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Found this Gem at a yard sale love it but lost


Mervin2
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Found this game at a yard sale just the cd in a paper sleeve picked it up with a few games for my son for xbox. It is FANTASTIC i had been playing just piecing this together one at a time was horrible at first but got better and better as i play more and more and begin to understand some things? But i am totally lost on the force training and use. I have never been able to train any minor characters in the force and have never gotten luke past jedi student. I saw a few post about training luke to jedi master, him telling leia he is her brother, and the father story but have never got it in the game? can someone plaese tell me how it is done or where i can get a manuel or stradegy guide for the game i would love to buy another cd also to have the instructions and manuel but i can find anyone selling a copy any where. I have learned alot from this site though it is great please help.
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  • SWR Staff - Executive
Keep sending Luke on missions and he'll rank up fast, esp if he encounters Vader and other force users.

Evaders99

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Fighting is terrible, but not as terrible as losing the will to fight.

- SW:Rebellion Network - Evaders Squadron Coding -

The cake is a lie.

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Here's the route most people take: They get themselves a massive fleet or two, stick Luke on board, and then run off to ransack Coruscant. Now, depending on how well Luke's doing, this could go a few different ways: If Luke is moderately strong in the Force (ran off to get some training with Yoda), you can send him down to try to capture Palpatine (he's always on Coruscant if you're playing the AI). This is an important thing to note: Luke never, ever, ever actually succeeds at this. Palpatine is too strong in the Force, detects him, etc. However, you'll get a little message saying that Luke duked it out with Palpy, and then it will tell you who was injured/whether or not both combatants escaped unscathed.

 

If Luke is still in good condition, you can send him down to keep up the fight. Assuming Palpatine gets injured and Luke can escape every time, you've got yourself a very, very easy way to get Luke leveled up out the wazoo very, very quickly. He can be a Jedi Master in just a few missions.

 

If he encounters Vader things go a bit differently. Vader will tell Luke that he's his father on their first meeting, and Luke will yell the usual, "THAT'S NOT TRUE! THAT'S IM-POSS-I-BLE!" thing, before running off to be emo for a little while. After enough days (let's say fifty, though I don't know how true that is, because Vader and Luke are NEVER in the same bloody system when I play), Luke will build a bridge and get over it. Afterward, he'll run off to help you out again, with a significant boost to his Force powers. He can also tell Leia that she's his sister and start training her in the Force.

 

Any subsequent encounters with Vader will (I think) be like encounters with Palpatine, though they could go slightly differently- Palpatine isn't as strong as Vader in combat, I don't think.

 

So far as training other Force-users, Luke can detect them after a few days if he's on-planet with one of the characters for a bit. Let's say that Roget Jiriss has been selected by the game to be a Jedi (it's purely random). If she's on Corulag and Luke's on Hoth, Luke will never figure out that she has Force potential. However, if She and Luke are both sitting around on Yavin, after a few days (we'll say ten, but again, that's an arbitrary guess), Luke will figure out that she has Force abilities. He figures it out quicker depending on his own strength; Force-trainee Luke will have one time period, Jedi-Student Luke another, Jedi Knight Luke a different one and, you guessed it, Jedi Master Luke a fourth. When Luke is Jedi Knight-level or better, he can go about training any Force-users he's detected.

 

These missions take forever and a day- I'm not sure why, but he seems to want to spend something on the order of one hundred days with these people to teach them how to hurl rocks with their mind. It isn't like a screw-up on his part will lead to massively evil forces that could take over the galaxy... bah! :wink:

 

Again, depending on Luke's Force rank, they'll level up quicker. Unfortunately, I don't think (and I don't know this for sure- it's what I think) that Luke trainees can ever train other Force users or detect other Force users, even if they have Jedi Master rank. They can, however, sneak into your enemy's bases and blow the top off of just about anything, assuming the characters on base aren't already trained in the Force. Then, oddly enough, your best bet might be to send in someone like Han, who has no Force abilities, to take out the sight.

