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Posted (edited)

My texture question was answered, so instead of making a new post, I'm just adding to this one.

I've been looking at the all engine.alo in Hexedit. The color is shown depending on which one you're dealing with. Blue, Red, Yellow, etc. You can change a color as long as the words are the same size. However this limits you very badly. I'm trying to figure out where those colors are located. Such as changing the RGB entries to 0 will make the color black. I would think there is a entry somewhere that determines this. It might be in a file that is uneditable, I know, but I'd like to find out. If it was possible, then custom names for certain colors added to this entry would allow anyone to change the engine color fairly easily. Just make the new custom color name the same size as you need to fit in the hexedited engine.alo.

 

lol, I might be the only one with a need for that ability, but if anyone knows the answer, please let me know.

 

Cheers,

 

Captain Moon

 

END EDIT

 

 

I've used the search function, phrasing it everyway I can think of. But couldn't find an answer. I'm sure it has to do with the alpha, but I'm stumped. Everytime I edit a FOC texture in Photoshop, it shows a light blue ingame. Almost translucent up close. Please let me know what stupid step I'm overlooking. Any info is greatly appreciated.

 

Cheers,

 

Captain Moon

Edited by Rebelmoon
Posted

Is the alpha channel all white? Change it to all black-for now. You can use it later.

What textures are you editing?

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Posted

It's the refineryship from z3r0x's MOD. All I did was remove the red colors on the texture to where it's all shades of white/grey. I saved it as a DDS. In EAW, this has never been a problem, but the FOC's have a seperate DDS, a bump map texture that is Blue. Could that be a problem? I've tried making a new one as one of the tutorials explained how to do, but doesn't help. I'm going to try and change the alpha to all black and test it.

 

Cheers,

 

Captain Moon

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