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Re: Why does this happen?


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Did you mess with speed? You'll need a new container then.

"I feel fantastic and I'm

Still Alive

and when you're dying I will be

Still Alive

and when you're dead I will be

Still Alive

STILL ALIVE"~GLaDOS

Anybody who thinks Palpatine is a sepratist knows NOTHING about star Wars

When in doubt- rocket it.

Dowload The Underworld's Might beta from Filefront!

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The container would still have the spread out ability then... That could cause problems.

"I feel fantastic and I'm

Still Alive

and when you're dying I will be

Still Alive

and when you're dead I will be

Still Alive

STILL ALIVE"~GLaDOS

Anybody who thinks Palpatine is a sepratist knows NOTHING about star Wars

When in doubt- rocket it.

Dowload The Underworld's Might beta from Filefront!

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I created my own container and took the ability out of that as well.  I'll upload my code.

 

<?xml version="1.0"?>



<Rad_Trooper_Data>

<GroundCompany Name="Imperial_RadTrooper_Squad">
	<LOD_Bias>5</LOD_Bias>
	<Text_ID>TEXT_IMPERIAL_RADTROOPER_SQUAD</Text_ID>
	<Encyclopedia_Good_Against> Rebel_Trooper Plex_Soldier </Encyclopedia_Good_Against>
	<Encyclopedia_Vulnerable_To> MPTL Rebel_Infiltrator UC_Rebel_Buildable_Anti_Infantry_Turret </Encyclopedia_Vulnerable_To>
	<Encyclopedia_Text>TEXT_TOOLTIP_RADTROOPER TEXT_TOOLTIP_UNIT_CAPTURE_ABILITY</Encyclopedia_Text>
	<Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_INFANTRY</Encyclopedia_Unit_Class>
	<GUI_Row> 1 </GUI_Row>
	<Is_Dummy>Yes</Is_Dummy>
	<Damage>22</Damage>
	<Autoresolve_Health>100</Autoresolve_Health> <!-- changed to reflect the real health of the units-->
	<Affiliation>Empire</Affiliation>
	<Build_Cost_Credits>75</Build_Cost_Credits>
	<Piracy_Value_Credits>50</Piracy_Value_Credits>
	<Build_Time_Seconds>10</Build_Time_Seconds>
	<Build_Time_Reduced_By_Multiple_Factories> Yes </Build_Time_Reduced_By_Multiple_Factories>
	<Build_Tab_Land_Units>Yes</Build_Tab_Land_Units>
	<Tech_Level>1</Tech_Level>
	<Required_Timeline>0</Required_Timeline>
	<Required_Ground_Base_Level>1</Required_Ground_Base_Level>
	<Required_Star_Base_Level>0</Required_Star_Base_Level>
	<Required_Special_Structures>E_Ground_Barracks</Required_Special_Structures>
	<Required_Planets />
	<Behavior>DUMMY_GROUND_COMPANY</Behavior>
	<Formation_Priority>1</Formation_Priority>
	<Is_Escort>yes</Is_Escort>
	<Ship_Class>infantry</Ship_Class>
	<Company_Transport_Unit>Imperial_Landing_Craft</Company_Transport_Unit>
	<Create_Team_Type> RadTrooper_Team </Create_Team_Type>
        <!-- AI  Changed to 18 troopers in squads of 9 -->
	<Company_Units> RadTrooper,RadTrooper,RadTrooper,RadTrooper, RadTrooper, RadTrooper, RadTrooper, RadTrooper, RadTrooper, RadTrooper, RadTrooper, RadTrooper, RadTrooper, RadTrooper, RadTrooper, RadTrooper, RadTrooper, RadTrooper</Company_Units>
	<Max_Squad_Size> 9 </Max_Squad_Size>
	<Icon_Name>i_button_storm_trooper.tga</Icon_Name>
	<GUI_Model_Name>EI_RADTROOPER.ALO</GUI_Model_Name>
	<Land_Model_Name>EI_RADTROOPER.ALO</Land_Model_Name>
	<Scale_Factor>5</Scale_Factor>
	<GUI_Offset>0 0 5</GUI_Offset>
	<GUI_Velocity>45</GUI_Velocity>
	<SFXEvent_Build_Started>EHD_Build_Troops</SFXEvent_Build_Started>
	<SFXEvent_Build_Cancelled>EHD_Recruitment_Canceled</SFXEvent_Build_Cancelled>
	<SFXEvent_Build_Complete>Unit_Complete_Storm_Trooper</SFXEvent_Build_Complete>
	<SFXEvent_Fleet_Move>Unit_Fleet_Move_Storm_Trooper</SFXEvent_Fleet_Move>


