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Posted
Well, whenever land combat with my CIS is autoresolved in the galactic map, my game crashes. That wouldn't be a problem, but whenever the AI players attack the CIS, they obviously use autoresolve. Is there any way to fix this? Is there a way I can stop the AI from attacking the CIS?

"I feel fantastic and I'm

Still Alive

and when you're dying I will be

Still Alive

and when you're dead I will be

Still Alive

STILL ALIVE"~GLaDOS

Anybody who thinks Palpatine is a sepratist knows NOTHING about star Wars

When in doubt- rocket it.

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  • 2 weeks later...
Posted

OK, I made three new CISs.  CIS_R, CIS_E, and CIS_Z. Each one is only enemies with the faction suggested in the name. In every GC, depending on the playing faction, I swapped the CIS with a CIS that can only be attacked by the player.

 

Seems ok, right? Well, for some reason, the exception still comes.  ??? Even faster! :o

"I feel fantastic and I'm

Still Alive

and when you're dying I will be

Still Alive

and when you're dead I will be

Still Alive

STILL ALIVE"~GLaDOS

Anybody who thinks Palpatine is a sepratist knows NOTHING about star Wars

When in doubt- rocket it.

Dowload The Underworld's Might beta from Filefront!

Posted

I don't see how reinforcement points would affect autoresolve.(I have gotten them to capture reinforcement points)

 

Gameconstants? Where? No, I don't believe I have. Thanks!

"I feel fantastic and I'm

Still Alive

and when you're dying I will be

Still Alive

and when you're dead I will be

Still Alive

STILL ALIVE"~GLaDOS

Anybody who thinks Palpatine is a sepratist knows NOTHING about star Wars

When in doubt- rocket it.

Dowload The Underworld's Might beta from Filefront!

Posted

I checked over again, and there doesn't appear to be anything.

It shouldn't be that since my faction works even without tweaks to gameconstants...must be something else then...

 

Check structures, there may be something wrong with the autoresolve code in the CIS structures.

http://img.photobucket.com/albums/v423/kc1991/droid803sig.jpg

"That was fun"

Posted

Check structures, there may be something wrong with the autoresolve code in the CIS structures.

Look over all the units autoresolve codes as well

I think you're right...But what could be wrong in an autoresolve code? I haven't played with mine much at all, except for...

:o

"I feel fantastic and I'm

Still Alive

and when you're dying I will be

Still Alive

and when you're dead I will be

Still Alive

STILL ALIVE"~GLaDOS

Anybody who thinks Palpatine is a sepratist knows NOTHING about star Wars

When in doubt- rocket it.

Dowload The Underworld's Might beta from Filefront!

Posted
I seen weird bugs like this before, its usually caused by unclosed brackets. In AGD V4 beta long ago, the pod walker in it was missing animations because sonic forgot to close one bracket. it took him months to find where it wasnt closed. Use xmlpad to find your coding mistakes, i swear to god its the best coding thing arround.
Posted
i thought a missing bracket would show up as a syntax error on the built-in XML parser...

http://img.photobucket.com/albums/v423/kc1991/droid803sig.jpg

"That was fun"

Posted

I do use XML notepad, and it is the best(Except it can't copy multiple entries at once)

 

This is a problem with autoresolve, not XML syntax.

"I feel fantastic and I'm

Still Alive

and when you're dying I will be

Still Alive

and when you're dead I will be

Still Alive

STILL ALIVE"~GLaDOS

Anybody who thinks Palpatine is a sepratist knows NOTHING about star Wars

When in doubt- rocket it.

Dowload The Underworld's Might beta from Filefront!

Posted

Simple buy annoying bug...

 

The game crashes as the new faction may want to retreat but they cant...