 

If you play as the Empire, things are easier. Vader will detect Force users in a snap, and given his already massive Force rank, he can start training from day one. It still takes a while, and there are no garunteed Force-users beyond Palpy and Vader, but on the upside you can start off early, like I said, and you don't have to worry about command prompts like running into another Force user before they can be fully useful. That being said, they can't level up to the same degree of ridiculousness as Luke can, so choose your battle. Hope that massive post helped, mate. :wink:

12/14/07

Nu kyr'adyc, shi taab'echaaj'la

Not gone, merely marching far away

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thanks a ton tofu the post helped a million it puts a whole new spin on the game and its like its new again i have all these new thingss to try now since i found this website my son says the game is horrible and only for old people but i love it. Thanks for the help
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Hehe- old people? I got into this thing three years ago, when I was fifteen! Clearly your son has just spent too much time with today's flashy, shiny games, and can't devote himself to the wonders of Rebellion! If you can find a second copy, you can play him head to head, and then he'll like it! :P

 

For the record, I give your props for figuring out anything without the manual. My older sister got it in 1998 when it was new, tried it out, and couldn't figure it out; she hated it. If it hadn't come with a LucasArts pack, she wouldn't have even gotten it in the first place. Then, in 2005, I picked the thing up, tried it out and, not surprisingly, had no clue what I was doing as either Rebels or Imperials, and failed miserably.

 

The manual helped me a ton, but unfortunately I went and lost the thing. I read it cover-to-cover beforehand (this is how bored I got some nights), so it wasn't a detrimental loss, but it makes explaining the game to folks a lot more difficult.

 

If you have any future questions, feel free to voice them in the "Questions from Newbies" section. I think I have a long cry on resource points in there somewhere, but other folks who bother to micromanage their resources are probably a better source of help for you; I just right click on my advisor and select "Manage resources" once I hold two or three systems; makes thing a lot easier.

 

Hmm... here's some other helpful stuff, if you want it: all facilities, troop training, shipyard, and construction, will increase speed by a factor of two for each additional unit. As you progress through the game, new versions of those facilities (advanced versions) will become available. You can speed the process along by sending characters who have research capabilities (Right click on the character, select "status" and see whether or not the characters can do research; this is fixed, but not all characters can research, and in most cases they're limited to one of three branches) on missions to do, well, that research. On a planet with a shipyard (I'm not sure if the number matters for any of these, but I generally treat it like it does) send a ship design research mission character. Facility design goes to one with construction yards, and troop training goes to one with troop training facilities. Each faction has one character who can do research in all three, but he can't do it at the same time for them all. I think for the Imps it's Bevel Lemlisk, and for the Rebels it's Adar Tallon; The Imps one is right, don't know about the Rebels.

 

Anyway, you'll naturally get these improvements without the research, but researching them makes the whole thing go along much faster; you'll be building Imperial II Star Destroyers by day 150 instead of day 500.

 

Also (I didn't realize this for a while, and I felt stupid for missing it) if you right click on the time bar, you can select high, medium, slow, or very slow speed for the game. Especially later, when you send fleets to different systems, these moves the game along at a much better rate.

12/14/07

Nu kyr'adyc, shi taab'echaaj'la

Not gone, merely marching far away

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  • SWR Staff - Executive
The manual + Prima's strategy guide was pretty much the only thing keeping me playing :) That and RebED!

Evaders99

http://swrebellion.com/images/banners/rebellionbanner02or6.gif Webmaster

http://swrebellion.com/images/banners/swcicuserbar.png Administrator

 

Fighting is terrible, but not as terrible as losing the will to fight.

- SW:Rebellion Network - Evaders Squadron Coding -

The cake is a lie.

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Ok thanks alot i knew about speeding the game up but not about the researching new upgrades thought u just had to wait on them. Ill definately try it out. I would love to see a part 2 to this gaem with some new content and ui upgrades.
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