meddelertobi Posted October 8, 2007 Posted October 8, 2007 hey guys, i need a brain to help me, cause i dont know how to go on... -I installed HW2 -Patched it to 1.1 -downloaded all 8 files from the latest files tab at your site -put the 7 .Big fiels and the readme.txt in the hw2\data ordner -wrote the additional target line from the site (more files than i have??) -tried to start -> crash at universe at ca. 35% -put just the files i actually have in the target line -tried a skirm (have much more fractions available now) -freeze at Universe at ca. 35% i tried although with a new profile.....didnt work ;( without the mod it runs great..... here is the errorlog.... Please help me out, im so happy to have Hw2 now, but its not the same without Starwars..... Homeworld2.exe caused an Access Violation in module Homeworld2.exe at 001b:0047b806.Error occurred at 10/8/2007 20:22:14.Homeworld2.exe, run by UFO.Microsoft Windows XP?.2 processor(s), type 586.1024 MBytes physical memory.Read from location 00000010 caused an access violation. MiniDump saved to file 'C:\Programme\Sierra\Homeworld2\Bin\Release\10-8-2007_20_22_14_MiniDump.dmp' Registers:EAX=00000000 CS=001b EIP=0047b806 EFLGS=00010297EBX=03fb12a8 SS=0023 ESP=0012ca8c EBP=0012ccc0ECX=03f74410 DS=0023 ESI=05712ad0 FS=003bEDX=00000001 ES=0023 EDI=03fb1350 GS=0000Bytes at CS:EIP:8b 40 10 51 50 53 57 89 7d f0 e8 2b fa ff ff 83 Call Stack:0x0047B806: GSLobbySessionDesc::operator= ()0x003D46B5: lua_error ()0x003D4749: lua_error () 0x003D4751: lua_error ()0x003D47EE: lua_error ()0x003D481E: lua_call ()0x003D4A13: lua_dobuffer ()0x0046CB81: GSLobbySessionDesc::operator= ()0x0047681E: GSLobbySessionDesc::operator= ()0x00442EA9: GSLobbySessionDesc::operator= ()0x0043180C: GSLobbySessionDesc::operator= ()0x00489A93: GSLobbySessionDesc::operator= ()0x0048A246: GSLobbySessionDesc::operator= ()0x005781E0: getLibraryID ()0x00579086: getLibraryID ()0x0059865E: getLibraryID ()0x00599CDD: getLibraryID ()0x004952A1: GSLobbySessionDesc::operator= ()0x00490C11: GSLobbySessionDesc::operator= () 0x004911D2: GSLobbySessionDesc::operator= () Stack dump: Module list: names, addresses, sizes, time stamps and file times:C:\Programme\Sierra\Homeworld2\Bin\Release\Memory.dll, loaded at 0x00320000 - 33280 bytes - 3fe0ce01 - file date is 12/17/2003 13:43:30C:\Programme\Sierra\Homeworld2\Bin\Release\Platform.dll, loaded at 0x00330000 - 98304 bytes - 3fe0ce5f - file date is 12/17/2003 13:45:04C:\WINDOWS\system32\Normaliz.dll , loaded at 0x00350000 - 23552 bytes - 44a3ec46 - file date is 6/29/2006 09:05:44C:\Programme\Sierra\Homeworld2\Bin\Release\Debug.dll, loaded at 0x00360000 - 10752 bytes - 3fe0cdfd - file date is 12/17/2003 13:43:26C:\Programme\Sierra\Homeworld2\Bin\Release\Localizer.dll, loaded at 0x00370000 - 94208 bytes - 3fe0ce59 - file date is 12/17/2003 13:44:58C:\Programme\Sierra\Homeworld2\Bin\Release\FileIO.dll, loaded at 0x00390000 - 155648 