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Ship Icons


Sonar
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'Hola! This is Sonarogre from the boards.

 

I'm busy putting together ship icons for you and I may be able to have something to show you in game this weekend. My biggest problem right now being to get the mod to actually work so I can test stuff out. (Having trouble finding a maps folder to delete.)

 

Of course criticism is welcome of the artwork.

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  • SWR Staff - Executive

Great excellent

 

Is the mod not working with 1.14? If not, maybe downgrade until its solved. I haven't updated myself, I can certainly test on 1.13

Evaders99

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Fighting is terrible, but not as terrible as losing the will to fight.

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I'm in 1.15 I'm not really sure how to down grade. Once a 1.15 candidate is released I can go ahead and make progress on that area. For the mean time I'll post some initial concept work. I'm trying to match the SOSE style instead of going for something new as I don't know what exactly you folks want.

 

Give me a minute to put together an icon sheet and I'll have it up.

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  • SWR Staff - Executive
Cool stuff, I like it. Of course its totally up to Eville.. :)

Evaders99

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Fighting is terrible, but not as terrible as losing the will to fight.

- SW:Rebellion Network - Evaders Squadron Coding -

The cake is a lie.

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If anyone has time to do a big group shot of all the ships and buildings from a top down perspective it'll cut down the small gray icon work by a factor of 2/3rds.

 

I'm just saying.

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  • SWR Staff - Executive

looking real good, keep working on them.

 

I've had a lot of challenges getting the mod to work in 1.15 without massive amounts of warnings and errors so it will be a bit before I can get a stable release. all I really need is the images and the .brush file sections that reference the coordinates. after that I can hook the rest up (and I'm working on an automated solution for the brush file sections)

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Nice work Sonar!

 

I like your icons. I have been working on alternative ones. CIS is still missing and I need to adapt the brush file that is doing the matching.

Edited by grundal
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looking real good, keep working on them.

 

I've had a lot of challenges getting the mod to work in 1.15 without massive amounts of warnings and errors so it will be a bit before I can get a stable release. all I really need is the images and the .brush file sections that reference the coordinates. after that I can hook the rest up (and I'm working on an automated solution for the brush file sections)

 

 

I'll see what I can work up.

 

Nice stuff Grundal, why are you going for a faded look? It's got better readability than my stuff in a lot of cases. The pure bone white stuff loses a lot of detail. I'll work on the brush files, if you'd like I'll use your stuff as a template to align my stuff too to make it easier to switch out which ones people use. I haven't dealt with brush files before so this'll be a learning experience. (What, you thought I knew what the hell I was doing? Silly man. I will give it my best however. Yosh!)

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Sonarogre,

 

thanks for the feedback. I was trying to merge the images with the orange background to make them look more like the original icons.

You need to know I am more of a hobby photoshopper.

What about these Rebel icons.

Do you prefer this look to the look of the imperial ones?

Btw I think mine may have slighly better visability simply because your ship images are smaller.

Anyway I like the idea of using he same positions , so people only have to swap the TGAs.

 

I will probaply finish the CIS images tonight.

http://img.photobucket.com/albums/v242/grundhoff/Unit_HudKopie2.jpg

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I have finished all the ships in the 0.75 version of the game.

The look can be easily adapted to your liking if you use my source PSD from the download link.

I have also included the four corresponding TGAs that make up the larger icons.

 

http://files.filefront.com/13410203

 

http://img.photobucket.com/albums/v242/grundhoff/mitcis-1.jpg

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For consistencies sake I'll probably do that. I'm having a lot of trouble with the brush files, every time I try to unpack them I just get garbage. I dunno what I'm doing wrong but we'll see. Fortunatly Empire : Total War doesn't work on my system so at least that's not a distraction.

 

Fortunately...

 

*sob*

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  • SWR Staff - Executive
Are you running the converter to go from binary to text?

Evaders99

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Fighting is terrible, but not as terrible as losing the will to fight.

- SW:Rebellion Network - Evaders Squadron Coding -

The cake is a lie.

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I figured it out the problem was I wasn't being specific enough. You can't convert an entire directory you have to pick out the name and name the destination file. Whoops. Well at least I won't have a problem converting it now.

 

I'll convert over the icons already posted by grundal to give evil something to work with and then continue my stuff.

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Aight, finally got some time to work on this.

 

The Brush files actually let you specify different files for the pictures, each brush can refrence a seperate file.

