Mith_rawn_undo Posted March 30, 2007 Posted March 30, 2007 I created a little tool for myself to help me with the work on our current Project AOTR2.0. If there are enough people who are interested in getting it, I will complete the translation of the Editor, otherwise I'll spare me the work I did a quick&dirty translation to be able to show you some screens and part of the current Readme.So tell me if you would like to have the Editor. Here are some Screens : Enjoy! Editing Hardpoints:http://img47.imageshack.us/img47/3043/hardpoints.th.jpgEditing Projectiles:http://img47.imageshack.us/img47/2071/editProj.th.jpgLoad files & Create Sectorcontrolevents:http://img47.imageshack.us/img47/9971/startandsectorcontrol.th.jpgEditing Units:http://img47.imageshack.us/img47/2065/editUnit.th.jpg And the Readme: Features:Create new Units (including Hardpoints and Projectiles)Load custom (FoC-Style XML's)Create and delete TraderoutesCreate 'SectorControlEvents'Create Movieevents Installation:Require latest Version of the Java Runtime Environment get here (http://java.com/de/download/manual.jsp)Extract the editor into the XML Directory of your mod Start:Use the StarEditor.bat to start the editor. If its the first you run the Editor please initialize the Filters by clicking on choose Filter under Balancing, and then click the set Filter button. Menus: Traderoutes: Create Traderoute:Enter Data and click create Traderoute. Attention: 1.The size of the shown Galaxymap can be altered by editing the galactic_coord element in the config.xml.2.All planets (including Story&Tutorialplanets) will be shown in the Map, if you dont want them there delete them from the planets.xml, same applies to the traderoutes. 3.After creating a Traderoute the file „traderoutes.txt“ will be created, so you can easily cop its content into one of your campaigns.4.The TraderouteEditor is not yet ready for multicampaign mods. Delete Traderoute :Simply select the traderoute an click delete. Balancing: Choose Filter:Set Filter – initializes the Filters according to the files in the directoryAttention:You can manually edit the filters by opening the [x]Filter.xml and delete or add attributes, in future releases i will include easier ways of doing this. Load Files:Select a file and click Load. If you want to Load FoC-Style XMLs then select „custom“ and select your file. Attention:Editing FoC style XMLs will require you to select some Filters accordingly to your file, i know this is not perfect, and ideas for simplifing this are welcome. Chainevents: create Sectorcontrolevent :Planeten angeben, Objekt das freigeschaltet/gespawnt werden soll angeben,WiederholbarkeitEnter Planetnames, the object which you wish to release, and if the event should be perpetual.If you select a Spawn-Event, then you have to Enter a Planet where the Spawned Unit should spawn and how many of these units should spawn there.The resulting XML will be created and ist named „Sektorkontrollevent.xml“ copy its contents into your story arc. Create Movieevent :Enter Values and save Oh and, its my first program with full GUI so be kind
sgt. hicks Posted March 30, 2007 Posted March 30, 2007 I like it, may I please have it to play with? http://img184.imageshack.us/img184/5349/banner001dn4.jpg
1upD Posted March 30, 2007 Posted March 30, 2007 Nice! And I thought XML notepad was as user friendly as could be! I can tell this will be a big help to modders. I would like it too. "I feel fantastic and I'mStill Aliveand when you're dying I will beStill Aliveand when you're dead I will beStill AliveSTILL ALIVE"~GLaDOSAnybody who thinks Palpatine is a sepratist knows NOTHING about star WarsWhen in doubt- rocket it.Dowload The Underworld's Might beta from Filefront!
Daft_vader_pff Posted March 30, 2007 Posted March 30, 2007 Yes, cool, can i have it please http://i55.photobucket.com/albums/g154/codeuser/omgbar_membercopy.jpg
Droid803 Posted March 30, 2007 Posted March 30, 2007 Great!But watch out for noob-mods that are going to pop out...makin too much easy GUI-ed tools, noobs will start thinking they can do everything and start spammin all over the place...there might be a lot of questions from general idiots that don't read about stuff about the editor...hopefully, we can avoid that. http://img.photobucket.com/albums/v423/kc1991/droid803sig.jpg"That was fun"
Mith_rawn_undo Posted March 31, 2007 Author Posted March 31, 2007 ok seems there are some modders left here Tool is primararly designed to simplify the processes, for example adding ships w/ hardpoints . it can do nothing what an experienced modder cannot do as well, maybe quicker though. Alright im going to release this tomorrow or maybe the day after tomorrow. There are some cute things i still want to add (like a damage_to_armor_mod matrix editor). Btw: If any of you has ideas about what would be useful adding, tell me and ill think about it. One long term goal of mine ist to make a simple galaxyeditor, because designing campaigns is way too tiresome right now. Other than that ill perhaps add some eventtypes.