bytes - 3fe0ce52 - file date is 12/17/2003 13:44:50C:\Programme\Sierra\Homeworld2\Bin\Release\ZLib.dll, loaded at 0x003c0000 - 49152 bytes - 3fe0ce3b - file date is 12/17/2003 13:44:28C:\Programme\Sierra\Homeworld2\Bin\Release\lua.dll, loaded at 0x003d0000 - 73728 bytes - 3fe0ce66 - file date is 12/17/2003 13:45:12C:\Programme\Sierra\Homeworld2\Bin\Release\LuaConfig.dll, loaded at 0x003f0000 - 57344 bytes - 3fe0ce6b - file date is 12/17/2003 13:45:16C:\Programme\Sierra\Homeworld2\Bin\Release\Homeworld2.exe, loaded at 0x00400000 - 3559424 bytes - 3fe0d29b - file date is 12/17/2003 14:39:04C:\Programme\Sierra\Homeworld2\Bin\Release\DivxMediaLib.dll, loaded at 0x00790000 - 86016 bytes - 3f3bc007 - file date is 8/14/2003 18:08:56C:\Programme\Sierra\Homeworld2\Bin\Release\DivxDecoder.dll, loaded at 0x007b0000 - 397312 bytes - 3f3bc002 - file date is 8/14/2003 18:08:56C:\Programme\Sierra\Homeworld2\Bin\Release\FileParser.dll, loaded at 0x00820000 - 86016 bytes - 3f3bc005 - file date is 8/14/2003 18:08:56C:\Programme\Sierra\Homeworld2\Bin\Release\Util.dll, loaded at 0x00840000 - 36864 bytes - 3fe0ce7e - file date is 12/17/2003 13:45:34C:\Programme\Sierra\Homeworld2\Bin\Release\HW2Box.dll, loaded at 0x00850000 - 9728 bytes - 3fe0ce78 - file date is 12/17/2003 13:45:28C:\Programme\Sierra\Homeworld2\Bin\Release\Objects.dll, loaded at 0x00860000 - 1093632 bytes - 3fe0cfaa - file date is 12/17/2003 13:50:36C:\Programme\Sierra\Homeworld2\Bin\Release\Console.dll, loaded at 0x00a10000 - 5632 bytes - 3fe0cf2d - file date is 12/17/2003 13:48:30C:\Programme\Sierra\Homeworld2\Bin\Release\GL.dll, loaded at 0x02570000 - 294912 bytes - 3fe0cfbd - file date is 12/17/2003 13:50:54C:\PROGRA~1\Sierra\HOMEWO~1\Bin\Release\seFDAudio.dll, loaded at 0x028f0000 - 40960 bytes - 3fe0cee8 - file date is 12/17/2003 13:47:20C:\Programme\Sierra\Homeworld2\Bin\Release\GSLobby.dll, loaded at 0x10000000 - 135168 bytes - 3fe0cf28 - file date is 12/17/2003 13:48:24C:\WINDOWS\system32\xpsp2res.dll , loaded at 0x20000000 - 2981888 bytes - 4110971d - file date is 8/4/2004 14:00:00C:\WINDOWS\system32\iertutil.dll , loaded at 0x43f60000 - 267776 bytes - 46826e5d - file date is 6/27/2007 16:04:52C:\WINDOWS\system32\WININET.dll , loaded at 0x441e0000 - 823808 bytes - 46826ec1 - file date is 6/27/2007 16:05:58C:\WINDOWS\system32\dxdiagn.dll , loaded at 0x4f600000 - 2113536 bytes - 4110964e - file date is 8/4/2004 14:00:00C:\WINDOWS\system32\NETAPI32.dll , loaded at 0x597d0000 - 332288 bytes - 44e460fc - file date is 8/17/2006 14:28:44C:\WINDOWS\system32\dbghelp.dll , loaded at 0x59dd0000 - 640000 bytes - 4110964e - file date is 8/4/2004 14:00:00C:\WINDOWS\system32\uxtheme.dll , loaded at 0x5b0f0000 - 219648 bytes - 411096c1 - file date is 8/4/2004 14:00:00C:\WINDOWS\system32\comctl32.dll , loaded at 0x5d450000 - 617472 bytes - 44ef1b67 - file date is 8/25/2006 17:46:48C:\WINDOWS\system32\opengl32.dll , loaded at 