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Admiral_Reshmar
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Hello everyone.

 

I just discovered this forum and joined. I have ben playing rebellion for many years but just now got into moding it. I down loaded the models ans began replacing them. Now i have run into the crashing problem after a battle. has anyone pin pointed the reason and fix for this?

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That usualy happens, when you have all of the three models (close, medium, far) refer to the same single texture file.

 

For instance, if the texture you use is called hull.bmp, have the close model refer to this, then simply copy and rename the hull pic twice and name them differently, like hull_m.bmp and hull_f.bmp and have the medium and far models refer to one of them instead. Import the altered models and the new texture files accordingly and everything should be fine :wink:

http://img147.imageshack.us/img147/5183/animated9pn.gif

http://img146.imageshack.us/img146/1778/reloadedbannerdu8.gif

http://www.swrebellion.com/images/banners/rebellionbanner02or6.gif

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Sure :D

I thought I already wrote that in my model replacement tutorial, but here goes:

 

If you save a model with LithUnwrap into the .x format, the preview in RebEd will crash. I think it's because RebEd uses the standard DirectX functions to display the model and Rebellion's method is slightly ... different :wink:

 

So if RebEd crashes, if you want to check out a new model, don't worry. Build one in the game and look for any lose ends there 8)

http://img147.imageshack.us/img147/5183/animated9pn.gif

http://img146.imageshack.us/img146/1778/reloadedbannerdu8.gif

http://www.swrebellion.com/images/banners/rebellionbanner02or6.gif

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