 

So, though it'll take longer, I'ma separate all the races and just do different sheets for each one. It'll make back tracking and changes easier down the road.

 

I'll have something to send to Evil maybe tommorrow night using grundals icons.

 

EDIT: Actually no. Meh.

 

Ok, how it works is, the brush file starts at a point and then reads from there, each icon.

 

It doesn't give specific coords for each icon. I'll have to rearrange the icon files and make sure they are in order.

 

So. Evil since I can't run the mod I need a list from someone of how they want the icons to appear in what order.

 

Yeah I know I'm sorry. Can someone point to me where they are listed in order in the mod files? I can pull the info from there. Ack. This is actually not difficult to do, just time consuming and all these stupid snags I keep hitting.

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  • SWR Staff - Executive
I thought the files specified an X and Y offset to start, as well as the size of the image. I'll check again

Evaders99

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Fighting is terrible, but not as terrible as losing the will to fight.

- SW:Rebellion Network - Evaders Squadron Coding -

The cake is a lie.

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  • 2 weeks later...

Ok update.

 

Whats confusing me is there doesn't seem to be enough entries for the ships if they are laid out the way you say. However I think it'll work if I do them individually anyway so that's what I'm doing. So to finally get this ball rolling I'm grinding down the list. I can't find the names of a few ships so I'll need some help there, you may get a few entries with "Unnamed" in the entry.

 

I've got the old republic done and will knock out the Empire tonight and will try to get them knocked out before week end.

 

I'm still knocking back and forth how I want to present this too you so what you'll get is going to be rough stuff but you should be able to cram it in and get it working, assuming I'm not missing a file I needed to edit or some such.

 

Right now from what I understand all I need to get to you is the HUDICON-SHIP.TXT brushfile and the icons.

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  • SWR Staff - Executive

I'm thinking you can place images whereever in the image map, just change the coordinates in the HUDIcon-Ship.brushes

 

Let me know if you need help (with the coding.. I can't really do the graphics besides cut/pase)

Evaders99

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Fighting is terrible, but not as terrible as losing the will to fight.

- SW:Rebellion Network - Evaders Squadron Coding -

The cake is a lie.

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I screwed up. I meant to have this to you tonight but then I caught a big (stupid) mistake on my part.

 

So I'm going to do one race tonight and send it to you so you can test it out. Then I'll do the rest and work on the graphics after.

 

It'll be messy but it'll get you there. And yes to your post you are correct; it all became clear after I realized what I was doing wrong how everything works.

 

So! Let me get this together and I'll send it over. I have to resend the graphics too. Although I'm using the other posters graphics for the test run they are a pixel off on a few items so I had to correct them to get them to work properly. Not a big deal and the entire thing may be off anyway.

 

I'll also post what I've found out about how the sheet breaks down so others can profit from my agony. ;)

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OK here we go.

 

http://www.mediafire.com/?sharekey=872f8ca8a94bf943b64026cfc0611236e04e75f6e8ebb871

 

You have the ship icon file and the targas from the awesome grundal (tweaked) These will replace the sheets.

 

Now. This *should* be drag and drop and should only over write the icon text file if you have it extracted. This should be using two sets of icon files, the normal game and the test copy. It will only replace the Empire icons.

 

If it works, let me know and I'll proceed to pump this out full steam.

 

In order to help you out in refrenceing I'll break down how this seems to work and give you a list of the names I used, they aren't in order that they will appear in game.

 

brush

name "HUDICON_FRIGATE_EMPIRECORELLIANCORVETTE"

content "States"

Disabled

fileName "Unit_Hud_DisabledB"

pixelBox [ 153, 189 , 47 , 33 ]

Pressed

fileName "Unit_Hud_PressedB"

pixelBox [ 153 , 189 , 47 , 33 ]

CursorOver

fileName "Unit_Hud_CursorOverB"

pixelBox [ 153 , 189 , 47 , 33 ]

Focused

fileName "Unit_Hud_NormalB"

pixelBox [ 153 , 189 , 47 , 33 ]

Normal

fileName "Unit_Hud_NormalB"

pixelBox [ 153 , 189 , 47 , 33 ]

 

There are two types of brush refrences here and they are reflected in the "content" variable. You either have "States" like above or "Simple" Simple means they don't change and it only refrences ONE icon file.

 

Above that you have the variable name of the object. HUDICON is the variable the game uses to know what the hell the picture is for. FRIGATE puts the icon on the FRIGATE button - it doesn't matter if you have to tech it or if the object is actually a cruiser. At least I haven't found a CRUISER variable or similar. Then finally you have the name of the unit. The format seems to be "SIDE"+"SHIPNAME".

