LordAnubis Posted September 19, 2008 Posted September 19, 2008 Ok, I installed this and enabled it under the mods option in-game. But when I go to play a single player game all I can choose are TEC, Vasari and Advent. I can't seem to figure out how to make this work so I can play it? What version is your sins, that could b e the problem. I think its has to be v. 1.05 it, when you start the game up the version number should be in the lower right corner.
grandgnu Posted September 19, 2008 Posted September 19, 2008 Ok, I installed this and enabled it under the mods option in-game. But when I go to play a single player game all I can choose are TEC, Vasari and Advent. I can't seem to figure out how to make this work so I can play it? What version is your sins, that could b e the problem. I think its has to be v. 1.05 it, when you start the game up the version number should be in the lower right corner. Yes, 1.05 is what shows up in the bottom right when I start the game. I have the mod selected under the options area and enabled. But still can't figure out how to make it work? Is there another setting I have to change somewhere?
LordAnubis Posted September 20, 2008 Posted September 20, 2008 That's about as far as i can help you hopefully someone with a bit more knowledge shows up, Sorry it didn't help.
Gendarmes Posted September 22, 2008 Posted September 22, 2008 I am having the exact same problem and have tried a number of different things to try and get it to work but have been unsuccessful.
Jagged Posted September 26, 2008 Posted September 26, 2008 this is propably a stupid question but are you going to add the rebels to the mod at some point?
LordAnubis Posted September 30, 2008 Posted September 30, 2008 (edited) this is propably a stupid question but are you going to add the rebels to the mod at some point?http://warlords.swrebellion.com/smf/index.php/topic,232.0.htmlread that, I'm not sure if Evil has decided on what era yet, as its been a while since i read that topic. Edited September 30, 2008 by LordAnubis
SWR Staff - Executive EvilleJedi Posted October 11, 2008 SWR Staff - Executive Posted October 11, 2008 it will be the new republic, this gives them more heavy capital ships
GrandMoffTarkin_warlords Posted October 15, 2008 Posted October 15, 2008 yaa looking forward to blowing stuff up as the NewRepublic....er Empire!..Looking forward to it. Ive been changeing the names of the stars,planets and ships in the English.str file (the string file found in the mod directory) just to add a little star warsian to the maps. Origionally got Star warsian names into the game by making maps with those names. Im asking Eville if he would like a copy to include in the next release provided that it hasnt already been done ;D..its crazy the number of names that are in this file..90 Imperial+NewRep names 222 Star names 291 planet names.....must read star wars books to find good names ;D ah well good night all..must go to work tomorro..do i chat about 2 much crap or what? (rhetorical question dont answer that pliz)
SWR Staff - Executive EvilleJedi Posted October 18, 2008 SWR Staff - Executive Posted October 18, 2008 I 'm a little worried about some of the game limits in the string files, there are only a fixed number of entries prior to 1.1 so I'm not 100% sure that was updated.
aledojo Posted October 20, 2008 Posted October 20, 2008 Sorry for my english!! I have an idea, the planets and the asteroid for me are too small, i think the best is enlarge this for a most realistic gameplay.Possible ? Sorry for my english!!
SWR Staff - Executive Evaders99 Posted November 25, 2008 SWR Staff - Executive Posted November 25, 2008 TEST Evaders99http://swrebellion.com/images/banners/rebellionbanner02or6.gif Webmasterhttp://swrebellion.com/images/banners/swcicuserbar.png Administrator Fighting is terrible, but not as terrible as losing the will to fight.- SW:Rebellion Network - Evaders Squadron Coding -The cake is a lie.
Gorefiend Posted December 1, 2008 Posted December 1, 2008 Something new about the release? it says 29. nov. is it available?
SWR Staff - Executive Evaders99 Posted December 3, 2008 SWR Staff - Executive Posted December 3, 2008 Yes, see other topic Evaders99http://swrebellion.com/images/banners/rebellionbanner02or6.gif Webmasterhttp://swrebellion.com/images/banners/swcicuserbar.png Administrator Fighting is terrible, but not as terrible as losing the will to fight.- SW:Rebellion Network - Evaders Squadron Coding -The cake is a lie.
ghost_prime Posted January 16, 2009 Posted January 16, 2009 I have no idea whether this is the right topic for this but as my browser wouldn't redirect me from the main page for issues with the mod I decided this would be the best place (or not). My only complain and I haven't seen anything about whether this is going to be fixed in the future but I think the supply requirements for the cruisers needs to be a whole lot larger then the small amount each is worth. I could guard nearly every world I had with dozens of heavy frigate/cruiser grade defenses without even maxing out my supply research. Slowed my computer down (a good trick with a quad core processor, four gig of ram, two 8800gtx video cards in SLI, and the whole thing liquid cooled and slightly overclocked) something fierce.
SWR Staff - Executive Evaders99 Posted January 17, 2009 SWR Staff - Executive Posted January 17, 2009 There will be a lot of balancing done, esp when research gets implemented. For now, consider this a test of imported ships - I suggest reporting bugs related to the actual ship models and such that isn't already noted. Gameplay fixes and balancing will come later. Evaders99http://swrebellion.com/images/banners/rebellionbanner02or6.gif Webmasterhttp://swrebellion.com/images/banners/swcicuserbar.png Administrator Fighting is terrible, but not as terrible as losing the will to fight.- SW:Rebellion Network - Evaders Squadron Coding -The cake is a lie.
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