jensiii Posted February 23, 2007 Posted February 23, 2007 I saw this idea in warlord 7.0 thread: "Adds Emperor/Akbar Campaign mode (Expanded AI) this is a play mode were you and the AI can control the faction. You are the Emperor and can overwrite the AI." Seems like a cool idea IMO, too bad the project was cancelled I looked around the forum to find anything relevant but I couldn't find any so: Is it hard to mod so that AI and player share the control? Are there any mods yet which have this feature or are there any in progress?
1upD Posted February 23, 2007 Posted February 23, 2007 Just set the AI for the human player in GC to the standard AI for his(or her) faction. "I feel fantastic and I'mStill Aliveand when you're dying I will beStill Aliveand when you're dead I will beStill AliveSTILL ALIVE"~GLaDOSAnybody who thinks Palpatine is a sepratist knows NOTHING about star WarsWhen in doubt- rocket it.Dowload The Underworld's Might beta from Filefront!
jensiii Posted February 27, 2007 Author Posted February 27, 2007 Thank you! Now there's only one problem After a few minutese into a fight, game gives and exception and shuts down. Exception in thread 928 - Main ThreadException code EXCEPTION_ACCESS_VIOLATION The thread tried to read from or write to a virtual address for which it does not have the appropriate access. Attempt to read from address 00000018 Any ideas what could cause this?I only changed Rebel, SandboxHuman to Rebel, BasicRebel under Alderaans Demise in CAMPAIGNS_SINGLEPLAYER.XML
1upD Posted February 27, 2007 Posted February 27, 2007 Thank you! Now there's only one problem After a few minutese into a fight, game gives and exception and shuts down. Exception in thread 928 - Main ThreadException code EXCEPTION_ACCESS_VIOLATION The thread tried to read from or write to a virtual address for which it does not have the appropriate access. Attempt to read from address 00000018 Any ideas what could cause this?I only changed Rebel, SandboxHuman to Rebel, BasicRebel under Alderaans Demise in CAMPAIGNS_SINGLEPLAYER.XMLI doubt that's what's causing it. Maybe it just doesn't work for the rebels. "I feel fantastic and I'mStill Aliveand when you're dying I will beStill Aliveand when you're dead I will beStill AliveSTILL ALIVE"~GLaDOSAnybody who thinks Palpatine is a sepratist knows NOTHING about star WarsWhen in doubt- rocket it.Dowload The Underworld's Might beta from Filefront!
Droid803 Posted February 28, 2007 Posted February 28, 2007 It might cause it. Its probably because something's violating something...yes, I'm being very helpfulyou can taste the sarcasm. I've never done this so who knows? http://img.photobucket.com/albums/v423/kc1991/droid803sig.jpg"That was fun"
jensiii Posted February 28, 2007 Author Posted February 28, 2007 (edited) hehe I tried with a fresh install, and it gave me the same results... Then I installed Steiners Advanced Units and somehow it works with that mod... At least much much better, I've so far had only one crash. Mysterious IMO. EDIT: Now it only crashes in ground combat Edited February 28, 2007 by jensiii
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