Igor Posted August 26, 2007 Posted August 26, 2007 Right now I'm working with params of ships and I decided to tweak shield regeneration. I want to decrease shield regen. interval to smth. like 0.3 instead of 3 secs and to preserve balance decrease also shield refresh rate values of units of course. Then regeneration of shiels will look more "smoothly" I think. But I realised that energy capacity and energy refresh rate are connected with shields somehow. I've never touched this param. before so I don't know how it works ???. Please explain me things related to energy... Especially two things: what is "Energy To Shield Exchange Rate" and why interdictor has so big energy capacity - 10000 points, even cap ships don't have so much.
Droid803 Posted August 27, 2007 Posted August 27, 2007 Energy capacity was formerly used for weapon charging. It is now a vestigal value - no use whatsoever, AFAIK, tweaking just the shield regen value should be enough. http://img.photobucket.com/albums/v423/kc1991/droid803sig.jpg"That was fun"
Mr.Caine Posted August 27, 2007 Posted August 27, 2007 Energy still works in the game it works along with shields. When I use to mod EAW I use to boost ships shields and their regenerators values but it worked really slow. I tweaked the energy's numbers and that made a nice impact. http://i10.photobucket.com/albums/a105/333Super/BESERKER.jpg
vaders_Legion Posted August 30, 2007 Posted August 30, 2007 energy is used for ion cannon effects to the ship. its basically connected to projectiles with energy like the ywings ioncannon shot.
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