0x5f0d0000 - 713728 bytes - 411096d9 - file date is 8/4/2004 14:00:00C:\WINDOWS\system32\mslbui.dll , loaded at 0x609d0000 - 25600 bytes - 411096fb - file date is 8/4/2004 14:00:00C:\WINDOWS\system32\GLU32.dll , loaded at 0x68fc0000 - 122880 bytes - 41109654 - file date is 8/4/2004 14:00:00C:\WINDOWS\system32\nvoglnt.dll , loaded at 0x69500000 - 5644288 bytes - 4627d33e - file date is 4/19/2007 13:26:00C:\WINDOWS\system32\WS2HELP.dll , loaded at 0x71a00000 - 19968 bytes - 41109706 - file date is 8/4/2004 14:00:00C:\WINDOWS\system32\WS2_32.dll , loaded at 0x71a10000 - 82944 bytes - 41109705 - file date is 8/4/2004 14:00:00C:\WINDOWS\system32\WSOCK32.dll , loaded at 0x71a30000 - 24576 bytes - 41109712 - file date is 8/4/2004 14:00:00C:\WINDOWS\system32\msacm32.drv , loaded at 0x72c80000 - 20992 bytes - 3b7e5676 - file date is 8/4/2004 14:00:00C:\WINDOWS\system32\wdmaud.drv , loaded at 0x72c90000 - 23552 bytes - 411096cf - file date is 8/4/2004 00:58:28C:\WINDOWS\system32\DDRAW.dll , loaded at 0x736d0000 - 266240 bytes - 41109654 - file date is 8/4/2004 14:00:00C:\WINDOWS\system32\DCIMAN32.dll , loaded at 0x73b30000 - 8704 bytes - 41109653 - file date is 8/4/2004 14:00:00C:\WINDOWS\system32\KsUser.dll , loaded at 0x73e40000 - 4096 bytes - 41109678 - file date is 8/4/2004 00:57:24C:\WINDOWS\system32\dsound.dll , loaded at 0x73e70000 - 367616 bytes - 41109688 - file date is 8/4/2004 14:00:00C:\WINDOWS\system32\MSCTF.dll , loaded at 0x746a0000 - 294400 bytes - 411096b6 - file date is 8/4/2004 14:00:00C:\WINDOWS\system32\wbem\wbemsvc.dll, loaded at 0x74e50000 - 43520 bytes - 411096cc - file date is 8/4/2004 14:00:00C:\WINDOWS\system32\wbem\wbemprox.dll, loaded at 0x74e70000 - 18944 bytes - 411096cb - file date is 8/4/2004 14:00:00C:\WINDOWS\system32\wbem\wbemcomn.dll, loaded at 0x75210000 - 214528 bytes - 411096c5 - file date is 8/4/2004 14:00:00C:\WINDOWS\system32\msctfime.ime , loaded at 0x75250000 - 177152 bytes - 411096b7 - file date is 8/4/2004 14:00:00C:\WINDOWS\system32\wbem\fastprox.dll, loaded at 0x75620000 - 472064 bytes - 4110964e - file date is 8/4/2004 14:00:00C:\WINDOWS\system32\MSVCP60.dll , loaded at 0x76020000 - 413696 bytes - 4110971d - file date is 8/4/2004 14:00:00C:\WINDOWS\system32\IMM32.DLL , loaded at 0x76330000 - 110080 bytes - 41109671 - file date is 8/4/2004 14:00:00C:\WINDOWS\system32\NTDSAPI.dll , loaded at 0x76750000 - 67072 bytes - 411096a8 - file date is 8/4/2004 14:00:00C:\WINDOWS\system32\WINMM.dll , loaded at 0x76af0000 - 178176 bytes - 411096df - file date is 8/4/2004 14:00:00C:\WINDOWS\system32\WINTRUST.dll , loaded at 0x76bf0000 - 176640 bytes - 411096cc - file date is 8/4/2004 14:00:00C:\WINDOWS\system32\IMAGEHLP.dll , loaded at 0x76c50000 - 144384 bytes - 4110966c - file date is 8/4/2004 14:00:00C:\WINDOWS\system32\DNSAPI.dll , loaded at 0x76ee0000 - 148480 bytes - 44a01c12 - file date is 6/26/2006 19:40:34C:\WINDOWS\system32\WLDAP32.dll , loaded at 0x76f20000 - 173056 bytes - 411096ce - file date is 8/4/2004 14:00:00C:\WINDOWS\system32\CLBCATQ.DLL , loaded at 0x76f90000 - 498688 bytes - 42e5be91 - file date is 7/26/2005 06:39:44C:\WINDOWS\system32\COMRes.dll , loaded at 0x77010000 - 846848 bytes - 41109660 - file date is 8/4/2004 14:00:00C:\WINDOWS\system32\OLEAUT32.dll , loaded at 0x770f0000 - 549376 bytes - 464c3c72 - file date is 5/17/2007 13:28:50C:\WINDOWS\WinSxS\x86_Microsoft.Windows.Common-Controls_6595b64144ccf1df_6.0.2600.2982_x-ww_ac3f9c03\comctl32.dll, loaded at 0x773a0000 - 1054208 bytes - 44ef1b63 - file date is 8/25/2006 17:46:44C:\WINDOWS\system32\ole32.dll , loaded at 0x774b0000 - 1285120 bytes - 42e5be94 - file date is 7/26/2005 06:39:50C:\WINDOWS\system32\CRYPT32.dll , loaded at 0x77a50000 - 602624 bytes - 41109643 - file date is 8/4/2004 14:00:00C:\WINDOWS\system32\MSASN1.dll , loaded at 0x77af0000 - 57344 bytes - 411096af - file date is 8/4/2004 14:00:00C:\WINDOWS\system32\midimap.dll , loaded at 0x77ba0000 - 18944 bytes - 41109675 - file date is 8/4/2004 14:00:00C:\WINDOWS\system32\MSACM32.dll , loaded at 0x77bb0000 - 72192 bytes - 4110969b - file date is 8/4/2004 14:00:00C:\WINDOWS\system32\VERSION.dll , loaded at 0x77bd0000 - 18944 bytes - 411096bf - file date is 8/4/2004 14:00:00C:\WINDOWS\system32\msvcrt.dll , loaded at 0x77be0000 - 343040 bytes - 4110971e - file date is 8/4/2004 14:00:00C:\WINDOWS\system32\ADVAPI32.dll , loaded at 0x77da0000 - 677888 bytes - 4110964e - file date is 8/4/2004 14:00:00C:\WINDOWS\system32\RPCRT4.dll , loaded at 0x77e50000 - 581120 bytes - 41109696 - file date is 8/4/2004 14:00:00C:\WINDOWS\system32\GDI32.dll , loaded at 0x77ef0000 - 282112 bytes - 4677daa7 - file date is 6/19/2007 15:31:20C:\WINDOWS\system32\SHLWAPI.dll , loaded at 0x77f40000 - 474624 bytes - 453ce10c - file date is 10/23/2006 17:34:38C:\WINDOWS\system32\Secur32.dll , loaded at 0x77fc0000 - 55808 bytes - 411096a9 - file date is 8/4/2004 14:00:00C:\Programme\Sierra\Homeworld2\Bin\Release\MSVCR70.dll, loaded at 0x7c000000 - 344064 bytes - 3c36e574 - file date is 8/14/2003 18:08:58C:\WINDOWS\system32\kernel32.dll , loaded at 0x7c800000 - 1058304 bytes - 46239be1 - file date is 4/16/2007 17:53:06C:\WINDOWS\system32\ntdll.dll , loaded at 0x7c910000 - 733696 bytes - 411096d4 - file date is 8/4/2004 14:00:00C:\WINDOWS\system32\SHELL32.dll , loaded at 0x7c9d0000 - 8494592 bytes - 45885e71 - file date is 12/19/2006 23:49:40C:\WINDOWS\system32\USER32.dll , loaded at 0x7e360000 - 579072 bytes - 45f02d7e - file date is 3/8/2007 17:36:30
shadowlegion421 Posted October 8, 2007 Posted October 8, 2007 first off, just do a copy and paste here to show us what your command line is. the only .big file that is really optional is the OLDSHIPS.Big, you need all the others. then, let us know what the settings for the skirmish game were. if you had an imperial cpu player, that is likely the problem.
