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How to Implement Transport Ship Game Type into the Game


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If you want a new game strategy, I was thinking you could use the space stations that were available in v.45.  You could make it so the rebels/empire has to protect the station from pirates/rebels/empire until it is evacuated.  This would make it possible for the player to have a reason to build the different types of transport vessels.  You can have a counter that tells you how many people have been evacuated and have a nav bouy a distance away for the transports to go to so they can hyperspace out of the area.  The protector person would be given more RU units in the begining so they can build transports and escort ships while the aggressor is placed far away and given a small amount to start with but can build mining ships for getting RU units.  Or you can have each side have a set amount of RUs in the begining and can hyperspace all their units in with nav bouys and have a set amount of transport craft to use to evacuate the base.  To win you will have to have 75% of your transports reach the nav bouy or a time limit to have the space station survive. Ships like the SSDs and ESDs would not be playable due to that fact they could take out a whole entire fleet by themselves.  By doing this it allows you to have a reason to use the corvette, transport and shuttle crafts and add a different strategy to the game.  Thanks 
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yes...they need to now...with the new graphics engines and stuff they could make one look pretty nice...I was thinking more like the battle near the end of Xwing:Alliance where your evacuating a base and 2 ISDs and a SSD shows up.  I just wanted to have some use for all the transport ships...rate now theres NO point of having them and well this would work the best and be fun...how can we implement this?
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