Onemanshow Posted June 22, 2007 Posted June 22, 2007 (edited) Starting a new mod for FOC. The intent is more on gameplay and visual effect changes then new ships or planets and to make the game look closer to the movies. Changes: -Realistic scales for ships and ground units.While FOC has the capital ships mostly in proper proportion to each other the ship scales have been changed for the mod. The capital ships are now around twice as big. (With some tweaked for realism) While fighters are now around 70% smaller. -Turbolaser flak explosions.The "flak" explosions that show during the space battles in the movies now happen in game. The effect is only visual and does not cause damage, The effect also has no noticeable performance loss as well. -Each weapon battery no longer means just 1 gun. Some might have 2 guns per battery, Ships like the Mon Calamari Star Cruisers and Star Destroyers may have up to 4 guns per battery. The idea is not to put the exact canon amount of guns on the ships but give a better idea of what the ship is really capable of. The big ships are now capable of impressive displays of firepower. The tooltips for the ships will now tell you how many guns per battery they have. -Realistic ship stats.-Tweaked/Redone effects.-Fighters are now more inaccurate against other fighters for more realistic battles.-Corvettes are no longer as good against fighters as they were before now.-Most maps will be rescaled for the new ship sizes. -Hyperspace travel time will be much slower.-Proton torpedoes no longer ignore shields but now do far more damage. Screenshots TurboLaser Flak (OLD):http://img502.imageshack.us/img502/6150/eaw2007062118155601yt8.th.jpg New ship scales (OLD):http://img440.imageshack.us/img440/717/eaw2007062118444328hq4.th.jpg New shield hit effect. The hit effect changes color depending on the color of the bolt that hit it.http://img405.imageshack.us/img405/1738/eaw2007062222415979jn9.th.jpg The hit effect changes color depending on the color of the bolt that hit it. A screenshot of capital ship firepower, Also the new flak effect for green turbolasers and new ships:http://img57.imageshack.us/img57/9285/eaw2007062415342964ni3.th.jpg There's still alot more i will add to that list. More screenshots and details will be added soon. Also i want to add at least a few new units but i am not sure about it as i don't want to get my head torn off (so to speak) by angry modelers/coders. Edited June 25, 2007 by Onemanshow
Droid803 Posted June 22, 2007 Posted June 22, 2007 There's nothing wrong with adding new units. http://img.photobucket.com/albums/v423/kc1991/droid803sig.jpg"That was fun"
Dark_Dragon Posted June 22, 2007 Posted June 22, 2007 Just a little suggestion for you, if you want to make the Flak explosion sound as close to the movies as possible use Exp_y_wing_1.wav, It sounds extremely close to the ROTS Flak sounds you hear at the very beginning. I'm looking forward to this.
Onemanshow Posted June 23, 2007 Author Posted June 23, 2007 (edited) Some more details: -Hyperspace travel time will be much slower.-Rogue Squadron X-Wings will fire proton torpedoes.-Proton torpedoes no longer ignore shields but now do far more damage.-The Millennium Falcon's special ability's are now Sensor Jamming and Power to Engines. Still lots more to do. Currently my efforts are on space combat and how it looks and plays. Then i'll move on to ground combat and then GC. Testing with my new settings has been interesting. For example, In a battle between a squad of X-Wings and a squad of TIE Interceptors the TIE Interceptors tend to win by outmaneuvering the X-Wings, And X-Wings tend to win by getting in the first shots. The Millennium Falcon. While still powerful, No longer chews through squad after squad of fighters so easily and can be in real trouble if it can't get into position to fire at pursuing fighters. (Much like the battle between the Falcon and TIE Fighters in A New Hope). Here's a screenshot of the shield hit effect:http://img405.imageshack.us/img405/1738/eaw2007062222415979jn9.th.jpg The hit effect changes color depending on the color of the bolt that hit it. Dark_Dragon said: Just a little suggestion for you, if you want to make the Flak explosion sound as close to the movies as possible use Exp_y_wing_1.wav, It sounds extremely close to the ROTS Flak sounds you hear at the very beginning. I'm looking forward to this. Thanks for the suggestion. I now have added that sound for them and now i am tweaking the effect to look more like it does in ROTS. Edited June 23, 2007 by Onemanshow
Empireftw Posted June 24, 2007 Posted June 24, 2007 (edited) Although its some what cool that the effect changes color with the bolt it just doesn't seem right the shield wouldn't just change color by what color laser bolt it gets hit by of course this is some what my opinion as i like it the standard way. You are doing a great job with the mod though i hope to be downloading it in the future. (i am some what of a canon scale freak and cant stand the scaling in eaw for the fighters atleast gosh they are way to big) Edited June 24, 2007 by Empireftw http://i12.photobucket.com/albums/a245/loverdog/pffuserbar2.jpg
Onemanshow Posted June 25, 2007 Author Posted June 25, 2007 More info on the mod: The bigger ships now have more guns using the "Put extra guns on the same hardpoint" trick. But i have it a little different then that. Each weapon battery no longer means just 1 gun. Some might have 2 guns per battery, Ships like the Mon Calamari Star Cruisers and Star Destroyers may have up to 4 guns per battery. The idea is not to put the exact canon amount of guns on the ships but give a better idea of what the ship is really capable of. The big ships are now capable of impressive displays of firepower. The tooltips for the ships will now tell you how many guns per battery they have. A screenshot of such firepower, Also the new flak effect for green turbolasers and new ships:http://img57.imageshack.us/img57/9285/eaw2007062415342964ni3.th.jpg I'll try to post a list of ships in the mod soon. Also, Due to the mod's focus on improving the space and land battles I have now named the mod "Combat Enhanced".