 

So open up XML/AI/PerceptualEquations/BasicLandEquations.xml

 

Locate this section

 

<Allowed_To_Retreat_From_Land>
	Game.IsCampaignGame
	*
	Variable_Self.CanRetreat
	*
	(1.0 - Variable_Self.IsFaction {Parameter_Faction = "Pirates", Parameter_Faction = "Hutts"})
</Allowed_To_Retreat_From_Land>

 

Add your faction... so it looks like this

 

<Allowed_To_Retreat_From_Land>
	Game.IsCampaignGame
	*
	Variable_Self.CanRetreat
	*
	(1.0 - Variable_Self.IsFaction {Parameter_Faction = "Pirates", Parameter_Faction = "Hutts", Parameter_Faction = "Corellians", Parameter_Faction = "Mandalorians", Parameter_Faction = "Corporate_Sector_Authority", Parameter_Faction = "Naboo"})
</Allowed_To_Retreat_From_Land>

 

Etc.. and so on.

 

This will solve the issue on land.. now onto space..

 

open up

 

XML/AI/PerceptualEquations/OffensiveSpaceEquations.xml

 

find

 

<Allowed_To_Retreat_From_Space>
	Game.IsCampaignGame
	*
	Variable_Self.CanRetreat
	*
	(1.0 - Variable_Self.IsFaction {Parameter_Faction = "Pirates", Parameter_Faction = "Hutts"})
</Allowed_To_Retreat_From_Space>

<Should_Retreat_From_Space>

 

Then add your factions like below

 

<Allowed_To_Retreat_From_Space>
	Game.IsCampaignGame
	*
	Variable_Self.CanRetreat
	*
	(1.0 - Variable_Self.IsFaction {Parameter_Faction = "Pirates", Parameter_Faction = "Hutts", Parameter_Faction = "Corellians", Parameter_Faction = "Mandalorians", Parameter_Faction = "Corporate_Sector_Authority", Parameter_Faction = "Naboo", Parameter_Faction = "Vong"})
</Allowed_To_Retreat_From_Space>

<Should_Retreat_From_Space>

 

 

You should be all set after that... no more crashes.

Posted (edited)

Oh...my...

:o

 

Thank you! Now I can finally get rid of those annoying 'clone' factions that bugged up the game. :)

 

EDIT: The other glitch is still there...I think it was unrelated to autoresolve. :(

 

It reminds me of the glitch Mr. Cain talked about...

Edited by 1upD

"I feel fantastic and I'm

Still Alive

and when you're dying I will be

Still Alive

and when you're dead I will be

Still Alive

STILL ALIVE"~GLaDOS

Anybody who thinks Palpatine is a sepratist knows NOTHING about star Wars

When in doubt- rocket it.

Dowload The Underworld's Might beta from Filefront!

Posted
Well the glitch I had was when galactic conquest would freeze after a set amount of days, Without warning. It freezes for me until you have to reboot. I think Iup has it...or I could be wrong.
http://i10.photobucket.com/albums/a105/333Super/BESERKER.jpg
Posted

Whats the glitch?

Random exceptions. I thought they occured when AI autoresolved against the CIS, but I fixed autoresolve and they still come. ??? :-x

"I feel fantastic and I'm

Still Alive

and when you're dying I will be

Still Alive

and when you're dead I will be

Still Alive

STILL ALIVE"~GLaDOS

Anybody who thinks Palpatine is a sepratist knows NOTHING about star Wars

When in doubt- rocket it.

Dowload The Underworld's Might beta from Filefront!

Posted
Randomn crashes are hard to diagnose..like I tell my beta testers..  Write down exactly what you were doing at that moment.. and include anything you noticed going on  around you like a faction invading a planet or what the droid advisor was saying.
Posted

Often it's hard to tell. I usually don't expect it, maybe something went wrong on the galactic view and I was focused on a planet.

 

Thanks, though. I'll try.

"I feel fantastic and I'm

Still Alive

and when you're dying I will be

Still Alive

and when you're dead I will be

Still Alive

STILL ALIVE"~GLaDOS

Anybody who thinks Palpatine is a sepratist knows NOTHING about star Wars

When in doubt- rocket it.

Dowload The Underworld's Might beta from Filefront!

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