Igor Posted August 6, 2007 Posted August 6, 2007 Hi. I wanted to ask - how to make interdictor don't stop while using "missile shield" ability ? I thought that I must change "disable movement" parameter in description of ability from yes to no but the ship still stopped... Then I deleted that parameter completly but the result was the same ??? Does anybody knows what to do ?
vaders_Legion Posted August 6, 2007 Posted August 6, 2007 Notry that line and make it say no. itll stop when the ability activates but you can order it to move again and it will.
Igor Posted August 6, 2007 Author Posted August 6, 2007 Sorry but this line don't work either... Are you talking about EaW or FoC ? Maybe they are different in abilities coding ? I'm working only with EaW (haven't played FoC).
Droid803 Posted August 6, 2007 Posted August 6, 2007 changingYestoNo didn't work?I remember that it did in a few mods... http://img.photobucket.com/albums/v423/kc1991/droid803sig.jpg"That was fun"
vaders_Legion Posted August 7, 2007 Posted August 7, 2007 wait, my way didnt work? i thought it did, oh well.
jedi_consulor Posted August 13, 2007 Posted August 13, 2007 it does work. I just tried this on my own mod ship still moves when using missile shield ability. http://i37.photobucket.com/albums/e99/drone_pilot/JC_Sig.jpg Sote Mod Website @ http://sote-mod.com/forum/index.php?act=home
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