	<!--<MULTIPLAYER SKIRMISH VALUES BEGIN>-->
	<Tactical_Build_Cost_Multiplayer>300</Tactical_Build_Cost_Multiplayer>
	<Tactical_Build_Time_Seconds>5</Tactical_Build_Time_Seconds>
	<Tactical_Build_Prerequisites />
	<Tactical_Production_Queue>Tactical_Units</Tactical_Production_Queue>
	<!--<Build_Limit_Current_Per_Player>0</Build_Limit_Current_Per_Player>-->
	<!--<Build_Limit_Lifetime_Per_Player>0</Build_Limit_Lifetime_Per_Player>-->  
	<!--<MULTIPLAYER SKIRMISH VALUES END>-->

	<Maintenance_Cost>0.05</Maintenance_Cost>
	<Population_Value>1</Population_Value>
	<Score_Cost_Credits>54</Score_Cost_Credits>
</GroundCompany>

<Container Name="RadTrooper_Team">
	<Select_Box_Scale>65</Select_Box_Scale>
	<Text_ID>TEXT_IMPERIAL_RADTROOPER_SQUAD</Text_ID>
	<Encyclopedia_Good_Against> Rebel_Trooper Plex_Soldier </Encyclopedia_Good_Against>
	<Encyclopedia_Vulnerable_To> MPTL Rebel_Infiltrator UC_Rebel_Buildable_Anti_Infantry_Turret </Encyclopedia_Vulnerable_To>
	<Encyclopedia_Text>TEXT_TOOLTIP_RADTROOPER TEXT_TOOLTIP_UNIT_CAPTURE_ABILITY</Encyclopedia_Text>
	<Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_INFANTRY</Encyclopedia_Unit_Class>
	<Show_Name>No</Show_Name>
	<Behavior>TEAM,SELECTABLE,UNIT_AI</Behavior>
	<LandBehavior>REVEAL, LAND_TEAM_CONTAINER_LOCOMOTOR, TEAM_TARGETING, GARRISON_UNIT</LandBehavior>
	<SpaceBehavior>REVEAL</SpaceBehavior>
	<Land_FOW_Reveal_Range>200.0</Land_FOW_Reveal_Range>
	<Space_FOW_Reveal_Range>800.0</Space_FOW_Reveal_Range>
	<MovementClass>Infantry</MovementClass>
	<Garrison_Category> Infantry </Garrison_Category>
	<CategoryMask>Infantry</CategoryMask>

	<Max_Speed> .8 </Max_Speed>
	<Max_Rate_Of_Turn>12.0</Max_Rate_Of_Turn>
	<Space_Layer> Land </Space_Layer>
	<UnitCollisionClass> Infantry </UnitCollisionClass>
	<FormationSpacing> 1 </FormationSpacing> 
	<MovementClass> Infantry </MovementClass>
	<OccupationStyle>1x1</OccupationStyle>
	<Is_Squashable> true </Is_Squashable>
	<MovementPredictionInterval> 4.0 </MovementPredictionInterval>	
	<ContainerArrangement> Rows </ContainerArrangement>
	<FormationOrder> 2 </FormationOrder>
	<Override_Acceleration> .1 </Override_Acceleration>
	<Override_Deceleration> .1 </Override_Deceleration>

