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Hello, another new guy here.


Basarin
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Hello, all,

 

I rediscovered this game after oh so many years. I tried it before during college, but I was pretty overwhelmed by the interface and got scared off. Now I'm giving it another shot, and I just happened to find this website with a LOT of info I was lacking the last time around. Good to know it's here, and good to meet you all! I love grand strategy games (especially of the Paradox Interactive variety), but I'm taking a quick break from Civilization IV and seeing if I can lead the Emperor's forces to victory (sorry, Rebellion, but the Imperial uniforms and ships just look that much cooler to me).

 

I'll try and figure things out myself before I post questions here, but I do have a question on logistics/resources. What exactly determines what buildings you can construct and when? I think it's the maintenance points from refineries that acts as upkeep for your fleets/armies, but pure resource points are for construction? Or am I getting things mixed up?

 

Thanks in advance!

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  • SWR Staff - Executive
That's correct.

Evaders99

http://swrebellion.com/images/banners/rebellionbanner02or6.gif Webmaster

http://swrebellion.com/images/banners/swcicuserbar.png Administrator

 

Fighting is terrible, but not as terrible as losing the will to fight.

- SW:Rebellion Network - Evaders Squadron Coding -

The cake is a lie.

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Thanks for confirming that!

 

Also, I have another question. I want to determine how fast a ship is (I just go so far with what feels like it will work, because the combat sequence is not working for me; keeps crashing -_-), but in the encyclopedia entry, it doesn't tell me how fast it goes, just how strong its weaponry is. How do you determine this?

 

Also, what exactly do you need to be able to successfully incite an uprising? I've sent in Imperial commandos with a named character or two, but they never seem to get results.

 

One more question: what skill determines how well someone can put down an uprising?

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  • SWR Staff - Executive

RebED. :)

 

Incite Uprising is only useful when they are on the half-way loyalty point. It is pretty pointless to use it when they are mostly loyal to the other side.

 

Leadership skill is what is used to put down uprisings.

Evaders99

http://swrebellion.com/images/banners/rebellionbanner02or6.gif Webmaster

http://swrebellion.com/images/banners/swcicuserbar.png Administrator

 

Fighting is terrible, but not as terrible as losing the will to fight.

- SW:Rebellion Network - Evaders Squadron Coding -

The cake is a lie.

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Thanks!

 

Though another question about ending uprisings: besides leadership, what else do you need to put them down? I must have spent AT LEAST a hundred days putting down some rebel strongholds near Coruscant, even with plenty of leaders with at least 80 leadership.

 

Also, what kind of spec ops characters do you need to send off on sabotage missions? I know I can send characters, but the Death Commandos don't seem to be able to do so.

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  • SWR Staff - Executive

Troops to put down uprisings :) Really the only easy way.

 

Imperial Commandos do sabotage missions.

Evaders99

http://swrebellion.com/images/banners/rebellionbanner02or6.gif Webmaster

http://swrebellion.com/images/banners/swcicuserbar.png Administrator

 

Fighting is terrible, but not as terrible as losing the will to fight.

- SW:Rebellion Network - Evaders Squadron Coding -

The cake is a lie.

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