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Re: Space Based Superweapon


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Hey all!  As many of you know, I'm making a new race for FOC!!  Well, guess what?  They're just about done! ;D I only have one snag I'm trying to overcome.  My race (according to a book I was writing about them before I started creating them in FOC) uses an orbital MAC gun that uses the force of the rotating planet...Blah..blah.  Anyway, i wanted to know if any of you knew a good way to make a space-based structure that would function as my superweapon.  The best way to explain it would be a detached underworld plasma cannon or a hypervelocity gun floating in space...any ideas?  I have the model operational, and when I build the cannon, it warps in fine, but when i develop the upgrade, it says "ion cannon available" but when I order a shot,nothing happens. Edited by Lavarider
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Rather than messing with the superweapon icon, I guess you can just make firing it an ability (like on the magenpulse cannon). That should work. I've never gotten the superweapon button to work myself (hence why the Mando's "space superweapon" is a turret on their space station...If I get a nuke ship model...I might change that)

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Yeah, Im trying to make it have a big red button to shoot, like the eclipse...do you know how to do something like that?
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Actually, Believe it or not, the eclipse ability grants a little icon identical to the one for the proton beam...The big, red, Im gonna push it and you're not gonna like it button is nonexistent...
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STrange, must be defined somewhere as to which specific abilities show up in the Big Red Button, however, I do not know what file it is in.

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Yeah, Right about now Im browsing the coding for the orbital bombardment... I hope to find a clue there.  ;)  Ive also made a small breakthrough in the superweapon button, actually....I think that I got it to work, but I believe that my problem may now lie in a n issue with firing my SW, 'cause it wont shoot even if I manually target it....
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Yeah, Right about now Im browsing the coding for the orbital bombardment... I hope to find a clue there.  ;)  Ive also made a small breakthrough in the superweapon button, actually....I think that I got it to work, but I believe that my problem may now lie in a n issue with firing my SW, 'cause it wont shoot even if I manually target it....

 

Try looking at the Death Star II code as well.

If you gave the superweapon code like that of the DSII, then it could hyperspace in, and use the button. Of course, to be fair, you might want to give it a weakness like DSII's Rogue Squadron or figure out how to make it targetable-otherwise, if they get it, they can never lose.

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Well, Im hoping to modify the code.  I can change the LUA files if I must.  Its an orbital cannon called the TRAMS cannon...It basically a big, fat, MAC gun with three barrels.  It is currently programmed to fire all three shots in sequence (the shots are the plasma cannon from Consortium starbase) and Im trying to get it to work.  I dont want an op'd superweapon like that at all-I am trying to balance my race.
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Sigh...Its not working.  Can anybody tell me why It won't fire even when treated as a normal turret?  Ill post my ALO and XML to help.
Bow to me, as a slave does before his master, or a peasant before his king.  For, you shall soon be as such to me.
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Taking a look now. I have some ideas though, just checking.

got your problem right here.

 

Its the model. the fire bone should be MuzzleA_00 not MuzzleA_01, unless you use a hardpoint.

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Does that actually make a difference if the Bone in the model is actually MuzzleA_01?
Bow to me, as a slave does before his master, or a peasant before his king.  For, you shall soon be as such to me.
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I guess it does... Well, It fires now, but does anyone have an idea on why it fires immediately upon coming out of hyperspace?  I have it restricted with

 

False

False

Yes

140

 

But it fires anyway, which is irritating, as it takes a while to be able to shoot again.

 

Edit:  Did some more tests...It fires on its own whether I want it to or not...

Edited by Lavarider
Bow to me, as a slave does before his master, or a peasant before his king.  For, you shall soon be as such to me.
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FalseFalse

 

Should be all you need. The other two are linked to something else.

However, you should use the magnepulse code. You can, at the very least, get a special cursor.

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Which Magnapulse code should I use?  Every bit I try gives me an error...One other thing.  I did some more research on my Cannon and it acts oddly.  It fires at random enemies once charged (even though I say FALSE on opp. targeting) and when I am targeting something, when the cannon isnt selected, say, Im telling my Daemon Class assault cruiser "Redemption" to kill the star destroyer's Shield generator, the TRAMS cannon opens fire on said SD Edited by Lavarider
Bow to me, as a slave does before his master, or a peasant before his king.  For, you shall soon be as such to me.
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Hey..I got it to work!!!! ;D  My problem was twofold.  For all you beginning modders who may have had the same problem...To get your unit to obey the rules of an ability, don't forget ABILITY_COUNTDOWN in SpaceBehavior.  Second, give it

 

2

2

 

Instead of the no fire when Idle crap (if it is a structure) and it will obey its ability !! Yay!! Now I have a triple firing mac gun!  WOOT!

Bow to me, as a slave does before his master, or a peasant before his king.  For, you shall soon be as such to me.
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Yeah, although I regret that I couldn't get the big red button to function...but oh well

 

Edit:  Great...For some reason it wont fire three shots anymore...only one...Ideas?

Edited by Lavarider
Bow to me, as a slave does before his master, or a peasant before his king.  For, you shall soon be as such to me.
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The ability theoretically should allow more than one shot.

However, worse comes to worse, a particle always works :P you can make it so that a single shot looks like three separate "shots" :P

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Do you know what I should tell the ability to get it to understand?  Cause the

3

1.0

isnt working...

Bow to me, as a slave does before his master, or a peasant before his king.  For, you shall soon be as such to me.
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Actually, I dont think it ever fired three.  I had a few Scimitar class assault ships deployed at the time, and they have central MAC guns as a special weapon...I think I mistook their shots for the TRAMS' guns....I think its always been one shot only.

 

I actually copied and remade the entire magnapulse cannon's XML to suit my gun, so its just a space based magna, if that helps at all.

Bow to me, as a slave does before his master, or a peasant before his king.  For, you shall soon be as such to me.
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  • 1 month later...
That's not the In game superweapon.  That the faction's MegaWeapon, that is there game ender thing...only the empire has one.
Bow to me, as a slave does before his master, or a peasant before his king.  For, you shall soon be as such to me.
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