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[WIP] Forces of Corruption MKII


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Forces of Corruption MK2

 

 

 

 

BY: ovi_da_tiger

 

 

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Have been making/playing this as a private mod for some time, decided to make a placeholder thread to see wat the rest of the modding community thinks of it. This mods focuses of 2 things; 1, adds new units and abilities to the game....2, restore and unlock the features/maps/units that were originally cut from the EAW and FOC

 

 

Without further delays, here is what i got done so far..............

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PLEASE UNDERSTAND THAT THIS WAS A PRIVATE MOD FOR SOME TIME.......SO I DIDNT NEED PERMISSION TO USE THE MODELS.....NOW ITS GOING PUBLIC...I WILL NEED TO ASK FOR PERMISSION SO DEPENDING ON WHO ALLOWS ME TO USE IT...SOME UNITS MAY OR MAY NOT MAKE IT TO THE RELEASE......

 

EMPIRE:

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Space Units:

 

TIE Avenger

 

XM-1 Nova Wing "Missile Gunboat"

 

Carrack-Class Light Cruiser

 

Lancer-Class frigate

 

Strike-Class Medium Cruiser

 

Escort Carrier

 

Dreadnaught-Class Heavy Cruiser

 

Interdictor Star Destroyer

 

Gauntlet-Class Star Cruiser

 

Land Units:

 

XR-85 Tank droid

 

- EWEB Trooper

 

 

 

REBEL ALLIANCE:

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Space Units:

 

A-Wing MKII

 

K-Wing

 

Liberator-Class Carrier Cruiser

 

Bothan Assault Cruiser

 

Hapan Battle Dragon

 

CC7700 Interdictor Frigate

 

Majestic-Class Heavy Cruiser

 

MC80B Star Cruiser

 

MC90 Star Cruiser

 

Quasar Fire-Class Bulk Cruiser

 

Land Units:

 

T3B Medium Tank

 

V-Wing Speeder

 

 

 

UNDERWORLD:

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Space Units:

 

Skipray Blastboat MKII

 

Land Units:

 

Hailfire-Class Droid

 

 

NEW FEATURES, TWEAKS, ADDITIONS, RESTORATIONS, ETC.....

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- Remember how enemy corvettes would caused you to use your fighters and bombers like cannon fodder rather that units used to win space battles?? Those days will be long gone with the new Anti-Corvette heavy fighter/bombers

(XM-1 Nova Wing, K-Wing & Skipray Blastboat MKII). 1-3 squads of these fighter/bombers will rip through any corvette within seconds. These units will also be given specific scripts that will make corvette hunting a top priority.

 

- The Random Events have been re-enabled. Possible future versions might have new kinds of events.

 

- All the planets have been re-arranged according to MODI's galaxy map, which is a top-down version of the Cartographer's galaxy map.

 

- New Planets: Hapes, Balmorra, Ralltiir & Lwhekk. Planets to come; Polis Massa, Roche Asteroids, Silken Asteroids, Trandosha.

 

- Enabled the AT-AT's two side medium cannons.

 

- 2-M tanks now also have a anti infantry blaster

 

- Juggernaut now fires concussion missiles.

 

- Lancets now automatically attack enemy units within range.

 

- Re-Enabled the rancor's (indginous, nightsister and cuddles) infantry eating animation and attack.

 

- The noghri are now the only minor heroes capable of neutralizing major heroes.

 

- Mara enables for empire & Kyle for rebs in GC.

 

- Enables grand arena for the rebs.

 

- Gave the rebs an expensive magnepluse cannon, the imps got their original gravity generator back & the consortium got turbolasers towers and planetary shield generators.

 

- Planetary bombardment has been upgraded to lethal proportions. all the bombardments now do enormous damage. the radius has been doubled.

 

- Bombing Runs take less time to recharge, depending on how many bombers you have on orbit.

 

- All MDU's get repair station and bacta tanks.

 

- All space units have been scaled to be more realistic.

 

- Star & Victory destroyers get 2 extra hardpoints.

