1upD Posted June 1, 2007 Posted June 1, 2007 Well, whenever land combat with my CIS is autoresolved in the galactic map, my game crashes. That wouldn't be a problem, but whenever the AI players attack the CIS, they obviously use autoresolve. Is there any way to fix this? Is there a way I can stop the AI from attacking the CIS? "I feel fantastic and I'mStill Aliveand when you're dying I will beStill Aliveand when you're dead I will beStill AliveSTILL ALIVE"~GLaDOSAnybody who thinks Palpatine is a sepratist knows NOTHING about star WarsWhen in doubt- rocket it.Dowload The Underworld's Might beta from Filefront!
1upD Posted June 11, 2007 Author Posted June 11, 2007 OK, I made three new CISs. CIS_R, CIS_E, and CIS_Z. Each one is only enemies with the faction suggested in the name. In every GC, depending on the playing faction, I swapped the CIS with a CIS that can only be attacked by the player. Seems ok, right? Well, for some reason, the exception still comes. ??? Even faster! "I feel fantastic and I'mStill Aliveand when you're dying I will beStill Aliveand when you're dead I will beStill AliveSTILL ALIVE"~GLaDOSAnybody who thinks Palpatine is a sepratist knows NOTHING about star WarsWhen in doubt- rocket it.Dowload The Underworld's Might beta from Filefront!
vaders_Legion Posted June 15, 2007 Posted June 15, 2007 Have you added them to the gameconstants.xml? Have you added them to the xml with the land rienforcement points? Try those and see if taht helps
1upD Posted June 15, 2007 Author Posted June 15, 2007 I don't see how reinforcement points would affect autoresolve.(I have gotten them to capture reinforcement points) Gameconstants? Where? No, I don't believe I have. Thanks! "I feel fantastic and I'mStill Aliveand when you're dying I will beStill Aliveand when you're dead I will beStill AliveSTILL ALIVE"~GLaDOSAnybody who thinks Palpatine is a sepratist knows NOTHING about star WarsWhen in doubt- rocket it.Dowload The Underworld's Might beta from Filefront!
1upD Posted June 18, 2007 Author Posted June 18, 2007 I'm desperate now. What do I change in gameconstants.XML? "I feel fantastic and I'mStill Aliveand when you're dying I will beStill Aliveand when you're dead I will beStill AliveSTILL ALIVE"~GLaDOSAnybody who thinks Palpatine is a sepratist knows NOTHING about star WarsWhen in doubt- rocket it.Dowload The Underworld's Might beta from Filefront!
Droid803 Posted June 18, 2007 Posted June 18, 2007 there are a few things in gameconstants regarding factions...I think. http://img.photobucket.com/albums/v423/kc1991/droid803sig.jpg"That was fun"
1upD Posted June 18, 2007 Author Posted June 18, 2007 Where? I looked through Gamecontants but I couldn't find it. "I feel fantastic and I'mStill Aliveand when you're dying I will beStill Aliveand when you're dead I will beStill AliveSTILL ALIVE"~GLaDOSAnybody who thinks Palpatine is a sepratist knows NOTHING about star WarsWhen in doubt- rocket it.Dowload The Underworld's Might beta from Filefront!
Droid803 Posted June 19, 2007 Posted June 19, 2007 I checked over again, and there doesn't appear to be anything.It shouldn't be that since my faction works even without tweaks to gameconstants...must be something else then... Check structures, there may be something wrong with the autoresolve code in the CIS structures. http://img.photobucket.com/albums/v423/kc1991/droid803sig.jpg"That was fun"
vaders_Legion Posted June 19, 2007 Posted June 19, 2007 Look over all the units autoresolve codes as well
commander_cody Posted June 19, 2007 Posted June 19, 2007 dont know what happened dude, srry. never happened to me with my mods. *Beta Tester*XML & Master Text File Coder*Icon Maker & Editer*MapperMy hosted site: http://hosted.filefront.com/DrkSbr22My email: dark_sabre22@yahoo.comMy Filefront Forums user name: DrkSbr22
1upD Posted June 19, 2007 Author Posted June 19, 2007 Check structures, there may be something wrong with the autoresolve code in the CIS structures.Look over all the units autoresolve codes as wellI think you're right...But what could be wrong in an autoresolve code? I haven't played with mine much at all, except for... "I feel fantastic and I'mStill Aliveand when you're dying I will beStill Aliveand when you're dead I will beStill AliveSTILL ALIVE"~GLaDOSAnybody who thinks Palpatine is a sepratist knows NOTHING about star WarsWhen in doubt- rocket it.Dowload The Underworld's Might beta from Filefront!
vaders_Legion Posted June 19, 2007 Posted June 19, 2007 I seen weird bugs like this before, its usually caused by unclosed brackets. In AGD V4 beta long ago, the pod walker in it was missing animations because sonic forgot to close one bracket. it took him months to find where it wasnt closed. Use xmlpad to find your coding mistakes, i swear to god its the best coding thing arround.
