Logan Felipe Posted February 8, 2007 Posted February 8, 2007 Is it possible to add a new faction without replacing existing ones?EX: in FoC, there's Empire, rebels, and ZC. Can I add a 4th faction (or more)? http://miniprofile.xfire.com/bg/sf/type/0/captainartenon.pnghttp://z4.invisionfree.com/The_Sith_Lords_EaW/index.php?act=Attach&type=post&id=5554600Alternate Sitehttp://i12.photobucket.com/albums/a245/loverdog/pffuserbar1.jpghttp://img228.imageshack.us/img228/6296/sweawuban0cg.pngPetition for Obsidian and Bioware to work on Knights of the Old Republic III together! 3926 Total Signatures and counting!SW Fanon Wiki entry - Captain Artenon"A fake news show on fox should have real news!" -Louis Black, The Daily Show.
HK-47 Posted February 8, 2007 Posted February 8, 2007 Yes you can. There are some mods that already did it... But it may be difficult...I tried to add 3 new non-playable factions (Hostile A, B and C ) to use as background in maps (none of them would attack Empire, Rebels and ZC, but they'd be enemies of each other), but it didn't work as I wanted since they were hostile to everybody and Corruption Missions started units were now Hostile A instead of ZC...
1upD Posted February 8, 2007 Posted February 8, 2007 Is it possible to add a new faction without replacing existing ones?EX: in FoC, there's Empire, rebels, and ZC. Can I add a 4th faction (or more)?Two awsome mods do this.http://pff.swrebellion.com/index.php?topic=3853.0http://pff.swrebellion.com/index.php?topic=3993.0 Sadly, in EaW only two factions are allowed.FoC has room for four factions. (Petro decided to leave some space for modders) Copy the factions most similar to yours (*cough*Rebels!*cough*) and add units and buildings(copied from other factions) to it, then do the turrets. You'll have to edit Multiplayerskirmishmarkers.XML(I think it's called that) to make it work in skirmish. D803 is a master at factions. Making it playable will be tough, but when it's finished, you'll need turrets. I would lend you mine, but mine are borrowed...lol "I feel fantastic and I'mStill Aliveand when you're dying I will beStill Aliveand when you're dead I will beStill AliveSTILL ALIVE"~GLaDOSAnybody who thinks Palpatine is a sepratist knows NOTHING about star WarsWhen in doubt- rocket it.Dowload The Underworld's Might beta from Filefront!
Mr.Caine Posted February 8, 2007 Posted February 8, 2007 I read in the devs chat that the game can support more factions...Question:Is there any limit on the maximum number of playable factions? Answer: Yes, there is a maximum limit of 21 supported factions (including unplayable and neutral factions). Also keep in mind when editing factions that you always want to add factions at the END of Expansion_Factions.xml otherwise things will get very messed up. http://i10.photobucket.com/albums/a105/333Super/BESERKER.jpg
El Duderino Posted February 8, 2007 Posted February 8, 2007 I read in the devs chat that the game can support more factions... Question:Is there any limit on the maximum number of playable factions? Answer: Yes, there is a maximum limit of 21 supported factions (including unplayable and neutral factions). Also keep in mind when editing factions that you always want to add factions at the END of Expansion_Factions.xml otherwise things will get very messed up. Oh no... Fear the Beard.
Droid803 Posted February 9, 2007 Posted February 9, 2007 Yes, FoC is nice enough to leave room for you to select that fourth faction, but you can acess a fifth in FoC and a Third in EaW with a little work when in-game (click, scroll mouse wheel), but its annoying...quite annoying. I copied the Zann Consortium, but on reflection, I should have really copied rebels, since it allows for tech levels wihout anything hardcoded (Empire's tech system is hardcoded I think...) And HK-47, the problem with your "hostile A, B, and C" Factions is that skirmish maps ignore ally and enemy (mirror matches anyone?). Instead, it treats every other faction as hostile. Although for GC, you CAN have background battles with Hostile A, B, and C. I think you can add the faction at the end of Factions.XML as well, and it makes a nelegible difference. Well, I haven't run into any game-breaking bugs yet...*knocks on wood* Ok, well, I have a lot of non-reproducable GC glitches, but that's not the case...I'd think I'd get them with the original game. (I did for some). Strange that somethings don't work but some things do. I'm no "master", I coded the whole faction half-blind and fixed up blotches as I went along...lol (Ok, I add this, ok it works, but it looks ugly, why? *fixes*) http://img.photobucket.com/albums/v423/kc1991/droid803sig.jpg"That was fun"
HK-47 Posted February 9, 2007 Posted February 9, 2007 And HK-47, the problem with your "hostile A, B, and C" Factions is that skirmish maps ignore ally and enemy (mirror matches anyone?). Instead, it treats every other faction as hostile. Although for GC, you CAN have background battles with Hostile A, B, and C. But is there someway to disable this "ignore ally effect?"
Droid803 Posted February 9, 2007 Posted February 9, 2007 I don't know, I don't think so... But placing the units through an invisible "wall" through the Hole Texture will prevent them from um...firing on your units. (Wall absorbs blaster, if its high enough the missiles will die and grenades can't pass). http://img.photobucket.com/albums/v423/kc1991/droid803sig.jpg"That was fun"
HK-47 Posted February 9, 2007 Posted February 9, 2007 Hmm maybe, but there's no way to use hole textures (or any other texture) in space... :-\But this wall should be invisible right? And there's no current model for it... :-\
Droid803 Posted February 9, 2007 Posted February 9, 2007 With the hole texture the "land wall" will be invisible. http://img.photobucket.com/albums/v423/kc1991/droid803sig.jpg"That was fun"
1upD Posted February 9, 2007 Posted February 9, 2007 Keep in mind when editing factions that you always want to add factions at the END of Expansion_Factions.xml otherwise things will get very messed up.LOLI found that out the hard way. Blue Rebels looked cool... "I feel fantastic and I'mStill Aliveand when you're dying I will beStill Aliveand when you're dead I will beStill AliveSTILL ALIVE"~GLaDOSAnybody who thinks Palpatine is a sepratist knows NOTHING about star WarsWhen in doubt- rocket it.Dowload The Underworld's Might beta from Filefront!
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