SWR Staff - Executive Evaders99 Posted October 9, 2007 SWR Staff - Executive Posted October 9, 2007 Check the other log file too Evaders99http://swrebellion.com/images/banners/rebellionbanner02or6.gif Webmasterhttp://swrebellion.com/images/banners/swcicuserbar.png Administrator Fighting is terrible, but not as terrible as losing the will to fight.- SW:Rebellion Network - Evaders Squadron Coding -The cake is a lie.
meddelertobi Posted October 11, 2007 Posted October 11, 2007 i had a system crash (not because the mod x) but my partition is gone sfc! dont know the command line from my mind, but the last one i had was just with the 7files i had, do i need more than 7 files?cause in another poll a C&P command line was with the files IMPHOS.Big,REBHOS.Big etc. when i have enough nerves to reload the mod and install it again ill contact via forum again when i have probs, but thanks so far from germany, great communitiy =)
shadowlegion421 Posted October 11, 2007 Posted October 11, 2007 i posted this in another thread on this site. its a breakdown of the command line the first part of the shortcut should look like this, INCLUDING QUOTES "C:\Program Files\Sierra\Homeworld2\Bin\Release\Homeworld2.exe" there is then a space, then: -mod PLANETPACK.BIG,SWSOUND.BIG,SWMUSIC.BIG,GENHODS.BIG,SHIPHODS.BIG,CORE.BIG,OLDSHIPS.BIG -luatrace -hardwarecursor there are spaces before the - in luatrace and hardware cursor. "C:\Program Files\Sierra\Homeworld2\Bin\Release\Homeworld2.exe" -mod PLANETPACK.BIG,SWSOUND.BIG,SWMUSIC.BIG,GENHODS.BIG,SHIPHODS.BIG,CORE.BIG,OLDSHIPS.BIG -luatrace -hardwarecursor that should work, copy and paste. if c&p doesnt work, type it in manually, exactly as it appears, the .BIG files need to be in that order. kind of a pain, but its worth it Edit: if you have never played a warlords mod before, and want everyhing to work the same, remove the OLDSHIPS.BIG from the command line. this file adds in more ships from previous versions that have not been completely converted to 0.6. the game still works and is playable, but the older ships are much more vulnerable than the ones that have been converted.
meddelertobi Posted October 14, 2007 Posted October 14, 2007 OK, here i am again ^^ i couldn't wait longer and so installed (or tried to install) ur Mod i put the 7 *.Big files into the data directory, made a new desktop link an C&P'd ur command line "C:\Programme\Sierra\Homeworld2\Bin\Release\Homeworld2.exe -mod PLANETPACK.BIG,SWSOUND.BIG,SWMUSIC.BIG,GENHODS.BIG,SHIPHODS.BIG,CORE.BIG,OLDSHIPS.BIG -luatrace -hardwarecursor" thats it i chose the Republic VS a CIS enemy, i made some settings in RU injection and unit limit and then i wanted to start, but freeze @ universe, too. i tried even without the OLDSHIPS.Big but the same effect ..... is it why im german? xD P.S. what "other" log file? i have one *txt file every crashdate and one *.dmp file every crashdate. how to post a file i cant open? Greetz Tobi
SWR Staff - Executive EvilleJedi Posted October 14, 2007 SWR Staff - Executive Posted October 14, 2007 there is a hw2.log that is overwritten on each play session, that is the log I would need. did you apply the 1.1 patch?
shadowlegion421 Posted October 14, 2007 Posted October 14, 2007 you can usually open the .dmp file with notepad, btw, but we dont need that file
meddelertobi Posted October 17, 2007 Posted October 17, 2007 Sun Oct 14 12:21:26 2007 Loaded Archive: 'Homeworld2.big' UTIL -- filepath failure, path doesn't exists 'C:\PROGRA~1\Sierra\HOMEWO~1\data\locale\german' Loaded Archive: 'german.big' Loaded Archive: 'PLANETPACK.BIG' Loaded Archive: 'SWSOUND.BIG' Loaded Archive: 'SWMUSIC.BIG' Loaded Archive: 'GENHODS.BIG' Loaded Archive: 'SHIPHODS.BIG' Loaded Archive: 'CORE.BIG' Uing ..profiles\ for profiles folder Cannot overwrite function SobGroup_SplitGroup Cannot overwrite function SobGroup_SplitGroup Cannot overwrite function SobGroup_SplitGroupReference GAME -- Using player profile Snake Changing from a 32 bit colour depth in winNT (5.1 build 2600), Service Pack 2 Using NVIDIA Corporation's 2.0.3 GeForce 6600/PCI/SSE2 renderer (Suspected driver is nvoglnt.dll 6.14.10.9424) Loaded Archive: 'germanSpeech.big' Loaded Archive: 'Music.big' SOUND -- created destination [ fdaudio ], handle [ 4 ] with [ 48 ] channels created SOUND -- created destination [ fda streamer ], handle [ 5 ] with [ 8 ] channels created Build name: The Dust Wars - AutoBuild3569 - Ordered by smmatte Built by : mrbuild Data path : C:\PROGRA~1\Sierra\HOMEWO~1\data Resetting fp control word. CmdLine: -mod PLANETPACK.BIG,SWSOUND.BIG,SWMUSIC.BIG,GENHODS.BIG,SHIPHODS.BIG,CORE.BIG -luatrace -hardwarecursor thumbnail Data:UI\MapThumbnails\Campaign\ascension\Hoth01.tga does not exist for this tutorial Starting Level: data:LevelData\Multiplayer\Deathmatch\2P_HOSTILITIES_END.LEVEL jupp, patched it to 1.1 -.- thx
shadowlegion421 Posted October 17, 2007 Posted October 17, 2007 so it worked then? because there doesnt seem to be a crash in that log
meddelertobi Posted October 26, 2007 Posted October 26, 2007 thats the point, it does not work :'( it freezes @ universe every time......
