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Re: Squad Problem


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I don't usually code as you might tell from the AoSW updates, so sorry for any noob questions or issues I may have.

 

I coded in a squad of troopers, but whenever they move, they run out of their select circle and it trails behind as if on a leash. I also tried making a new container, but it didn't help.

 

Any thoughts on what can fix this?

http://i55.photobucket.com/albums/g154/codeuser/sigcopy.jpg

http://i12.photobucket.com/albums/a245/loverdog/pffuserbar2.jpg

[3:52:33 PM] Arbiter says: Paracetamoxyfrusebendroneomycin would cure all of his diseases....

[3:52:47 PM] Arbiter says: Except with the side effect of probable death.

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It's probably a problem with the speed. You need to edit the container to change stuff like that. I remember when I always had that problem...

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Hmm. I changed the container speed, but it still doesn't work! I've also set the min and max speed, but no changes

http://i55.photobucket.com/albums/g154/codeuser/sigcopy.jpg

http://i12.photobucket.com/albums/a245/loverdog/pffuserbar2.jpg

[3:52:33 PM] Arbiter says: Paracetamoxyfrusebendroneomycin would cure all of his diseases....

[3:52:47 PM] Arbiter says: Except with the side effect of probable death.

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I think the code I gave you does have that line Z3r0x mentioned. Like I said when I tested this code it worked fine on my game, Dr Nick.

 

Sure enough it does have:

 

TEAM,SELECTABLE,UNIT_AI

REVEAL, LAND_TEAM_CONTAINER_LOCOMOTOR, TEAM_TARGETING

REVEAL

200.0

800.0

Infantry

Infantry

Infantry

 

So it cannot be that either. The code I posted is the code I made for Dr Nick for an Infantry model he has I won't post the entire code though,. I noticed in the code I made though I wrote it for FOC but it should work in EAW 1.05 as well. You should remove the Garrison code bit mentioned - I forgot to remove it. EAW does not know what Garrison Category IS !  :D - other than that I know this was working fine when I tested the model and code - other than the shadow problem I told you about,.

http://i37.photobucket.com/albums/e99/drone_pilot/JC_Sig.jpg

 

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Thanks  ;D

 

I'll try it out without that line and see if it changes anything.

http://i55.photobucket.com/albums/g154/codeuser/sigcopy.jpg

http://i12.photobucket.com/albums/a245/loverdog/pffuserbar2.jpg

[3:52:33 PM] Arbiter says: Paracetamoxyfrusebendroneomycin would cure all of his diseases....

[3:52:47 PM] Arbiter says: Except with the side effect of probable death.

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ok Z, I forgot about the squad entry I was talking about the Container information in my last post. I figured out what I did wrong in the coding I gave to code user and the reason why its running in circles. As Z3r0x said its Infantry not team.

 

Sith_Melee_Trooper

TEXT_UNIT_ELITETROOPER

LANDING, SURFACE_FX, LAND_TEAM_INFANTRY_LOCOMOTOR,IDLE,WEAPON, STUNNABLE, REVEAL,HIDE_WHEN_FOGGED,DAMAGE_TRACKING

No

1.2

None

3.0

16.0

.2

2

 

Codeuser all you should need to do is change that in bold to what Z3r0x said. to LAND_TEAM_INFANTRY_LOCOMOTOR it should be fixed then. Sorry buddy I missed this in the code - but like I said strangely it worked fine when I was testing it in a FOC game.

Edited by jedi_consulor

http://i37.photobucket.com/albums/e99/drone_pilot/JC_Sig.jpg

 

Sote Mod Website @

 

http://sote-mod.com/forum/index.php?act=home

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Ok, will do.

 

EDIT:

Arg, no luck. The troopers still run around.

I might as well tell them not to create a team and be over with it.

Edited by Dr. Nick

http://i55.photobucket.com/albums/g154/codeuser/sigcopy.jpg

http://i12.photobucket.com/albums/a245/loverdog/pffuserbar2.jpg

[3:52:33 PM] Arbiter says: Paracetamoxyfrusebendroneomycin would cure all of his diseases....

[3:52:47 PM] Arbiter says: Except with the side effect of probable death.

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Think I am going to go back to bed  :P ;D My Squad code does say what Z3r0x said it should be after all. There is nothing to change there either.  :-\ I still have a copy of the entire code I did for that trooper so I have been checking through it.

http://i37.photobucket.com/albums/e99/drone_pilot/JC_Sig.jpg

 

Sote Mod Website @

 

http://sote-mod.com/forum/index.php?act=home

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