Empireftw Posted June 25, 2007 Posted June 25, 2007 (edited) Wow did turbo lasers realy have the flak efect becuase it looks a little weird with all those black cloads floating around. Edited June 25, 2007 by Empireftw http://i12.photobucket.com/albums/a245/loverdog/pffuserbar2.jpg
Onemanshow Posted June 25, 2007 Author Posted June 25, 2007 Empireftw said: Wow did turbo lasers realy have the flak efect becuase it looks a little weird with all those black cloads floating around. The effect looks alot better in motion then in a screenshot. The smoke effect only lasts about 1.20 seconds. (Just trimmed it down to 0.80)
Empireftw Posted June 25, 2007 Posted June 25, 2007 Alright then ;D Also i see you have added some new ships in good work (instert a thumbs up smilie here) http://i12.photobucket.com/albums/a245/loverdog/pffuserbar2.jpg
Onemanshow Posted June 26, 2007 Author Posted June 26, 2007 (edited) Here's a list of ships that i plan to put in the mod. It's not final yet, And i may have forgotten a few stock ships. All Venator Star Destroyer ARC-170V-wingEta-2 Actis InterceptorIPV-1 System Patrol Craft(NOTE: In GC Empire gets these at tech level 1, Everyone else at tech level 2-3) CR90 CorvetteDP20 GunshipDreadnaught-class Heavy CruiserNebulon-B Escort FrigateAction VI Transport (Interceptor Refit) Rebels Y-wingZ-95 HeadhunterX-wingA-wingB-wingE-wingK-wingT-wingXJ-wingMunificent Star FrigateCC-7700 FrigateMC30c FrigateMC40 FrigateMarauder Missile CruiserQuasar Fire Bulk CruiserAssault Frigate Mk. IAssault Frigate Mk. IIProvidence Carrier/DestroyerMon Calamari MC80 Star CruiserMon Calamari "Independence" BattleshipMon Calamari MC80a Star Cruiser Empire TIE FighterTIE BomberTIE DefenderTIE InterceptorTIE PhantomTIE AvengerSkipray Blastboat Scimitar Assault BomberTartan Patrol CruiserBroadside CruiserEscort CarrierImmobilizer 418 CruiserAcclamator II Assault ShipVictory I Star DestroyerVictory II Star DestroyerImperial I Star DestroyerImperial II Star DestroyerExecutor Star Dreadnought Underworld Y-wingZ-95 HeadhunterT-wingStarViperSkipray BlastboatPreybirdCrusader CorvetteAction VI Transport (Interceptor IV Refit)Vengeance FrigateMunificent Star FrigateCC-7700 FrigateAggressor DestroyerProvidence Carrier/DestroyerKeldabe Battleship Now i want to say this before it may become an issue, But while i did not make the models for the new ships and ground units read these lines before you say "You stole those models in your mod, Thief!!!!": Keeper_of_faith said: Feel free to use them in your MOD, but give credits if you do so. Valgarochi in the Filefront EAW forums said: Hey People listen up, I just asked him (Bailknight) for permission to borrow some stuff from Bailknights mod, in his reply he asked if i could spread the word that from now on, there is no need to ask for permission from Bailknight to use things from his mod, All he asks is that you include his name in the Credits, Link to topic:http://forums.filefront.com/sw-eaw-modding-mapping-editing/319486-bailknights-mod-stuff.html The rest of the units are re-used stock game ones or from the PFF Public Useable Units topic. Again, Just wanted to tackle this before someone says i'm a model thief. Anyway, More screenshots:http://img105.imageshack.us/img105/129/eaw2007062518193890yc4.th.jpghttp://img207.imageshack.us/img207/9881/eaw2007062518223310gu4.th.jpghttp://img406.imageshack.us/img406/7725/eaw2007062518265581re9.th.jpghttp://img406.imageshack.us/img406/1877/eaw2007062600445285kz7.th.jpghttp://img105.imageshack.us/img105/7044/eaw2007062600460664xw7.th.jpg Currently mod progress is going great right now. And (In case you want to ask) i do NOT plan on ever giving a release date for the mod, I want to make SURE that the mod looks good, plays good, And is as bug free as possible. You will know when it's done as there will be a download link for it . But i'll keep you all informed of progress. Edited June 26, 2007 by Onemanshow
omega1107 Posted June 26, 2007 Posted June 26, 2007 Quote i do NOT plan on ever giving a release date for the mod Good! I've seen too many mods get screwed up by a release date... But anywho, the mod looks great! I like the flak effect. Keep up the good work!