Guest Posted March 31, 2007 Posted March 31, 2007 WE need more things like this. This can be off great assistance to me. ;D
EJMM Posted March 31, 2007 Posted March 31, 2007 (edited) It'll be great to have that tool Edited March 31, 2007 by EJMM http://miniprofile.xfire.com/bg/bg/type/2/Darksitheduardo.png
Mith_rawn_undo Posted March 31, 2007 Author Posted March 31, 2007 Ill release it as soon as i have the Icons ready. Btw: Do you guys know any other community/modding forums where I could "announce" this editor?And does anyone of you know a site where I can upload the editor? (Don't want to use rapidshare and such)
Dark_Dragon Posted April 1, 2007 Posted April 1, 2007 Now that's something I can really need. When you're saying that you are creating "a simple galaxy editor" do you mean for the planets and where they will be plotted? Or something else
Mith_rawn_undo Posted April 1, 2007 Author Posted April 1, 2007 I mean an Editor where you can drag&drop planets, draw traderoutes, and position armys/buildings/fleets easily.But this will take at least one month or even longer, because i also have to work on our Mod
HK-47 Posted April 1, 2007 Posted April 1, 2007 www.everythingeaw.com is also a good place to announce this (z3r0x's stronghold ;D). BTW, a 'Campaign Editor' would be very usefull... :
1upD Posted April 1, 2007 Posted April 1, 2007 This keeps sounding better and better...How far are you?BTW, a 'Campaign Editor' would be very usefull... Boy, it would! There are so few LUAers. http://forums.filefront.com/sw-eaw-modding-mapping-editing/303445-scenario-triggers.html That will help too. "I feel fantastic and I'mStill Aliveand when you're dying I will beStill Aliveand when you're dead I will beStill AliveSTILL ALIVE"~GLaDOSAnybody who thinks Palpatine is a sepratist knows NOTHING about star WarsWhen in doubt- rocket it.Dowload The Underworld's Might beta from Filefront!
Daft_vader_pff Posted April 1, 2007 Posted April 1, 2007 Man i really can't wait for this http://i55.photobucket.com/albums/g154/codeuser/omgbar_membercopy.jpg
Mith_rawn_undo Posted April 1, 2007 Author Posted April 1, 2007 Well you don't have anymore Download it here:http://www.smg-modding.com/forums/index.php?showtopic=2972&pid=50931&st=40entry50931 (It's the only post with attachment to it, I will try to upload it on eawfiles.com but for now this must be enough, ill post the link as soon as it is available )
1upD Posted April 1, 2007 Posted April 1, 2007 That better not be an april fools trick! ;D LOL Thanks! Just the thing to cheer me up after I accidently overwrote my beautiful Underworld map. EDIT:Oh crap, I have to sign up to download. :'( You could use megaupload. "I feel fantastic and I'mStill Aliveand when you're dying I will beStill Aliveand when you're dead I will beStill AliveSTILL ALIVE"~GLaDOSAnybody who thinks Palpatine is a sepratist knows NOTHING about star WarsWhen in doubt- rocket it.Dowload The Underworld's Might beta from Filefront!
Mith_rawn_undo Posted April 1, 2007 Author Posted April 1, 2007 As i said , as soon as eawfiles upload my editor everyone can happily download it ^^
1upD Posted April 1, 2007 Posted April 1, 2007 Thanks!(EaW files can be slow...It's taking months for my mod beta to be uploaded to filefront, and it'll take more months for EaWfiles to find it on Filefront. :) "I feel fantastic and I'mStill Aliveand when you're dying I will beStill Aliveand when you're dead I will beStill AliveSTILL ALIVE"~GLaDOSAnybody who thinks Palpatine is a sepratist knows NOTHING about star WarsWhen in doubt- rocket it.Dowload The Underworld's Might beta from Filefront!
Foshjedi2004 Posted April 1, 2007 Posted April 1, 2007 LOL... Its Up on EaWFiles now.. http://empireatwar.filefront.com/file/SMG_XML_Editor_for_EAW_and_FoC;77439 http://i199.photobucket.com/albums/aa197/knivesdamaster/tags/sith_omguserbar_member.jpg
1upD Posted April 1, 2007 Posted April 1, 2007 Whoa...Wow, they must just not like me or something. >_> Or maybe they saw my post... "I feel fantastic and I'mStill Aliveand when you're dying I will beStill Aliveand when you're dead I will beStill AliveSTILL ALIVE"~GLaDOSAnybody who thinks Palpatine is a sepratist knows NOTHING about star WarsWhen in doubt- rocket it.Dowload The Underworld's Might beta from Filefront!
Mr.Caine Posted April 2, 2007 Posted April 2, 2007 Edit: Nevermind fixed the problem http://i10.photobucket.com/albums/a105/333Super/BESERKER.jpg
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