 

You had a list around here somewhere with all the names but I haven't dug it up after some sifting. If you can give me a link that'd be great.

 

Skipping down to:

 

Disabled

fileName "Unit_Hud_DisabledB"

pixelBox [ 153, 189 , 47 , 33 ]

 

These are the four states that the icon can show if it is a "State" icon.

 

fileName is the name of the targa file it pulls from and the pixelBox is as you suspected the upper left pixel plus dimensions.

 

You start another brush by just putting brush on the next line. At the top of the file you have a brush file, it should match the number of brushes found on the file including the word brush in brush count. I think anyway.

 

So see if you can get it to work and if so I'll get homping on my art files.

 

Now the list, in order of the text and icon file, of the units:

 

EMPIRECOMMANDCRUISER

EMPIRETORPEDOSPHERE

EMPIRESTARDESTROYER

EMPIREESCORTCARRIER

EMPIREMONITOR

EMPIREINTERDICTOR

EMPIREPATROLFRIGATE

EMPIRENEBULONB2

EMPIRENEBULON

EMPIREDEVESTATOR

EMPIREFLACFRIGATE

EMPIRESTRIKECRUISER

EMPIRECORELIANFRIGATE

 

 

Hopefully you can work out what is what. To make it easier, I need to pull the names of the ship variables you are using so I can conform the future files to what you are doing. I should be able to pull them out of your next release right? Let me know what file would be best to look in so I can scrounge more easily.

 

Note: You'll need to reuse the STARDESTROYER refrence for both star destroyers on this go.

 

Ok good luck and here's hoping it's smooth. I want to get this settled up and on the way before 1.16

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  • SWR Staff - Executive

This is the entire shiplist, but it doesn't have the Sins internal name

http://warlords.swrebellion.com/SOGEunits.htm

 

Personally I think these images could be improved. There isn't enough to distinguish one icon from another

 

EDIT: I don't know about you, but Sins does a minidump everytime I try to include the brushes file. Arg

Evaders99

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Fighting is terrible, but not as terrible as losing the will to fight.

- SW:Rebellion Network - Evaders Squadron Coding -

The cake is a lie.

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  • SWR Staff - Executive

Man doing those icon changes is a lot of work. No wonder Eville doesn't want to do them.

 

I decided to just map the icons to one of the exising HUDICON entries. No messing with the brushes file.

Here's the Empire's frigates redone for color - and on a blue background. Imperial blue vs Rebel red is my preference (though Republic and CIS I don't have any idea particularly.. I don't want to use green)

http://www.swrebellion.com/evaders99/empire-frigate-icons.jpg

Evaders99

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Fighting is terrible, but not as terrible as losing the will to fight.

- SW:Rebellion Network - Evaders Squadron Coding -

The cake is a lie.

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I can't test it until I get my hands on the 1.15 mod release. I'm guessing that there is another file that needs to be modded of in config somewhere or more likely - I screwed something up.

 

There should be a file somewhere that pulls the ship variables for use, that's why I listed the specific variables I used so they could be inserted in the file. I don't know where they might be but I'll dig around later and see.

 

In any case since your short cutting I'll punch out my graphics version now and I can play with it when I get my hands on the next release version of the mod.

 

You don't like the green in my examples? Aight' not a problem, blue it is.

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  • SWR Staff - Executive

All I'm seeing is the ships on the yellow background

You didn't get these in-game yet at all?

 

I think I'm just going to go my way and see if Eville has some suggestions

Evaders99

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Fighting is terrible, but not as terrible as losing the will to fight.

- SW:Rebellion Network - Evaders Squadron Coding -

The cake is a lie.

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  • SWR Staff - Executive

Working on these, still missing some capital ships. can't find the right file to edit

 

http://www.swrebellion.com/evaders99/empire-cruisers-icons.jpg

http://www.swrebellion.com/evaders99/rebel-frigates-icons.jpg

http://www.swrebellion.com/evaders99/rebel-cruiser-icons.jpg

 

I agree at such a small res, its really hard to distinguish one MC from another. Oh well, nothing I can do about that

Evaders99

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http://swrebellion.com/images/banners/swcicuserbar.png Administrator

 

Fighting is terrible, but not as terrible as losing the will to fight.

- SW:Rebellion Network - Evaders Squadron Coding -

The cake is a lie.

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