Empireftw Posted June 26, 2007 Posted June 26, 2007 Looks great although if you are limited on models their was a incomplete warlords conversion pack flying around here some where. http://i12.photobucket.com/albums/a245/loverdog/pffuserbar2.jpg
Daft_vader_pff Posted June 26, 2007 Posted June 26, 2007 You can use my V-Wing model if you like http://i55.photobucket.com/albums/g154/codeuser/omgbar_membercopy.jpg
Empireftw Posted June 26, 2007 Posted June 26, 2007 Also i would sugust you use avengers isd and vent models if he will let you they look great. http://i12.photobucket.com/albums/a245/loverdog/pffuserbar2.jpg
Droid803 Posted June 26, 2007 Posted June 26, 2007 oh ya those things are awesome. http://img.photobucket.com/albums/v423/kc1991/droid803sig.jpg"That was fun"
Onemanshow Posted June 26, 2007 Author Posted June 26, 2007 While the warlords conversion pack and avengers isd and venator models are nice there not what i'm looking for. The ships i picked for the mod fit well with the stock game models, They have death clones, Brakeoff models, And a number of hardpoints that fit with the other game models. Anyway, Aside from a few models i forgot on that ship list it's pretty much final.
Lord_of_the_Sith Posted June 26, 2007 Posted June 26, 2007 The problem with the stock game is that ships have not enough HPs.
Empireftw Posted June 27, 2007 Posted June 27, 2007 Alright then but imo i think the stock ISD looks bleh. http://i12.photobucket.com/albums/a245/loverdog/pffuserbar2.jpg
Droid803 Posted June 27, 2007 Posted June 27, 2007 You don't have to use all the hardpoints on a ship, and yes, having breakoffs, smoke, and hardpoints is nice, which is why reskinning is nice too . I actually like the stock ISD. The skin is quite good. And the stock ships do have enough HPs, otherwise they'd take an unreasonable amount of time to kill. I rly don't like ships brimming with hundreds of guns, since in EaW, each battery is supposed to be several guns (as many guns as there are shots) http://img.photobucket.com/albums/v423/kc1991/droid803sig.jpg"That was fun"
Empireftw Posted June 27, 2007 Posted June 27, 2007 i dont like it becuase they skiped on a ton of detail thier is no details on the side of it is a perfect triangle and it looks hideous imo but we should hijack onemanshow's thread. http://i12.photobucket.com/albums/a245/loverdog/pffuserbar2.jpg
Onemanshow Posted June 30, 2007 Author Posted June 30, 2007 (edited) Some Galactic Conquest stuff: -Random events readded for the empire and rebels.-Build times much slower.-Costs for all things raised.-Planet income raised.-Raymus Antilles, Veers, Garm Bel Iblis, Rom Mohc, And Wedge Antilles will have infantry versions for ground battles.-New Heroes: Kyle Katarn and Tani Abyla for the rebels, Maarek Stele and Mara Jade for the empire, And Jabba the Hutt and Xizor for the Underworld. I'll see about getting screenshots of some of this stuff up later. Edited June 30, 2007 by Onemanshow
Daft_vader_pff Posted June 30, 2007 Posted June 30, 2007 Jabba wouldn't have worked with the consortium, remember the campaign, rivals, remember that http://i55.photobucket.com/albums/g154/codeuser/omgbar_membercopy.jpg
Onemanshow Posted June 30, 2007 Author Posted June 30, 2007 Daft_vader said: Jabba wouldn't have worked with the consortium, remember the campaign, rivals, remember that I know that. But now there is no more "Zann Consortium", It's now the underworld. The most powerful criminals in the star wars galaxy joining together to take over everything. Yes, it's not canon or very realistic but neither is the Zann Consortium taking over the galaxy. Besides, It's only for GC mode. The Campaign storyline will still be the same.
Daft_vader_pff Posted June 30, 2007 Posted June 30, 2007 ok, i didn't understand you had changed the faction around, sounds pretty cool actually http://i55.photobucket.com/albums/g154/codeuser/omgbar_membercopy.jpg
Onemanshow Posted July 22, 2007 Author Posted July 22, 2007 Sorry there has been no updates. I am currently working on a mod for Half-Life 2 so progress on this has stopped for now. After i am done with it i'll start work on this mod again.
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