Filo Posted July 15, 2007 Posted July 15, 2007 HelloAt start- sorry for mistakes, I still learn english :/ Hope you will understand me So, i found here http://www.imperialassault.com/rote/republic.htmsomething like an "upgrade unit". How can I do that? I mean: i.e. at Tech level 2 there are Assault Frigate mk.1 and Victory I-class Destroyer, but at Tech level 3 they will be erased from build menu, and will be replaced by Assault Frigate mk.2 and Victory II-class Destroyer. Also all builded units will be replaced with new version. Please help!
Droid803 Posted July 15, 2007 Posted July 15, 2007 Well. For skirmish its hellishly easy. For GC, you use a stoyr plot file, like the one ine the rebel campaign, replacing the Z-95 with X-wings, etc. I could go in depth and explain everything, but that's more work for me http://img.photobucket.com/albums/v423/kc1991/droid803sig.jpg"That was fun"
Filo Posted July 15, 2007 Author Posted July 15, 2007 I think I can, but could you tell me in which file those plots are? And you told that "in skirmish its hellisly easy". Ok, maybe easy, BUT HOW? Again, hope this is correct
Droid803 Posted July 15, 2007 Posted July 15, 2007 Well...In StarBases.XML, you have the skirmish starbases, and a list of what is buildable at each level. So, simply, change what is buildable at each level!Like, remove the old one, replace it with the new one. http://img.photobucket.com/albums/v423/kc1991/droid803sig.jpg"That was fun"
Filo Posted July 15, 2007 Author Posted July 15, 2007 (edited) OK, thanks. What about the story plot? Just tell me which file Edited July 16, 2007 by Filo
1upD Posted July 16, 2007 Posted July 16, 2007 : Depends on the GC you're editing. You have to do it to all of the story plots if you want it to count for the entire game. "I feel fantastic and I'mStill Aliveand when you're dying I will beStill Aliveand when you're dead I will beStill AliveSTILL ALIVE"~GLaDOSAnybody who thinks Palpatine is a sepratist knows NOTHING about star WarsWhen in doubt- rocket it.Dowload The Underworld's Might beta from Filefront!
Filo Posted July 16, 2007 Author Posted July 16, 2007 (edited) OK I know, I have already made this "upgrade" with heroes using or something like that, so I know. But I can't find a story plot which replaces z-95 with x-wing.--------------------------------------EDIT: OK, I found <Event Name="Rebel_ActI_Mission_Three_Unlock_XWings"> <Event_Type>STORY_TRIGGER</Event_Type> <Reward_Type>BUILDABLE_UNIT</Reward_Type> <Reward_Param1>Rebel_X-Wing_Squadron</Reward_Param1> <Reward_Param2>Z95_Headhunter_Rebel_Squadron</Reward_Param2> <Prereq>Rebel_ActI_Mission_Three_Post_Mission_Speech_01</Prereq> </Event> What should I do, to make this replace at Tech Level 2? (I think something with ?) Edited July 17, 2007 by Filo
Droid803 Posted July 17, 2007 Posted July 17, 2007 Change the to the event if teching up (I forget what it was called) http://img.photobucket.com/albums/v423/kc1991/droid803sig.jpg"That was fun"
Filo Posted July 17, 2007 Author Posted July 17, 2007 (edited) ...can anyone help me? ??? Edited July 18, 2007 by Filo
Droid803 Posted July 18, 2007 Posted July 18, 2007 yea you found thatwellyou put THAT into the story sandbox file for the faction and GCthen you change the Reward_Params to what you want 1 is enable2 is disable and then, chnage the Prereq to what tech you want (ie. Empire_AI_Heroes_09 if you want the thing to replace at tech 4) http://img.photobucket.com/albums/v423/kc1991/droid803sig.jpg"That was fun"
Filo Posted July 18, 2007 Author Posted July 18, 2007 Yeah, I guessed the 1 is enable and 2 is disable. ;D But thanks of course. And thx about this prereq parameter. I think I will find the rest Thread closed.
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