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Posted

Again title says all.

All the Bespin levels (ya, I love that planet) and Dune Sea is also very cool - watch NPCs being killed by the Sarlaac and drives the Skiff...  ;D

Posted

all the levels from the 1st game that they didn't include in the 2nd one  :'(

 

Dune Sea, Ren Vhar Harbor and Citadel, The Original Genonosis, Both Bespins, Kashyyyk Islands, Even Naboo plains. Battlefront 2 isn't as good as the 1st.

Posted
Battlefront 2 isn't as good as the 1st.

 

In most aspects I agree with this. And is it only my impression or BF1 has better graphics? Running both games with the same graphic settings - most things on max except shadows and anti-aliasing, I found BF1 graphics to be better than BF2... Or are only the BF1 skins that are better?

 

But we still need to consider BFII: it has space battles (Ok, they screwed the SW cannon stuff, and could be better - but I already found some space maps in BF Files nice...), it has more game types (CTF, no reinforcements count, just ignore the flag and go as killing spree), some cool units (MagnaGuard, Imp. Officers and Clone Marines are cool - although I never play with the first ones - except in the Xbox version - since some other random unit with a rifle is much better), it's campaign is cool (at least I found the missions interesting), and it does have some maps that you must give a 10/10, like Mustafar, Mygeeto, Death Star, Tantive IV, because the mappers made them very impressive with lots of details (i.e.: Mygeeto you can see nice burned and destroyed buildings, and wreckage; Death Star also has lots of cool stuff)...

 

BTW I forgot to mention Rhen Var in BFI, both levels are very cool. But I still think they should had make a larger version of Dune Sea in BFII - hey, they put Mos Eisley, why not Dune Sea?!  ::)

 

Well, to those who like BFI levels, download BF Conversion Pack from BF Files, although some maps are laggy and others (like Bespin) don't have nice texture as in BFI...  :-\ ...But anyway, that's a great 'mod'...

Posted

I don't like how they crammed some levels together, for instance, the death star. Why is the Prison block, the hangar, and the central power source all located within 50 feet of each other? Why is there a hangar? Isn't this huge glowing thing supposed to be the core of the death star?

 

I didn't like the campagin missions much for same reasons. especially the death star one. Why do the rebels, who are escaped prisoners have unlimited reinforcements while you on a whole death star full of storm troopers get only 30? And why on the Yavin space mission does the Star Destroyer not do anything? It's the one that's supposed to take out the capital ships but it just sits firing away with it's lasers that look cool but do absolutely nothing?

 

There are numerous other examples of senseless in the design

Posted
I don't like how they crammed some levels together, for instance, the death star. Why is the Prison block, the hangar, and the central power source all located within 50 feet of each other? Why is there a hangar? Isn't this huge glowing thing supposed to be the core of the death star?

 

I didn't like the campagin missions much for same reasons. especially the death star one. Why do the rebels, who are escaped prisoners have unlimited reinforcements while you on a whole death star full of storm troopers get only 30? And why on the Yavin space mission does the Star Destroyer not do anything? It's the one that's supposed to take out the capital ships but it just sits firing away with it's lasers that look cool but do absolutely nothing?

 

There are numerous other examples of senseless in the design

 

To be honest, an absolutely excelent point of view... I realized the Death Star map error too, but although it's funny to play. I didn't realize that capital ships are useless in space battles though...  :P

Some maps, like Death Star may have their design senseless, but think, a completely realistic Death Star sector map shouldn't be funny (well, just because LA wouldn't make it in the way we imagine  :P). But I still think they did a wonderful work in that map, using creativity (and non-sense) to mix different well know areas of the DS into one single map.

The unlimited rebel count in that mission is very idiot though... Otherwise they used half of DS as prison...  :P

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