Jump to content

Trade routes idea


markgb
 Share

Recommended Posts

umm i have some ideas...for trade routes since the idea of trades routes is to make money how about using the phase lane texture to designate trade lines between planets and any freighters(tradeships) and refinery ships that use those routes gain 25% more cash/ore and cystal. And perhaps for the trade/refinery stations we could have completely neutral ships hyper in (this idea is seen in star trek armada) dock with the station u gain money and they hyper out to another planet. Would make the mod a little more realistic from an economic perspective since not every1 wants to fight but all want to make money
Link to comment
Share on other sites

  • 10 months later...
I had a solid idea for the ships and tried to implement it. First I used the Alliance Gallofree ships as Trade ships, with a few adjustments and weapons stripping. That worked. I also tried to make the Alliance Bulk Cruisers as Refinery ships, but it would minidump as soon as I tried to start the game. I had to re-install the mod after that. :lol:
Link to comment
Share on other sites

  • SWR Staff - Executive
That seems like a good idea to me. If you want to help implement that, let Eville know. We are definitely looking for people with Sins moding experience.

Evaders99

http://swrebellion.com/images/banners/rebellionbanner02or6.gif Webmaster

http://swrebellion.com/images/banners/swcicuserbar.png Administrator

 

Fighting is terrible, but not as terrible as losing the will to fight.

- SW:Rebellion Network - Evaders Squadron Coding -

The cake is a lie.

Link to comment
Share on other sites

  • SWR Staff - Executive
Can we get construction tugs to do the building? :)

Evaders99

http://swrebellion.com/images/banners/rebellionbanner02or6.gif Webmaster

http://swrebellion.com/images/banners/swcicuserbar.png Administrator

 

Fighting is terrible, but not as terrible as losing the will to fight.

- SW:Rebellion Network - Evaders Squadron Coding -

The cake is a lie.

Link to comment
Share on other sites

Wow, the stuff I know about modding is very minimal. I will try different things and tell you how how/if they work. It worked with the Gallofree/trade ship I threw together. I used the Gallo file and Techtrade file in gameinfo, did some cut and paste, removed weapons and changed it's designation and a few other things. All I did was build off of your genius. I will also test the limits as to what it can handle. 8O
Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
 Share

Copyright (c) 1999-2022 by SWRebellion Community - All logos and trademarks in this site are property of their respective owner. The comments are property of their posters. Star Wars(TM) is a registered trademark of LucasFilm, Ltd. We are not affiliated with LucasFilm or Walt Disney. This is a fan site and online gaming community (non-profit). Powered by Invision Community

×
×
  • Create New...