	<Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>
	<Radar_Icon_Scale_Land>80</Radar_Icon_Scale_Land>
	<Radar_Icon_Scale_Space>200</Radar_Icon_Scale_Space>

	<Icon_Name>i_button_storm_trooper.tga</Icon_Name>

	<Targeting_Max_Attack_Distance>140.0</Targeting_Max_Attack_Distance>
	<Idle_Chase_Range>50.0</Idle_Chase_Range>
	<Guard_Chase_Range>200.0</Guard_Chase_Range>
	<Attack_Move_Response_Range>130.0</Attack_Move_Response_Range>
	<Autonomous_Move_Extension_Vs_Attacker>200.0</Autonomous_Move_Extension_Vs_Attacker>
	<Tactical_Bribe_Cost>25</Tactical_Bribe_Cost>	

</Container>

<GroundInfantry Name="RadTrooper">
	<LOD_Bias>5</LOD_Bias>
	<Text_ID>TEXT_UNIT_RADTROOPER</Text_ID>
	<Encyclopedia_Good_Against> Rebel_Trooper Plex_Soldier Underworld_Merc</Encyclopedia_Good_Against>
	<Encyclopedia_Vulnerable_To> MPTL Rebel_Infiltrator Destroyer_Droid </Encyclopedia_Vulnerable_To>
	<Land_Model_Name>EI_RADTROOPER.ALO</Land_Model_Name>
	<Land_Terrain_Model_Mapping>
		Temperate, 			EI_RADTROOPER.ALO,
		Urban, 				EI_RADTROOPER.ALO,
		Arctic, 			EI_RADTROOPER.ALO,
		Volcanic, 			EI_RADTROOPER.ALO,
		Desert, 			EI_RADTROOPER.ALO,
		Forest, 			EI_RADTROOPER.ALO,
		Swamp, 				EI_RADTROOPER.ALO
	</Land_Terrain_Model_Mapping>
	<Land_Model_Anim_Override_Name>EI_TROOPER.ALo</Land_Model_Anim_Override_Name>
	<Behavior>SELECTABLE</Behavior>
	<LandBehavior>SURFACE_FX,WALK_LOCOMOTOR,IDLE,TARGETING,WEAPON, STUNNABLE, REVEAL,HIDE_WHEN_FOGGED,DAMAGE_TRACKING, GARRISON_UNIT</LandBehavior>
	<Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>
	<Loop_Idle_Anim_00>No</Loop_Idle_Anim_00>
	<Collidable_By_Projectile_Living>Yes</Collidable_By_Projectile_Living>
	<CanCellStack>yes</CanCellStack>
	<Mass>1.0</Mass>
	<Icon_Name>i_button_storm_trooper.tga</Icon_Name>
	<SurfaceFX_Name>Generic_Footprint, Infantry_Terrain_Modifier, High_Ground</SurfaceFX_Name>
	<Garrison_Category> Infantry </Garrison_Category>
        
	<Movement_Animation_Speed> 0.8 </Movement_Animation_Speed>
	<Rotation_Animation_Speed> 20.0 </Rotation_Animation_Speed>
	<Walk_Animation_Speed> .366 </Walk_Animation_Speed>
	<Crouch_Animation_Speed> .537 </Crouch_Animation_Speed>
	<Max_Speed>0.8</Max_Speed>
	<Max_Rate_Of_Turn>20.0</Max_Rate_Of_Turn>
	<Custom_Soft_Footprint_Radius> 3.5 </Custom_Soft_Footprint_Radius>
	<Custom_Hard_XExtent> 2.0 </Custom_Hard_XExtent>
	<Custom_Hard_YExtent> 2.0 </Custom_Hard_YExtent>
	<Space_Layer> Land </Space_Layer>
	<UnitCollisionClass> Infantry </UnitCollisionClass>
	<FormationSpacing> .3 </FormationSpacing> 
	<MinimumPushReturnDistance> 10 </MinimumPushReturnDistance>
	<OverrideAcceleration> 0.05 </OverrideAcceleration>
	<OverrideDeceleration> 0.05 </OverrideDeceleration>
	<FormationOrder> 2 </FormationOrder>

