Dr. Nick Posted April 6, 2007 Posted April 6, 2007 I don't usually code as you might tell from the AoSW updates, so sorry for any noob questions or issues I may have. I coded in a squad of troopers, but whenever they move, they run out of their select circle and it trails behind as if on a leash. I also tried making a new container, but it didn't help. Any thoughts on what can fix this? http://i55.photobucket.com/albums/g154/codeuser/sigcopy.jpghttp://i12.photobucket.com/albums/a245/loverdog/pffuserbar2.jpg[3:52:33 PM] Arbiter says: Paracetamoxyfrusebendroneomycin would cure all of his diseases....[3:52:47 PM] Arbiter says: Except with the side effect of probable death.
1upD Posted April 6, 2007 Posted April 6, 2007 It's probably a problem with the speed. You need to edit the container to change stuff like that. I remember when I always had that problem... "I feel fantastic and I'mStill Aliveand when you're dying I will beStill Aliveand when you're dead I will beStill AliveSTILL ALIVE"~GLaDOSAnybody who thinks Palpatine is a sepratist knows NOTHING about star WarsWhen in doubt- rocket it.Dowload The Underworld's Might beta from Filefront!
Alpha17 Posted April 6, 2007 Posted April 6, 2007 I'm having the same problem also. Can you be a little more specific as to what we need to do? --Alpha
Dr. Nick Posted April 7, 2007 Author Posted April 7, 2007 Hmm. I changed the container speed, but it still doesn't work! I've also set the min and max speed, but no changes http://i55.photobucket.com/albums/g154/codeuser/sigcopy.jpghttp://i12.photobucket.com/albums/a245/loverdog/pffuserbar2.jpg[3:52:33 PM] Arbiter says: Paracetamoxyfrusebendroneomycin would cure all of his diseases....[3:52:47 PM] Arbiter says: Except with the side effect of probable death.
vaders_Legion Posted April 7, 2007 Posted April 7, 2007 ROFL i never had that problem, i just copyied the stormie code and edited it.
z3r0x Posted April 9, 2007 Posted April 9, 2007 You need to give the base unit this behavior.. "LAND_TEAM_INFANTRY_LOCOMOTOR"
jedi_consulor Posted April 9, 2007 Posted April 9, 2007 I think the code I gave you does have that line Z3r0x mentioned. Like I said when I tested this code it worked fine on my game, Dr Nick. Sure enough it does have: TEAM,SELECTABLE,UNIT_AI REVEAL, LAND_TEAM_CONTAINER_LOCOMOTOR, TEAM_TARGETING REVEAL 200.0 800.0 Infantry Infantry Infantry So it cannot be that either. The code I posted is the code I made for Dr Nick for an Infantry model he has I won't post the entire code though,. I noticed in the code I made though I wrote it for FOC but it should work in EAW 1.05 as well. You should remove the Garrison code bit mentioned - I forgot to remove it. EAW does not know what Garrison Category IS ! - other than that I know this was working fine when I tested the model and code - other than the shadow problem I told you about,. http://i37.photobucket.com/albums/e99/drone_pilot/JC_Sig.jpg Sote Mod Website @ http://sote-mod.com/forum/index.php?act=home
Dr. Nick Posted April 9, 2007 Author Posted April 9, 2007 Thanks ;D I'll try it out without that line and see if it changes anything. http://i55.photobucket.com/albums/g154/codeuser/sigcopy.jpghttp://i12.photobucket.com/albums/a245/loverdog/pffuserbar2.jpg[3:52:33 PM] Arbiter says: Paracetamoxyfrusebendroneomycin would cure all of his diseases....[3:52:47 PM] Arbiter says: Except with the side effect of probable death.
jedi_consulor Posted April 10, 2007 Posted April 10, 2007 (edited) ok Z, I forgot about the squad entry I was talking about the Container information in my last post. I figured out what I did wrong in the coding I gave to code user and the reason why its running in circles. As Z3r0x said its Infantry not team. Sith_Melee_Trooper TEXT_UNIT_ELITETROOPER LANDING, SURFACE_FX, LAND_TEAM_INFANTRY_LOCOMOTOR,IDLE,WEAPON, STUNNABLE, REVEAL,HIDE_WHEN_FOGGED,DAMAGE_TRACKING No 1.2 None 3.0 16.0 .2 2 Codeuser all you should need to do is change that in bold to what Z3r0x said. to LAND_TEAM_INFANTRY_LOCOMOTOR it should be fixed then. Sorry buddy I missed this in the code - but like I said strangely it worked fine when I was testing it in a FOC game. Edited April 10, 2007 by jedi_consulor http://i37.photobucket.com/albums/e99/drone_pilot/JC_Sig.jpg Sote Mod Website @ http://sote-mod.com/forum/index.php?act=home
Dr. Nick Posted April 10, 2007 Author Posted April 10, 2007 (edited) Ok, will do. EDIT:Arg, no luck. The troopers still run around. I might as well tell them not to create a team and be over with it. Edited April 10, 2007 by Dr. Nick http://i55.photobucket.com/albums/g154/codeuser/sigcopy.jpghttp://i12.photobucket.com/albums/a245/loverdog/pffuserbar2.jpg[3:52:33 PM] Arbiter says: Paracetamoxyfrusebendroneomycin would cure all of his diseases....[3:52:47 PM] Arbiter says: Except with the side effect of probable death.
jedi_consulor Posted April 10, 2007 Posted April 10, 2007 Think I am going to go back to bed ;D My Squad code does say what Z3r0x said it should be after all. There is nothing to change there either. :-\ I still have a copy of the entire code I did for that trooper so I have been checking through it. http://i37.photobucket.com/albums/e99/drone_pilot/JC_Sig.jpg Sote Mod Website @ http://sote-mod.com/forum/index.php?act=home
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