Jump to content

Recommended Posts

Posted
I've got a butt load of units modded into my game and i'm having trouble trying to figure out what line of code tells the command bar to bump the icons onto the second row. Some are there and some are not. Also where in the heck is the arch hammer XML. I can't find the code for it anywhere. I also want to know if anyone got the RV_XWING model to fire proton torpedeos. I tried attaching it to various bones but nothing worked. Any imput would be greatly appreciated.
Posted

	<GUI_Row> 0 </GUI_Row>

 

is the bottom row..

 

	<GUI_Row> 1 </GUI_Row>

 

is the top row

 

Arc Hammer code is in the Darktrooper XML files..

 

Units_land_empire_darktroopers.xml

 

The X_wing thing can be done easily.. and i think this would be a cool way..

 

	<Projectile_Types>Proj_Ship_Small_Laser_Cannon_Red, Proj_Ship_Proton_Torpedo</Projectile_Types>

 

add this ability to it.. to make it neat...

 

<Unit_Ability>
			<Type>SWAP_WEAPONS</Type>
			<Alternate_Name_Text>TEXT_TOOLTIP_X_WING_SWAP</Alternate_Name_Text>
			<Alternate_Description_Text>TEXT_X_WING_SWAP_DESCRIPTION</Alternate_Description_Text>
                <GUI_Activated_Ability_Name>X_WING_Swap_Weapon</GUI_Activated_Ability_Name> 
                <Must_Be_Bought_On_Black_Market>No</Must_Be_Bought_On_Black_Market>
		</Unit_Ability>

Posted

The X_wing thing can be done easily.. and i think this would be a cool way..

 

	<Projectile_Types>Proj_Ship_Small_Laser_Cannon_Red, Proj_Ship_Proton_Torpedo</Projectile_Types>

 

add this ability to it.. to make it neat...

 

<Unit_Ability>
			<Type>SWAP_WEAPONS</Type>
			<Alternate_Name_Text>TEXT_TOOLTIP_X_WING_SWAP</Alternate_Name_Text>
			<Alternate_Description_Text>TEXT_X_WING_SWAP_DESCRIPTION</Alternate_Description_Text>
                <GUI_Activated_Ability_Name>X_WING_Swap_Weapon</GUI_Activated_Ability_Name> 
                <Must_Be_Bought_On_Black_Market>No</Must_Be_Bought_On_Black_Market>
		</Unit_Ability>

 

 

 

 

Reminder: You have to put the Fire_Pulse_Count and Fire_Delay_Seconds into PROJECTILES.XML, in the specified projectiles, or well, it'll rapid fire.

http://img.photobucket.com/albums/v423/kc1991/droid803sig.jpg

"That was fun"

Posted

Wow thanxs for the informative response. I should have known the Arch Hammer code was in the darktrooper files but i never had a reason to go in there. I also know what GUI Row is used for now. I love the weapon swap ability, it floods my mind with ideas. Any way i have a few more questions.

Has anybody got Silris spawn to work in space. My problem seemed to be that the targeting didn't work. I tried to spawn a special squadron.

How come it can be so hard to get the game to register a new hero. It seems that even if you put tag the icon won't appear at the top of the screen. But if you put that tag to many times your get a double icon.

 

thanx in advance

Posted (edited)

Check the code for the fleet commander, since he's the only non-modded infantry that can be built in the space tab.

 

Yes  Might help but...

  This tag should do it.

Edited by NovaRaptor
Posted

Its supposed to work, aside from the Arc Hammer build code.

 

will always make the unit buildable on land, regardless if it is a space unit or not....if you get a fix pls tell me, since its annoying to have to build TIE phantoms on land.

http://img.photobucket.com/albums/v423/kc1991/droid803sig.jpg

"That was fun"

Please sign in to comment

You will be able to leave a comment after signing in



Sign In Now

Copyright (c) 1999-2025 by SWRebellion Community - All logos and trademarks in this site are property of their respective owner. The comments are property of their posters. Star Wars(TM) is a registered trademark of LucasFilm, Ltd. We are not affiliated with LucasFilm or Walt Disney. This is a fan site and online gaming community (non-profit). Powered by Invision Community

×
×
  • Create New...