shadowlegion421 Posted October 26, 2007 Posted October 26, 2007 my only suggestion at this point then would be to run the game in english and see if tht works. but in the log you posted, it doesnt say that there was a crash, it looks like it loaded just fine. just try the game in english to see if that works. if it does, then the german.big is the issue
Montaz-Mautino Posted November 2, 2007 Posted November 2, 2007 (edited) Hi, I have exactly the same problem and specs as meddelertobi, except I have the english.big file, so it's not that. I was wondering if it has something to do with dual core of some brand or anything hardware related ? Also, strange things happen, like the main menu looks just like the normal HW2 menu. And when I delete the old music.big file, I won't hear the SW music on the main menu. Here's my log. it doesn't say there's a crash but it crashes still. I don't understand, it used to work on my machine... Also, I have all the original HW2 .big files in the Data folder, because when I try to get rid of them, the game won't launch (at least that's true for english.big and Homeworld2.big) Fri Nov 02 13:43:11 2007 Loaded Archive: 'Homeworld2.big' UTIL -- filepath failure, path doesn't exists 'Z:\Program Files\Sierra\Homeworld2\data\locale\english' Loaded Archive: 'english.big' Loaded Archive: 'Planetpack.Big' Loaded Archive: 'SWSOUND.Big' Loaded Archive: 'SWMUSIC.Big' Loaded Archive: 'SHIPHODS.Big' Loaded Archive: 'CORE.Big' Uing ..profiles\ for profiles folder Cannot overwrite function SobGroup_SplitGroup Cannot overwrite function SobGroup_SplitGroup Cannot overwrite function SobGroup_SplitGroupReference GAME -- Using player profile Mtz Changing from a 32 bit colour depth in winNT (5.1 build 2600), Service Pack 1 Using NVIDIA Corporation's 2.0.3 GeForce 7900 GS/PCI/SSE2 renderer (Suspected driver is nvoglnt.dll 6.14.10.9371) Loaded Archive: 'englishSpeech.big' Failed to Load Archive 'Z:\PROGRAM FILES\SIERRA\HOMEWORLD2\DATA\Music.big' SOUND -- created destination [ fdaudio ], handle [ 4 ] with [ 48 ] channels created SOUND -- created destination [ fda streamer ], handle [ 5 ] with [ 8 ] channels created Build name: The Dust Wars - AutoBuild3569 - Ordered by smmatte Built by : mrbuild Data path : Z:\Program Files\Sierra\Homeworld2\data Movie::Play : Unable to find sound file data:Sound/Music/ANIMATIC/logo Resetting fp control word. CmdLine: -mod Planetpack.Big,SWSOUND.Big,SWMUSIC.Big,SHIPHODS.Big,CORE.Big -luatrace -hardwareCursor Creating new profile name:Player1 folder:..\PROFILES\Profile1\ GAME -- Using player profile Player1 GAME -- Using player profile Player1 Starting Level: data:LevelData\Multiplayer\Deathmatch\2P_HOSTILITIES_END.LEVEL Please tell me you have an idea Edited November 2, 2007 by Montaz-Mautino
harvey032186 Posted November 2, 2007 Posted November 2, 2007 (edited) For one thing, Montaz, you're not using the right version of Warlords. Go to the main warlords page, click "latest version" and download everything in there, there are 7 bigs (oldships.big is optional) and 1 readme. THAT IS THE LATEST VERSION OF WARLORDS. -----DO NOT DOWNLOAD ANY FILES OUT OF THE ARCHIVES THEY ARE OUT OF DATE------ Follow the instructions in the readme from there for installation. You don't NEED an english.big and the one that you have is out of date to boot. You also don't have to delete the original HW2 big files. Matter of fact, it's probably best if you leave them alone. There are several things I see wrong in the log you posted, but they should be solved by following the above. Meddelertobi, try removing the german.big It looks like you've got the right files, that's the only one that's different. "UTIL -- filepath failure, path doesn't exists 'C:\PROGRA~1\Sierra\HOMEWO~1\data\locale\german' " It says that second line from the top in your last post. Remove german.big. Make sure everything's installed properly and in the right directories. Also it's making references to the hoth level at the end, don't put any of that in the command line or mess with the single player campaign for now. Remove any references to that you're making and try the skirmishes then. Edited November 2, 2007 by harvey032186
Visitor13 Posted November 2, 2007 Posted November 2, 2007 Try removing OLDSHIPS.BIG from the data folder. This sorted out my ctd problems.
