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Posted

I added a new playable faction, and it's working well. But does anybody know how to get it to accept a new story mode script for that faction?

 

Story_Plots_Rebel_AI_Heroes_EXP. xml

Story_Plots_Empire_AI_Heroes_EX P.xml

Story_Plots_Underworld_AI_H eroes.xml

 

I tried this...

 

 

 

Story_Plots_Underworld_AI_H eroes.xml

 

...but it did not work.

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Posted
Yes, exactly! The faction works fine, though I just have a hero, barracks, and a fighter squadron. I didn't want to code all the other stuff in until I got it workings, I was able to complete a space battle, and land battle.
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Posted
Maybe I missunderstood you. I wanted to be able to include a story mode script to activate heros for my faction in GC. If it's in the GUI can that be changed?
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Posted
Oh, I thought you meant making a story campaign, as in the thing with the cliffhanger ending. I'm afraid I can't help you there in that case. Good luck making em work!

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Posted

You have to use a different faction's XML.

 

I just put my faction's heroes as starting units. It works great.

 

For it to work there must be; 1 hero, 1 infantry unit, 1 fighter squadron, 1 corvette, 1 frigate, 1 Cpital Ship, 1 Barracks and a few other things coded in for that faction

Not true. His faction can work with any arrangement of units.

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Still Alive

and when you're dying I will be

Still Alive

and when you're dead I will be

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STILL ALIVE"~GLaDOS

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Posted
I got an exception error when I had a fighter, and starbase. When I finally coded a Ground Barracks, it worked. I did already make a hero as a starting unit, and he's in game now, but I would still like to use story mode scripts for other things. I looked at a couple other mods, and only one other uses a new "playable" faction, Trek Wars. They have the same result. Since I worked out the bugs in my first attempt at a new faction I have not have exception errors. I am now adding units for the faction.
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Posted

You don't need a frigate. I'm sure of that much.

My mando faction was lacking a frigate for a looong time and I could still finish GCs without any exceptions.

 

I just put my faction's heroes as starting units. It works great.

 

Yea, that's what I do too. So much simpler.

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Posted

yes, but there is a large chance for an exception error if these are not added

Not true.

"I feel fantastic and I'm

Still Alive

and when you're dying I will be

Still Alive

and when you're dead I will be

Still Alive

STILL ALIVE"~GLaDOS

Anybody who thinks Palpatine is a sepratist knows NOTHING about star Wars

When in doubt- rocket it.

Dowload The Underworld's Might beta from Filefront!

Posted
From my experience, the exeption error came from missing something in the Enemies list. IE, the rebels think I'm and enemy, but i think the rebels are allied. When the rebels attack me, it exceptions...that's the only exception I've ever gotten from faction coding (thankfully)

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"That was fun"

Posted
No the exception comes as the factions need a structure named to debug IF they are playable.... a simple default structure. By making his barracks which it loaded fine.

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