 

- Executor get 6 extra hardpoints. Might get more.

 

- Interdictor cruiser get hangar hardpoint.

 

- All space lasers have been changed. They are more like the ones in the movies.

 

- Thrawn gets interdictor escort.

 

- Scaled down concussion missiles in space. Gave proton torpedoes the ground model

 

- Rebls and Imps get command centers on key planets. They enable bombing runs from off-map hangars, increase FOW, house a backup power generator and increase credit income.

 

 

FEATURES, TWEAKS, ADDITIONS, RESTORATIONS ON PROGRESS...

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- Providence-Class destroyers for underworld.

 

- Vulture and Tridroid fighters for underworld.

 

- Land maps for the new planets (lol, didnt even make them).

 

- Mandalorian faction.

 

- GC tweaking.

 

- Leia for Rebs

 

- Lando for Rebs

 

- Remove smugglers for empire

 

- Enable Zuckuss and 4-LOM as bounty hunters for all sides (I have a theory on how to have a unit buildable for all sides without having 3 of them).

 

- Make Reaper and Guardian availabe on GC (both are super star dreadnoughts)

 

- Tweak AI to build field/fleet commanders, smugglers, bounty hunter and most importantly, the Executor.

 

- Tweak AI to fire DS2 superlaser at ships in space battles (limited sucess)

 

- Also the consortium gets lucrehulk ships, which will be able to drop core ships in ground battles. the core ships will serve a lot of purposes but wont be able to move and practically cover up 1 reinforcement point

 

- All mandalorian capital ships will have the mandalorian insignia

 

- more to come,,,,,,,,,,,,,,,,,,,,,

 

 

here are some images

 

new diamond boron missles

http://i209.photobucket.com/albums/bb57/ovi_da_tiger/EAW_20070610_02203312.jpg

 

the new core lineup

http://i209.photobucket.com/albums/bb57/ovi_da_tiger/EAW_20070615_21181546.jpg

 

scaled down fighters

http://i209.photobucket.com/albums/bb57/ovi_da_tiger/EAW_20070610_02245253.jpg

 

SD with 8 attack hardpoints

http://i209.photobucket.com/albums/bb57/ovi_da_tiger/EAW_20070618_01324450.jpg

 

starviper with wings closed

http://i209.photobucket.com/albums/bb57/ovi_da_tiger/EAW_20070716_01055196.jpg

 

skipray mk2 and the new lasers

http://i209.photobucket.com/albums/bb57/ovi_da_tiger/EAW_20070618_01504095.jpg

 

XM-1 Nova wings

http://i209.photobucket.com/albums/bb57/ovi_da_tiger/EAW_20070615_22575434.jpg

http://i209.photobucket.com/albums/bb57/ovi_da_tiger/EAW_20070615_22583065.jpg

http://i209.photobucket.com/albums/bb57/ovi_da_tiger/EAW_20070615_22583409.jpg

 

Republic Star destroyer

http://i209.photobucket.com/albums/bb57/ovi_da_tiger/repbdest.jpg

 

Nebula Star destroyer

http://i209.photobucket.com/albums/bb57/ovi_da_tiger/nebdest.jpg

 

Modular-Taskforce cruiser

http://i209.photobucket.com/albums/bb57/ovi_da_tiger/modular.jpg

 

the modular taskforce cruiser will have multiple buildable modules. these ones have been implemented so far.

 

1) Repair module : repairs all ships within a specific radius.

 

2) Salvage Module : u get % credits of every friendly unit destroyed

 

3) Communications module : Increases combat effectiveness of all ships and ground units. also jams enemy communications, sensors in both ground and space.

 

In the works and testing

 

4) Surveliance module : A mobile long range sensor and a spy ability in one. also allows u to make spy drones over enemy planets.

 

5) Inquisition module : spawns 5 squadrons of TIE bombers for gound and space battles. Gives bounty for destroyed enemy units. prevents planets from flipping in galactic mode. (Some planets might not put up with your crap................and defect randomly  )

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