Montaz-Mautino Posted November 2, 2007 Posted November 2, 2007 Thanks harvey032186 it works, at least in skirmish, but I don't understand... I just re re re did exactly the same procedure (files from "latest version", clean install, patch etc) and this time it worked, murphy's law strikes again.Only thing is SW musics won't play, I guess it's because I deleted the old "music.Big" file. I am going to try multi
harvey032186 Posted November 3, 2007 Posted November 3, 2007 (edited) I was briefly confused by the music, too at first. When starting a game, scroll down the list till you see "random music" or something to that effect and tell it yes, otherwise it runs through HW2 music in sequence. THAT prob at least I know exactly As for why it started working, since you say those WERE current bigs, I notice on closer inspection you don't have GENHODS.big loading. You should have at least 6 files loaded, and you only 5 (+1 English.big) And having an out of date file like the english.big would possibly cause a crash too, so just removing that was a step in the right direction. Edited November 3, 2007 by harvey032186
Montaz-Mautino Posted November 3, 2007 Posted November 3, 2007 Thanks again, I tried Multi and it worked after countless efforts. First I had to put the original music.Big in order to have the SW music during the menu, then (just as Evillejedi said in another post) I had to have 2 EXACTLY identical Homeworld2 folders for the 2 different pc. After that I had a "unavalaible network" issue, which I solved by re-registering a direct play dll. Then I wasn't able to see any game on LAN on any of the 2 machines, so I launched Hamachi which did nothing. Finally I tried TCP/IP and it worked ! Didn't have the slightest bit of lag. Whats odd though is that I still have all the originals HW2 .big files in the folder, and in player VS cpu it makes me laggy. So I tried deleting random HW2 .big files to improve gaming and it works. Only thing is I have to delete them on my other pc if i want multi to works. God this mod is hard to get to run, but the satisfaction is immense afterwards.
