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"Upgrade unit" ?


Filo
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Hello

At start- sorry for mistakes, I still learn english :/ Hope you will understand me ;)

 

So, i found here

http://www.imperialassault.com/rote/republic.htm

something like an "upgrade unit". How can I do that?

 

I mean: i.e. at Tech level 2 there are Assault Frigate mk.1 and Victory I-class Destroyer, but at Tech level 3 they will be erased from build menu, and will be replaced by Assault Frigate mk.2 and Victory II-class Destroyer. Also all builded units will be replaced with new version.

 

Please help!

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Well.

 

For skirmish its hellishly easy.

 

For GC, you use a stoyr plot file, like the one ine the rebel campaign, replacing the Z-95 with X-wings, etc.

 

I could go in depth and explain everything, but that's more work for me :P

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I think I can, but could you tell me in which file those plots are?

 

And you told that "in skirmish its hellisly easy". Ok, maybe easy, BUT HOW? :P

 

Again, hope this is correct :P

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Well...

In StarBases.XML, you have the skirmish starbases, and a list of what is buildable at each level. So, simply, change what is buildable at each level!

Like, remove the old one, replace it with the new one.

http://img.photobucket.com/albums/v423/kc1991/droid803sig.jpg

"That was fun"

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::)

 

Depends on the GC you're editing. You have to do it to all of the story plots if you want it to count for the entire game.

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OK I know, I have already made this "upgrade" with heroes using or something like that, so I know. But I can't find a story plot which replaces z-95 with x-wing.

--------------------------------------

EDIT: OK, I found

<Event Name="Rebel_ActI_Mission_Three_Unlock_XWings">
	<Event_Type>STORY_TRIGGER</Event_Type>
	<Reward_Type>BUILDABLE_UNIT</Reward_Type>
	<Reward_Param1>Rebel_X-Wing_Squadron</Reward_Param1>
	<Reward_Param2>Z95_Headhunter_Rebel_Squadron</Reward_Param2>
	<Prereq>Rebel_ActI_Mission_Three_Post_Mission_Speech_01</Prereq>
</Event>

 

What should I do, to make this replace at Tech Level 2? (I think something with ?)

Edited by Filo
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yea you found that

well

you put THAT into the story sandbox file for the faction and GC

then you change the Reward_Params to what you want

 

1 is enable

2 is disable

 

and then, chnage the Prereq to what tech you want (ie. Empire_AI_Heroes_09 if you want the thing to replace at tech 4)

http://img.photobucket.com/albums/v423/kc1991/droid803sig.jpg

"That was fun"

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Yeah, I guessed the 1 is enable and 2 is disable. ;D But thanks of course. And thx about  this prereq parameter. I think I will find the rest :)

 

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