SWR Staff - Executive EvilleJedi Posted February 3, 2008 SWR Staff - Executive Posted February 3, 2008 we'll organize this later, but use it as a dumping ground for post release deconstruction.
RogueJedi Posted February 14, 2008 Posted February 14, 2008 I'll have to try it again now that it's RTM, but in the beta there was no way (that I could find) to have more than two fighter types buildable by a capital. Could cause a problem if we want to have say stardestroyers capable of building/holding TIE Fighters/Interceptors/Bombers/Defenders/Etc
PPLP_SMorse Posted February 14, 2008 Posted February 14, 2008 Also I belive we can't have squadrons like in homeworld. So all ships have to be single. This could be a problem for having standalone hyperspace able fighter squadrons.
RogueJedi Posted February 14, 2008 Posted February 14, 2008 Also I belive we can't have squadrons like in homeworld. So all ships have to be single. This could be a problem for having standalone hyperspace able fighter squadrons. There is actually a squad function that the fighters get wrapped in.. the question is whether it's hard coded to be attached to something or if they can be made to be controlled independently.
RogueJedi Posted March 16, 2008 Posted March 16, 2008 Research modifiers in use in the main game: AllegianceFromCultureMaxPerc AllowGalaxyTravel AllowWormHoleTravel AntimatterCapacityAdjustment AntimatterRegenAdjustment ArmorBaseAdjustment BlackMarketBuyPriceAdjustment BombingDamageAsDamageDealerAdjustment BombingDamageAsDamageTargetAdjustment BombingPopulationKilledPercAsDamageTarget BombingRangeAdjustment BountyBoughtAdjustment BountyCollectedAdjustment CapitalShipAngularThrustAdjustment CapitalShipCultureProtectRateAdjustment CapitalShipMaxSlotLevel CapitalShipMaxSlots CapitalShipMaxTrainableLevel CargoShipCapacityAdjustment CreditCostAdjustment CultureAntimatterRegenAmount CultureEnemyBuildRateAdjustment CultureResistPercent CultureShieldMitigationAdjustment CultureSpreadDecayAdjustment CultureSpreadIsAlwaysVisible CultureSpreadRateAdjustment CultureWeaponDamageAdjustment DerivativeCreditsFromPurchasesPercent DerivativeCreditsFromTradePercent ExperienceAwardedAdjustment ExperienceConstantGainLevelCap ExperienceConstantGainRate ExtractionRateCrystalAdjustment ExtractionRateFromResourceFocus ExtractionRateMetalAdjustment HangarFightersPerSquadAdjustment HullPointsMaxAdjustment HullPointsRegenAdjustment HyperspaceAntimatterCostAdjustment HyperspaceBetweenSystemSpeedAdjustment HyperspaceChargeUpRateAdjustment HyperspaceDetectionAnyJumps HyperspaceDetectionOneJump HyperspaceDetectionTwoJumps HyperspaceExitDistanceAdjustment HyperspaceInSystemSpeedAdjustment HyperspaceSpeedPhaseGateAdjustment IncomePercLost MassReduction ModuleBuildRateAdjustment ModuleCostForSimilarTypesAdjustment PirateStrengthAgainstYouAdjustment PlanetHealthRegenRateAdjustment PlanetIsColonizable PlanetPopulationCapAdjustment PlanetsDetectedByCulture PlanetSlotsCivilianIncrease PlanetSlotsShipsAdjustment PlanetSlotsTacticalIncrease PlanetUpgradeBuildRateAdjustment PlanetUpgradeCostAdjustment PopulationGrowthRateAdjustment QuestDeadlineAdjustment QuestFailureHappinessAdjustment QuestRewardHappinessAdjustment RebellionLevel ResearchBuildRateAdjustment ResearchCostAdjustment ResourceCostAdjustment SalvageWreckagePercent ScuttleRateAdjustment ScuttleValueAdjustment ShieldMaxMitigationAdjustment ShieldPointsMaxAdjustment ShieldPointsRegenAdjustment ShipBuildRateAdjustment ShipMaxSlotLevel ShipMaxSlots TradeGoodsValueAdjustment WeaponDamageAdjustment WeaponIgnoresShieldsAdjustment WeaponRangeAdjustment WeaponRateOfFireAdjustment
RogueJedi Posted March 16, 2008 Posted March 16, 2008 Research linked types: linkedPlanetType "Desert" linkedPlanetType "Ice" linkedPlanetType "Ocean" linkedPlanetType "Terran" linkedPlanetType "Volcanic" linkedPlanetUpgradeType "ArtifactLevel" linkedPlanetUpgradeType "Infrastructure" linkedPlanetUpgradeType "Invalid" linkedWeaponClass "AUTOCANNON" linkedWeaponClass "BEAM" linkedWeaponClass "FLASHBEAM" linkedWeaponClass "GAUSS" linkedWeaponClass "Invalid" linkedWeaponClass "LASERPSI" linkedWeaponClass "LASERTECH" linkedWeaponClass "MISSILE" linkedWeaponClass "PHASEMISSILE" linkedWeaponClass "PLASMA" linkedWeaponClass "PULSEGUN" linkedWeaponClass "WAVE"
SWR Staff - Executive EvilleJedi Posted March 16, 2008 SWR Staff - Executive Posted March 16, 2008 SO these would be things we can trigger off research and adjust?
RogueJedi Posted March 18, 2008 Posted March 18, 2008 SO these would be things we can trigger off research and adjust? Right
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