shadowlegion421 Posted November 4, 2007 Posted November 4, 2007 when you play vs cpu, is the cpu hig/vayg? because if your not using any of the original hw2 factions, the game shouldnt reference those .bigs at all, im not sure why it would be laggy. the mod is kind of touchy, but well worth the effort to get it running
Montaz-Mautino Posted November 5, 2007 Posted November 5, 2007 (edited) No, when I play Vs cpu, the cpu is whatever I want him to be, usually Alliance (I read on the forums the game would crash if I were to try and play angainst an Empire cpu). It's really a shame that descriptions of the ships have been deleted, it was kind of helpful. I noticed some new features that I don't understand: In game mode, what is "scenarios" ? what is "OFFLINE ONLY" ? In starting fleet what is "Custom" ? And what does "None" do ? What are "carriers processed", "auto fighters", "fighters spawn delay" ? What use are the NO FLARE maps ? What is CIS faction ? And finally, are there any maps I should avoid while playing vs cpu and/or vs human, because I think Mon Calamari crashes the game. Do you have an advice regarding the best map for 1v1 in multiplayer ? Is this the right place to ask this kind of question, becaue I looked on the site an in the readme but there's no such thing as a manual.Thanks again everyone, especially Evillejedi Edited November 5, 2007 by Montaz-Mautino
harvey032186 Posted November 5, 2007 Posted November 5, 2007 Alright, the first part about the imps. If you start the skirmish with an Imp CPU player, it will crash. HOWEVER, if you start as Imp, then start another game with CPU Imp it will be fine. N/S why, but it works. Ship descriptions are being redone, so the old ones are no good anyway. Scenarios is exactly what it sounds like. Pre-made scenarios with specific ships, etc. It's self-explanatory. Look down the map list and you'll see some of the options. The Fighter Spawn thing is a script to make managing capital ships easier, when enemy ships are nearby it every so often spawns a squadron or two, this feature currently only works in scenarios mode. Not sure what "OFFLINE ONLY" is, I personally haven't noticed any differences. Light flares, when you look at a star or what not, the special effect light flare. Confederacy of Independent Systems. The Trade Federation, Technounion, and other Separatist factions from Ep3 (and yes the alliance is really called that" There aren't any probs that I know of with the Mon Cal. For the most part, there aren't any bugs in this mod except ones relating to incomplete ships/game mechanics. Side effect of the mod not being done yet. There's no manual yet, I believe there's one in the works. So yes, this is the right place to ask your questions As for maps... it depends on your preference. I like really large maps, and the Cron Drift and Hunting Fields are two of my favorites. The Drift is pretty cool, be sure and take a look Smaller maps... I really don't know. Most of the smaller maps are TOO small and when I see that it's such I just load another. The ships fire too far and travel to fast for a lot of the smaller maps and are too big for that matter. I don't know if you're using oldships.big There are a lot of really cool ships in it, but they haven't been converted to the new weapon and hardpoint standards yet, so they can be somewhat difficult. Like easily disabled.... or completely unarmed.... or any other number of odd things. If you use it, expect Imperial CPUs to build a flotilla of MSH. In order to fix it, you have to extract the big and modify the appropriate file, so you'll need a bit of mod skill or inclination. Currently there isn't a fix for this for download, though it'll be addressed in the next version. I'm assuming. As will a number of other problems.
Montaz-Mautino Posted November 5, 2007 Posted November 5, 2007 Ok, well thanks for everything ! I'm about to test oldships cause I loved those of 0.45. Does this file includes the Clone War era ships, or are they in the 0.50 already. Cause I remember seeing the Venator and the ancestor of the tie Fighter, but there has to be more than these, right ? One thing: What's the difference between the ships in 0.45 and 0.50, weapons wise. I noticed they were now more frequently disarmed, and you can't highlight them when browsing the hull of a ship. Is this the only modification, because I remember Evillejedi saying the mass of ships weapons in the battle was making the 0.45 laggy. Oh well, I'm off for a game. I wish the chat wasn't so desperately empty, I want to play online.
shadowlegion421 Posted November 5, 2007 Posted November 5, 2007 i never noticed any lag with the .45 version, but my comp is also way overpowered for a game this old anyway. the issue was a combination of too many weapons and shields, so in .6 the weaps and shields were done away with, and the hull recharge rate was jacked up to compensate. this pretty much means that .45 ships are useless against .6 ships, because they get all their weaps fried right away.
Montaz-Mautino Posted November 6, 2007 Posted November 6, 2007 0.45 ships are useless against .6 ships, because they get all their weaps fried right away. Yep, I just noticed that.I noticed that just like in 0.45, the mole miners sometimes get stuck in mining ships after unloading an ore load. And in the Cron Drift map, there are huge asteroids, some considered exploitable by mole miners and some not, but when you ask an mole to harvest it, it goes by it, and stops moving.Also I had several negative amount of RU showing up when highlighting a cluster of RU. Are these, related to their respective maps, or general bugs ? One other I'd like to know is what you advise me to put, as far a game settings and map are concerned if I want to play 1v1 with a friend for a long 0.60 game. I want to be able to count on ressources more than injection. Thank you
SWR Staff - Executive EvilleJedi Posted November 7, 2007 SWR Staff - Executive Posted November 7, 2007 mole miners are just a pain to get dock paths right for all large asteroids are bugged for docking (someone want to fix this in CFhod or somehting?) -RU s is an annoying bug I can't seem to squash
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