	<Scale_Factor>1.5</Scale_Factor>
	<!--<Is_Sprite>No</Is_Sprite>-->
	<Type>Walk</Type>
	<Deploys>No</Deploys>
	<Affiliation>Empire</Affiliation>
	<!--<Is_Sprite>No</Is_Sprite>-->
	<Political_Control>0</Political_Control>
	<Size_Value>10</Size_Value>
	<Damage>1</Damage>
	<Sensor_Range>20</Sensor_Range>
	<Shield_Points>0</Shield_Points>
	<Tactical_Health>40</Tactical_Health>
	<Shield_Refresh_Rate>0</Shield_Refresh_Rate>
	<Energy_Capacity>0</Energy_Capacity>
	<Energy_Refresh_Rate>0</Energy_Refresh_Rate>
	<Stealth_Capable>No</Stealth_Capable>

	<Armor_Type> Armor_Infantry </Armor_Type>

	<Blob_Shadow_Below_Detail_Level>3</Blob_Shadow_Below_Detail_Level>
	<Blob_Shadow_Scale>10.0, 10.0</Blob_Shadow_Scale>
	<Blob_Shadow_Bone_Name>B_Chest</Blob_Shadow_Bone_Name>
	<Occlusion_Silhouette_Enabled>1</Occlusion_Silhouette_Enabled>
	<Victory_Relevant>yes</Victory_Relevant>
	<Projectile_Types>Proj_Hand_Blaster_Red</Projectile_Types>
	<Land_FOW_Reveal_Range>130.0</Land_FOW_Reveal_Range>

	<Ranged_Target_Z_Adjust>7.0</Ranged_Target_Z_Adjust>
	<Mouse_Collide_Override_Sphere_Radius> 10.0 </Mouse_Collide_Override_Sphere_Radius>

	<Projectile_Fire_Recharge_Seconds>1.0</Projectile_Fire_Recharge_Seconds>

	<Targeting_Fire_Inaccuracy> Infantry, 3.0 </Targeting_Fire_Inaccuracy> <!-- from 1.0 to make them more innacurate -->
	<Targeting_Fire_Inaccuracy> Vehicle, 5.0 </Targeting_Fire_Inaccuracy>
	<Targeting_Fire_Inaccuracy> Air, 70.0 </Targeting_Fire_Inaccuracy>
	<Targeting_Fire_Inaccuracy> Structure, 10.0 </Targeting_Fire_Inaccuracy>

	<SFXEvent_Select>Unit_Select_Storm_Trooper</SFXEvent_Select>
	<SFXEvent_Move>Unit_Move_Storm_Trooper</SFXEvent_Move>
	<SFXEvent_Fleet_Move>Unit_Fleet_Move_Storm_Trooper</SFXEvent_Fleet_Move>
	<SFXEvent_Attack>Unit_Attack_Storm_Trooper</SFXEvent_Attack>
	<SFXEvent_Guard>Unit_Guard_Storm_Trooper</SFXEvent_Guard>
	<SFXEvent_Fire>Unit_Storm_Trooper_Fire</SFXEvent_Fire>
	<Death_SFXEvent_Start_Die>Unit_Stormtrooper_Death</Death_SFXEvent_Start_Die>

	<SFXEvent_Assist_Move> Unit_Assist_Move_Storm_Trooper </SFXEvent_Assist_Move>		
	<SFXEvent_Assist_Attack> Unit_Assist_Attack_Storm_Trooper </SFXEvent_Assist_Attack>

	<SFXEvent_Tactical_Build_Started> EHD_Reinforcements_En_Route </SFXEvent_Tactical_Build_Started>		
	<SFXEvent_Tactical_Build_Complete> EHD_Reinforcements_Available </SFXEvent_Tactical_Build_Complete>		
	<SFXEvent_Tactical_Build_Cancelled> EHD_Reinforcements_Cancelled  </SFXEvent_Tactical_Build_Cancelled>

