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Posted

Hello

At start- sorry for mistakes, I still learn english :/ Hope you will understand me ;)

 

So, i found here

http://www.imperialassault.com/rote/republic.htm

something like an "upgrade unit". How can I do that?

 

I mean: i.e. at Tech level 2 there are Assault Frigate mk.1 and Victory I-class Destroyer, but at Tech level 3 they will be erased from build menu, and will be replaced by Assault Frigate mk.2 and Victory II-class Destroyer. Also all builded units will be replaced with new version.

 

Please help!

Posted

Well.

 

For skirmish its hellishly easy.

 

For GC, you use a stoyr plot file, like the one ine the rebel campaign, replacing the Z-95 with X-wings, etc.

 

I could go in depth and explain everything, but that's more work for me :P

http://img.photobucket.com/albums/v423/kc1991/droid803sig.jpg

"That was fun"

Posted

I think I can, but could you tell me in which file those plots are?

 

And you told that "in skirmish its hellisly easy". Ok, maybe easy, BUT HOW? :P

 

Again, hope this is correct :P

Posted

Well...

In StarBases.XML, you have the skirmish starbases, and a list of what is buildable at each level. So, simply, change what is buildable at each level!

Like, remove the old one, replace it with the new one.

http://img.photobucket.com/albums/v423/kc1991/droid803sig.jpg

"That was fun"

Posted

::)

 

Depends on the GC you're editing. You have to do it to all of the story plots if you want it to count for the entire game.

"I feel fantastic and I'm

Still Alive

and when you're dying I will be

Still Alive

and when you're dead I will be

Still Alive

STILL ALIVE"~GLaDOS

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When in doubt- rocket it.

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Posted (edited)

OK I know, I have already made this "upgrade" with heroes using or something like that, so I know. But I can't find a story plot which replaces z-95 with x-wing.

--------------------------------------

EDIT: OK, I found

<Event Name="Rebel_ActI_Mission_Three_Unlock_XWings">
	<Event_Type>STORY_TRIGGER</Event_Type>
	<Reward_Type>BUILDABLE_UNIT</Reward_Type>
	<Reward_Param1>Rebel_X-Wing_Squadron</Reward_Param1>
	<Reward_Param2>Z95_Headhunter_Rebel_Squadron</Reward_Param2>
	<Prereq>Rebel_ActI_Mission_Three_Post_Mission_Speech_01</Prereq>
</Event>

 

What should I do, to make this replace at Tech Level 2? (I think something with ?)

Edited by Filo
Posted

yea you found that

well

you put THAT into the story sandbox file for the faction and GC

then you change the Reward_Params to what you want

 

1 is enable

2 is disable

 

and then, chnage the Prereq to what tech you want (ie. Empire_AI_Heroes_09 if you want the thing to replace at tech 4)

http://img.photobucket.com/albums/v423/kc1991/droid803sig.jpg

"That was fun"

Posted

Yeah, I guessed the 1 is enable and 2 is disable. ;D But thanks of course. And thx about  this prereq parameter. I think I will find the rest :)

 

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