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My Juggernaut


Kodor
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I'm coding the Juggernuat into my original EAW. Great Idea. I know from the get go that it would not be able to use the Garrison ability in EAW. However I figured I could get some sort of unit spawning or deployment going. Deploy troopers does not seem to work with the juggernaut(I would assume it does not have all the anims necessary). Unit spawning works fine. However, unless I can toggle the unit spawing with deployment I wont use it. Kind of cheap when your juggernaut is plopping out troopers in full charge toward or away from enemy forces. You get the idea. Beyond trooper deployment and spawning I'd like to attach some other abilities like bacta healing or repair station. This is done easily enough but again the only way it really makes sense is if it can be toggled. For the juggernaut it makes sense to toggle special abilities with deployment. In other words the Juggernaut will move from point A the point B. Once deployed it will begin replenishing and healing troops as well as repairing any vehicles in the area. Not exactally beneficial to my own playstyle but useful none the less. 

 

So, my issue is this; How do I toggle Spawn squadron, Bacta heal and repair station with the Deploy ability?

 

Of course if someone knows how to get deploy troopers to work or how to get the juggernaut to use it's own anims(ei. walk down ramp rather than slide down ropes)that would be helpful as well.

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