	<CategoryMask> Infantry </CategoryMask>
	<MovementClass> Infantry </MovementClass>
	<Property_Flags>Fodder</Property_Flags>

	<OccupationStyle>1x1</OccupationStyle>
	<Blob_Shadow_Below_Detail_Level>3</Blob_Shadow_Below_Detail_Level>
	<Blob_Shadow_Scale>5.0, 5.0</Blob_Shadow_Scale>
	<Blob_Shadow_Material_Name>Generic_Shadow</Blob_Shadow_Material_Name>
	<Blob_Shadow_Bone_Name>B_Chest</Blob_Shadow_Bone_Name>
	<No_Reflection_Below_Detail_Level>99</No_Reflection_Below_Detail_Level>
	<No_Refraction_Below_Detail_Level>99</No_Refraction_Below_Detail_Level>
        <Ground_Infantry_Turret_Target> Yes </Ground_Infantry_Turret_Target>
	<Is_Squashable> Yes </Is_Squashable>
	<Create_Team>Yes</Create_Team>
	<AI_Combat_Power>7</AI_Combat_Power>

	<Targeting_Stickiness_Time_Threshold>5.0</Targeting_Stickiness_Time_Threshold>
	<Targeting_Priority_Set>AvoidAntiInfantryTurrets</Targeting_Priority_Set>

	<Targeting_Max_Attack_Distance>140.0</Targeting_Max_Attack_Distance>
	<Idle_Chase_Range>50.0</Idle_Chase_Range>
	<Guard_Chase_Range>200.0</Guard_Chase_Range>
	<Attack_Move_Response_Range>150.0</Attack_Move_Response_Range>
	<Select_Box_Z_Adjust>3.0f</Select_Box_Z_Adjust>

	<Surface_Type_Cover_Damage_Shield>.5</Surface_Type_Cover_Damage_Shield>
	<Weather_Category>Infantry</Weather_Category>

	<Encyclopedia_Text>TEXT_TOOLTIP_RADTROOPER TEXT_TOOLTIP_UNIT_CAPTURE_ABILITY</Encyclopedia_Text>
	<Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_INFANTRY</Encyclopedia_Unit_Class>

	<Death_Clone>Damage_Force_Whirlwind, Stormtrooper_Force_Whirlwind_Death_Clone</Death_Clone>
	<Death_Clone>Damage_Crush, Stormtrooper_Crush_Death_Clone</Death_Clone>

	<Death_Clone>Damage_Disruptor_Hand, Infantry_Disruptor_Death_Clone_00</Death_Clone>
	<Death_Clone>Damage_Disruptor_Hand, Infantry_Disruptor_Death_Clone_01</Death_Clone>

	<Death_Clone>Damage_Infection, Infantry_Melt_Death_Clone_00</Death_Clone>
	<Death_Clone>Damage_Remote_Bomb, RadTrooper_Remote_Bomb_Death_Clone</Death_Clone>

	<Death_Fade_Time>0.25</Death_Fade_Time>
	<Death_Persistence_Duration>0.0</Death_Persistence_Duration>

	<Tactical_Bribe_Cost>25</Tactical_Bribe_Cost>

	<Presence_Induced_Animations>
		Attention, 
			Emperor_Palpatine,
			Darth_Vader,
	</Presence_Induced_Animations>

</GroundInfantry>

</Rad_Trooper_Data>

 

Also, whenever I try to view this thread, I can't see anything.  The only way to tell what has been said is to hit the reply button; dp you know why this is?

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I hace a code for Radtroopers already done and working. ill send it to you if you want.

Just out of intrest, are you using my Radtrooper Reskin?

http://i199.photobucket.com/albums/aa302/AdnamTHX1138/Sigs/THXJunoSig.png
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