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*solved thanks to you guys* xml problems -factions and other mod xml issues


aj1304
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i am busy coding a mod at the moment and most of it is done, however for some reason the factions (which are based of reb/imp and located in expansion_factions.xml) do not show up in game as well as the game not playing the music i have in the musicevents.xml. it plays the corruption theme instead at the title etc.

 

the mod is a modpath one, the factions are in the expansion_factions.xml and are listed in the factionfiles xml. Is there any reason for them not to show up ingame (not even on the list of factions)

 

And also, is there any reason that the musicevents xml is appearing to be ignored by the game using the default one?

 

Thanks in Advance.

Edited by aj1304

I sense a disturbance in the chocolate, as if millions of voices cried out in delight and were suddenly filled with the power of the chocolate.

 

-Aj

AotC 2iC/Lead Coder

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i said theyre based off the reb/imp factions and i placed the new factions in the expansion factions xml

I sense a disturbance in the chocolate, as if millions of voices cried out in delight and were suddenly filled with the power of the chocolate.

 

-Aj

AotC 2iC/Lead Coder

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the factions better suited the rebel and imperial setup than the zahn faction (they're basically identical.  although they had to be kept seperate as im adding new factions)

I sense a disturbance in the chocolate, as if millions of voices cried out in delight and were suddenly filled with the power of the chocolate.

 

-Aj

AotC 2iC/Lead Coder

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You shouldn't really copy the imperial set-up, since imperial tech levels are pretty,,,set-in-stone.

Though rebels slicing can be used by any faction.

http://img.photobucket.com/albums/v423/kc1991/droid803sig.jpg

"That was fun"

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but would there be any reason why they wont show up ingame. the proper xmls are listed in the factionfiles and its in its mod folder in the modpath and it can launch (mod launcher) it just isnt selectable/playable and for some reason the  musicevents xml doesnt seem to work either. it just uses the deafult one it seems

I sense a disturbance in the chocolate, as if millions of voices cried out in delight and were suddenly filled with the power of the chocolate.

 

-Aj

AotC 2iC/Lead Coder

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but would there be any reason why they wont show up ingame. the proper xmls are listed in the factionfiles and its in its mod folder in the modpath and it can launch (mod launcher) it just isnt selectable/playable and for some reason the  musicevents xml doesnt seem to work either. it just uses the deafult one it seems

 

If your using a modpath make sure you have every name or folder spelled correctly, and that you have all the folders in the correct places.

 

--Alpha17

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foc path/mods/modname/XML

/art

/audio

/text

 

folders.

I sense a disturbance in the chocolate, as if millions of voices cried out in delight and were suddenly filled with the power of the chocolate.

 

-Aj

AotC 2iC/Lead Coder

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i cant believe it was that simple. it finally worked. thankyou very much

I sense a disturbance in the chocolate, as if millions of voices cried out in delight and were suddenly filled with the power of the chocolate.

 

-Aj

AotC 2iC/Lead Coder

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