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Is it possible to add a new faction without replacing existing ones?

EX: in FoC, there's Empire, rebels, and ZC. Can I add a 4th faction (or more)?

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Yes you can. There are some mods that already did it... But it may be difficult...

I tried to add 3 new non-playable factions (Hostile A, B and C  :P) to use as background in maps (none of them would attack Empire, Rebels and ZC, but they'd be enemies of each other), but it didn't work as I wanted since they were hostile to everybody and Corruption Missions started units were now Hostile A instead of ZC...  :P

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Is it possible to add a new faction without replacing existing ones?

EX: in FoC, there's Empire, rebels, and ZC. Can I add a 4th faction (or more)?

Two awsome mods do this.

http://pff.swrebellion.com/index.php?topic=3853.0

http://pff.swrebellion.com/index.php?topic=3993.0

 

Sadly, in EaW only two factions are allowed.

FoC has room for four factions. (Petro decided to leave some space for modders)

 

 

Copy the factions most similar to yours (*cough*Rebels!*cough*) and add units and buildings(copied from other factions) to it, then do the turrets. You'll have to edit Multiplayerskirmishmarkers.XML(I think it's called that) to make it work in skirmish. D803 is a master at factions. Making it playable will be tough, but when it's finished, you'll need turrets. I would lend you mine, but mine are borrowed...lol

"I feel fantastic and I'm

Still Alive

and when you're dying I will be

Still Alive

and when you're dead I will be

Still Alive

STILL ALIVE"~GLaDOS

Anybody who thinks Palpatine is a sepratist knows NOTHING about star Wars

When in doubt- rocket it.

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I read in the devs chat that the game can support more factions...

Question:Is there any limit on the maximum number of playable factions?

 

    Answer: Yes, there is a maximum limit of 21 supported factions (including unplayable and neutral factions). Also keep in mind when editing factions that you always want to add factions at the END of Expansion_Factions.xml otherwise things will get very messed up.

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I read in the devs chat that the game can support more factions...

 

Question:Is there any limit on the maximum number of playable factions?

 

    Answer: Yes, there is a maximum limit of 21 supported factions (including unplayable and neutral factions). Also keep in mind when editing factions that you always want to add factions at the END of Expansion_Factions.xml otherwise things will get very messed up.

 

 

:o Oh no...

Fear the Beard.
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Yes, FoC is nice enough to leave room for you to select that fourth faction, but you can acess a fifth in FoC and a Third in EaW with a little work when in-game (click, scroll mouse wheel), but its annoying...quite annoying. I copied the Zann Consortium, but on reflection, I should have really copied rebels, since it allows for tech levels wihout anything hardcoded (Empire's tech system is hardcoded I think...)

 

And HK-47, the problem with your "hostile A, B, and C" Factions is that skirmish maps ignore ally and enemy (mirror matches anyone?). Instead, it treats every other faction as hostile. Although for GC, you CAN have background battles with Hostile A, B, and C.

 

I think you can add the faction at the end of Factions.XML as well, and it makes a nelegible difference. Well, I haven't run into any game-breaking bugs yet...*knocks on wood*

 

Ok, well, I have a lot of non-reproducable GC glitches, but that's not the case...I'd think I'd get them with the original game. (I did for some).

 

Strange that somethings don't work but some things do. I'm no "master", I coded the whole faction half-blind and fixed up blotches as I went along...lol (Ok, I add this, ok it works, but it looks ugly, why? *fixes*)

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And HK-47, the problem with your "hostile A, B, and C" Factions is that skirmish maps ignore ally and enemy (mirror matches anyone?). Instead, it treats every other faction as hostile. Although for GC, you CAN have background battles with Hostile A, B, and C.

 

But is there someway to disable this "ignore ally effect?"

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I don't know, I don't think so... But placing the units through an invisible "wall" through the Hole Texture will prevent them from um...firing on your units. (Wall absorbs blaster, if its high enough the missiles will die and grenades can't pass).

http://img.photobucket.com/albums/v423/kc1991/droid803sig.jpg

"That was fun"

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Keep in mind when editing factions that you always want to add factions at the END of Expansion_Factions.xml otherwise things will get very messed up.

LOL

I found that out the hard way. Blue Rebels looked cool...

"I feel fantastic and I'm

Still Alive

and when you're dying I will be

Still Alive

and when you're dead I will be

Still Alive

STILL ALIVE"~GLaDOS

Anybody who thinks Palpatine is a sepratist knows NOTHING about star Wars

When in doubt- rocket it.

Dowload The Underworld's Might beta from Filefront!

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