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Posted (edited)

I know of a few mods which would do well with SoGE;

 

Sins Plus - always a good idea

Dynamic Battle System (From the Last Stand mod) - Cause it is really cool, makes certain ships fight like fighters

Celestial Bodies mod - multiple planet sizes as well as more star types

RealCapitalShips - Cause capital ships need more power

 

Some mods have features which would be neat to replicate;

Distant Stars - Many more tech levels, and more capital ships

Mad Scientist - More tech levels, more capital ships, and also tech trees to increase weapon rates of fire

 

The various engine upgrade mods are also good, like Gurkoz sound mod and the Volumetric effects mod. I cant remember if SoGE has these already or not, but even if not these are available as stand-alones which can be integrated additionally by the game.

Edited by Haerzog
  • SWR Staff - Executive
Posted
Not sure if the Forge tools cover all of modding Sins, I don't use it myself. I typically Notepad (not really Notepad itself, but a text editor)

Evaders99

http://swrebellion.com/images/banners/rebellionbanner02or6.gif Webmaster

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Fighting is terrible, but not as terrible as losing the will to fight.

- SW:Rebellion Network - Evaders Squadron Coding -

The cake is a lie.

  • 1 year later...
Posted

well... what I would do to start is decide to do something small, like mod a single unit with a single ability or something... then reverse-engineer what's already there...

The data files are actually really easy to mod...

 

As for your point, a lot of those mods will require some serious code-digging and changing...

 

If you want to volunteer though, like EV said, feel free :D

Sins of a Galactic Empire Mod Team Staff
  • 2 weeks later...
Posted

Sins Plus: Been added and then some. ;)

Edit: For rate of fire, SoGE units only use LASERTECH, PHASEMISSILE, MISSILE, and AUTOCANNON weapon. The former three already have techs boosting their RoF. The latter one is used exclusively by the Vong.

Sins of a Galactic Empire staff.

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