1upD Posted July 21, 2007 Posted July 21, 2007 (edited) <Event Name="Mission_2_Start"> <Event_Type>STORY_CONQUER</Event_Type> <Event_Param1>Mustafar_Story</Event_Param1> <Event_Filter>GROUND</Event_Filter> <Story_Dialog>Dialog_Expansion_GC_Solo</Story_Dialog> <Story_Chapter>20</Story_Chapter> <Story_Tag>Mission_1_Complete</Story_Tag></Event>What's wrong with this code? Edited July 21, 2007 by 1upD "I feel fantastic and I'mStill Aliveand when you're dying I will beStill Aliveand when you're dead I will beStill AliveSTILL ALIVE"~GLaDOSAnybody who thinks Palpatine is a sepratist knows NOTHING about star WarsWhen in doubt- rocket it.Dowload The Underworld's Might beta from Filefront!
vaders_Legion Posted July 21, 2007 Posted July 21, 2007 <Event Name="Mission_2_Start"><Event_Type>STORY_CONQUER</Event_Type><Event_Param1>Mustafar_Story</Event_Param1><Event_Filter>GROUND</Event_Filter><Story_Dialog>Dialog_Expansion_GC_Solo</Story_Dialog><Story_Chapter>20</Story_Chapter><Story_Tag>Mission_1_Complete</Story_Tag></Event>What's wrong with this code?what happens when you use it?
1upD Posted July 21, 2007 Author Posted July 21, 2007 what happens when you use it?Absolutely nothing. "I feel fantastic and I'mStill Aliveand when you're dying I will beStill Aliveand when you're dead I will beStill AliveSTILL ALIVE"~GLaDOSAnybody who thinks Palpatine is a sepratist knows NOTHING about star WarsWhen in doubt- rocket it.Dowload The Underworld's Might beta from Filefront!
1upD Posted July 22, 2007 Author Posted July 22, 2007 What should happen?It's part of a story plot. It says basicly, when Mustafar is conquered, put up a speech bubble that tells the player where to go next. I think you can tell what it's for. "I feel fantastic and I'mStill Aliveand when you're dying I will beStill Aliveand when you're dead I will beStill AliveSTILL ALIVE"~GLaDOSAnybody who thinks Palpatine is a sepratist knows NOTHING about star WarsWhen in doubt- rocket it.Dowload The Underworld's Might beta from Filefront!
Sidious_Invader Posted July 26, 2007 Posted July 26, 2007 Without seeing what's above it, is there a prerequisite? What fires it? http://i199.photobucket.com/albums/aa197/knivesdamaster/tags/sith_omguserbar_member.jpg
1upD Posted July 26, 2007 Author Posted July 26, 2007 Without seeing what's above it, is there a prerequisite? What fires it?It's an event mixed with a story, similar to Universal_Story_Start. It fires itself. Apparently... I've had trouble with the conquer trigger before, I think... Campaigns are so confusing.BTW, for the campaign missions, I'm using your triggers. They're really cool! Thanks! "I feel fantastic and I'mStill Aliveand when you're dying I will beStill Aliveand when you're dead I will beStill AliveSTILL ALIVE"~GLaDOSAnybody who thinks Palpatine is a sepratist knows NOTHING about star WarsWhen in doubt- rocket it.Dowload The Underworld's Might beta from Filefront!
Sidious_Invader Posted July 27, 2007 Posted July 27, 2007 Cool, glad to see somebody starting a scripted campaign! I have not had time to start one, but since I learned the story mode, and .lua editing, I think I can make a really challenging, and fun campaign. Since it's been awhile since I messed with the story_conquer trigger, I don't remember, but recall I've had problems with it. In the end I figured it out though. I'll let you know. EDIT: Try this....Empire, who does the conquering.(No param2) http://i199.photobucket.com/albums/aa197/knivesdamaster/tags/sith_omguserbar_member.jpg
Droid803 Posted July 27, 2007 Posted July 27, 2007 I have not had time to start one, but since I learned the story mode, and .lua editing, I think I can make a really challenging, and fun campaign.New campaign! that'd own mmm and wasn't there a list of all the story events triggers and stuff somewhere...I think it came with the EaW MapEditor if I am not mistaken. http://img.photobucket.com/albums/v423/kc1991/droid803sig.jpg"That was fun"
1upD Posted July 27, 2007 Author Posted July 27, 2007 Cool, glad to see somebody starting a scripted campaign! I have not had time to start one, but since I learned the story mode, and .lua editing, I think I can make a really challenging, and fun campaign. Since it's been awhile since I messed with the story_conquer trigger, I don't remember, but recall I've had problems with it. In the end I figured it out though. I'll let you know. EDIT: Try this....Empire, who does the conquering.(No param2) Yeah, I'm only afraid I don't know enough about story code for it. I'm not even using LUA, lol. I can still use LUA mission functions with your special triggers, though. Thanks. Oh, thanks! I was positive the problem was with the story tag! "I feel fantastic and I'mStill Aliveand when you're dying I will beStill Aliveand when you're dead I will beStill AliveSTILL ALIVE"~GLaDOSAnybody who thinks Palpatine is a sepratist knows NOTHING about star WarsWhen in doubt- rocket it.Dowload The Underworld's Might beta from Filefront!
Sidious_Invader Posted July 28, 2007 Posted July 28, 2007 Did param3 make it work? http://i199.photobucket.com/albums/aa197/knivesdamaster/tags/sith_omguserbar_member.jpg
1upD Posted July 28, 2007 Author Posted July 28, 2007 Did param3 make it work?*wacks head*I've been working on some other projects, so I haven't even tested it yet... :It's amazing...I was sooooo excited about making a campaign, and now I forgot about it. "I feel fantastic and I'mStill Aliveand when you're dying I will beStill Aliveand when you're dead I will beStill AliveSTILL ALIVE"~GLaDOSAnybody who thinks Palpatine is a sepratist knows NOTHING about star WarsWhen in doubt- rocket it.Dowload The Underworld's Might beta from Filefront!
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