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Icon and Interface art work - What I'm working on.


Sonar
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And I need to know what I SHOULD be working on.

 

Right now I'm overhauling the icons that are already in game. I'll put that on hold to do what ever else needs to be done. I'm time crunched (who isn't) so this is an effort to prioritize and get what needs to be done, done.

 

As I understand it we need icons for the tech tree? I'll be working on that. Let me know what else needs to be done.

 

*Turbolasers 1 / 2 / (3??)

*Blaster cannons 1 / 2 / 3

*Ion Cannons 1 / 2

*Additional 'insurgency'/'rebellion' style icons

*Concussion Missile/Proton Torpedo icons

*Concussion/Torpedo barragey icons

*Ion barrage - 1 / 2 / 3

*Squadron icons for X-wing/Y-wing/TIE-fighter/TIE-bomber/Vulture Droid/Republic Torrent/Republic ARC-170

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  • SWR Staff - Executive
Sounds like a good list. I'm thinking we could replace the facilities with stuff from Rebellion (well at least mines)... if that isn't already done

Evaders99

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Fighting is terrible, but not as terrible as losing the will to fight.

- SW:Rebellion Network - Evaders Squadron Coding -

The cake is a lie.

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  • SWR Staff - Executive
You can use Rebed or dig them out of the DLLs yourself

Evaders99

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http://swrebellion.com/images/banners/swcicuserbar.png Administrator

 

Fighting is terrible, but not as terrible as losing the will to fight.

- SW:Rebellion Network - Evaders Squadron Coding -

The cake is a lie.

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Squad Icons for the fighters are at least in "we can test this" phase.

Ion Cannons and Turbolasers are "we can test this".

 

 

I need ideas for blaster cannons. And if someone has a good ion bolt pic I could use that.

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Basic brainstorm: Picture of a x-wing blaster, then make the laser coming out of it more impressive every level (just like how the laser improvements work in SINS.)
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