SWR Staff - Executive EvilleJedi Posted October 30, 2006 SWR Staff - Executive Posted October 30, 2006 post big bugs that seem to effect all releases, this would include things like fighter movement and ship targetting priorities etc
chrlsthgreat Posted November 6, 2006 Posted November 6, 2006 Whenever I try to make Strike groups (Capital Phalanx, Frigate Line, Fighter Screen), it takes forever for the ships tog et in position, and then, when i move my group to attack, some ships wont stay in formation but they will instead move towards the enemy. Maybe its because the larger ships have longer range. Is there anyway you could fix this, making it so ships assemble faster and they all fire at a range acceptable to all the ships in the Strike group? (except maybe fighters or corvettes)
utpoorboy Posted November 16, 2006 Posted November 16, 2006 The Nebula-B's seem rather lethargic in moving and firing. So maybe just a little tweaking there. Are the "Beacons" that spawn ships supposed to be indistructable at this point? Nothing I send to attack them will fire on the beacon, some fighters will ram it but that's about it. *Keep up the great work! ;D
SWR Staff - Executive EvilleJedi Posted November 17, 2006 SWR Staff - Executive Posted November 17, 2006 there is an option in the game settings for 'build time' if you set that it will automatically destroy the bouy after that many seconds.
Uranium2_10 Posted December 13, 2006 Posted December 13, 2006 (edited) I just rammed the Bouy with my capital ships...only took 2 SSD... ;D also when i use some hotkeys it crashes. IE: the population limit hot key. Edited December 13, 2006 by Uranium2_10
SWR Staff - Executive EvilleJedi Posted December 14, 2006 SWR Staff - Executive Posted December 14, 2006 are you playing on skirmish only as the gametype?
Uranium2_10 Posted December 16, 2006 Posted December 16, 2006 I cant remember...all i know is that when i hit "I" it crashes to desktop. This happened more than once.
dojoyoda_warlords Posted January 28, 2007 Posted January 28, 2007 Eville, I've done some balancing for the MC-80's weapon values so that they aren't completely undergunned against ISD's and larger militia vessels. I tested them against both MK I's and II's and now they....well they last a little longer than before. If you're interested, i can email you the changed .shp files.
chrlsthgreat Posted January 28, 2007 Posted January 28, 2007 Yeah, for some reason, everytime I did a Mon Cal v. ISD, it always took the Mon Cal a while before the ISDs health bar began to diminish. What's with that?
SWR Staff - Executive EvilleJedi Posted January 29, 2007 SWR Staff - Executive Posted January 29, 2007 the crash is probably due to bad game type code, play warlords deathmatch instead of skirmish only the MC's got knocked down too hard i nthe last round of changes, the main problem is that I redid the weapon balance to bring the imperial guns up to the rebel guns, and the ISDs have a crap load more weapons of heavier calibre
Ragarok Posted February 12, 2007 Posted February 12, 2007 My ships wont dock In my X-7 Factory they just float near the docking entrance.
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