Droid803 Posted June 19, 2007 Posted June 19, 2007 i thought a missing bracket would show up as a syntax error on the built-in XML parser... http://img.photobucket.com/albums/v423/kc1991/droid803sig.jpg"That was fun"
1upD Posted June 20, 2007 Author Posted June 20, 2007 I do use XML notepad, and it is the best(Except it can't copy multiple entries at once) This is a problem with autoresolve, not XML syntax. "I feel fantastic and I'mStill Aliveand when you're dying I will beStill Aliveand when you're dead I will beStill AliveSTILL ALIVE"~GLaDOSAnybody who thinks Palpatine is a sepratist knows NOTHING about star WarsWhen in doubt- rocket it.Dowload The Underworld's Might beta from Filefront!
z3r0x Posted June 20, 2007 Posted June 20, 2007 Simple buy annoying bug... The game crashes as the new faction may want to retreat but they cant... So open up XML/AI/PerceptualEquations/BasicLandEquations.xml Locate this section <Allowed_To_Retreat_From_Land> Game.IsCampaignGame * Variable_Self.CanRetreat * (1.0 - Variable_Self.IsFaction {Parameter_Faction = "Pirates", Parameter_Faction = "Hutts"}) </Allowed_To_Retreat_From_Land> Add your faction... so it looks like this <Allowed_To_Retreat_From_Land> Game.IsCampaignGame * Variable_Self.CanRetreat * (1.0 - Variable_Self.IsFaction {Parameter_Faction = "Pirates", Parameter_Faction = "Hutts", Parameter_Faction = "Corellians", Parameter_Faction = "Mandalorians", Parameter_Faction = "Corporate_Sector_Authority", Parameter_Faction = "Naboo"}) </Allowed_To_Retreat_From_Land> Etc.. and so on. This will solve the issue on land.. now onto space.. open up XML/AI/PerceptualEquations/OffensiveSpaceEquations.xml find <Allowed_To_Retreat_From_Space> Game.IsCampaignGame * Variable_Self.CanRetreat * (1.0 - Variable_Self.IsFaction {Parameter_Faction = "Pirates", Parameter_Faction = "Hutts"}) </Allowed_To_Retreat_From_Space> <Should_Retreat_From_Space> Then add your factions like below <Allowed_To_Retreat_From_Space> Game.IsCampaignGame * Variable_Self.CanRetreat * (1.0 - Variable_Self.IsFaction {Parameter_Faction = "Pirates", Parameter_Faction = "Hutts", Parameter_Faction = "Corellians", Parameter_Faction = "Mandalorians", Parameter_Faction = "Corporate_Sector_Authority", Parameter_Faction = "Naboo", Parameter_Faction = "Vong"}) </Allowed_To_Retreat_From_Space> <Should_Retreat_From_Space> You should be all set after that... no more crashes.
jedi_consulor Posted June 20, 2007 Posted June 20, 2007 I'll have to remember this - priceless information. http://i37.photobucket.com/albums/e99/drone_pilot/JC_Sig.jpg Sote Mod Website @ http://sote-mod.com/forum/index.php?act=home
1upD Posted June 21, 2007 Author Posted June 21, 2007 (edited) Oh...my... Thank you! Now I can finally get rid of those annoying 'clone' factions that bugged up the game. EDIT: The other glitch is still there...I think it was unrelated to autoresolve. It reminds me of the glitch Mr. Cain talked about... Edited June 21, 2007 by 1upD "I feel fantastic and I'mStill Aliveand when you're dying I will beStill Aliveand when you're dead I will beStill AliveSTILL ALIVE"~GLaDOSAnybody who thinks Palpatine is a sepratist knows NOTHING about star WarsWhen in doubt- rocket it.Dowload The Underworld's Might beta from Filefront!
Mr.Caine Posted June 21, 2007 Posted June 21, 2007 Well the glitch I had was when galactic conquest would freeze after a set amount of days, Without warning. It freezes for me until you have to reboot. I think Iup has it...or I could be wrong. http://i10.photobucket.com/albums/a105/333Super/BESERKER.jpg
1upD Posted June 22, 2007 Author Posted June 22, 2007 Whats the glitch?Random exceptions. I thought they occured when AI autoresolved against the CIS, but I fixed autoresolve and they still come. ??? "I feel fantastic and I'mStill Aliveand when you're dying I will beStill Aliveand when you're dead I will beStill AliveSTILL ALIVE"~GLaDOSAnybody who thinks Palpatine is a sepratist knows NOTHING about star WarsWhen in doubt- rocket it.Dowload The Underworld's Might beta from Filefront!
z3r0x Posted June 22, 2007 Posted June 22, 2007 Randomn crashes are hard to diagnose..like I tell my beta testers.. Write down exactly what you were doing at that moment.. and include anything you noticed going on around you like a faction invading a planet or what the droid advisor was saying.
1upD Posted June 23, 2007 Author Posted June 23, 2007 Often it's hard to tell. I usually don't expect it, maybe something went wrong on the galactic view and I was focused on a planet. Thanks, though. I'll try. "I feel fantastic and I'mStill Aliveand when you're dying I will beStill Aliveand when you're dead I will beStill AliveSTILL ALIVE"~GLaDOSAnybody who thinks Palpatine is a sepratist knows NOTHING about star WarsWhen in doubt- rocket it.Dowload The Underworld's Might beta from Filefront!
jedi_consulor Posted June 24, 2007 Posted June 24, 2007 There's a bit of weird bug in my mod too. It regards Rebels using a Raid force to attack a planet then you try to retreat, then the game does an exception error. I am trying to figure out why it wont let the rebels retreat from battle - or is it a structure or unit causing it ? http://i37.photobucket.com/albums/e99/drone_pilot/JC_Sig.jpg Sote Mod Website @ http://sote-mod.com/forum/index.php?act=home
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