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Troop Transport


Kodor
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Does anyone know the XML code for making an Acclamator carry CloneTroopers? I've tried alot of different ideas but to no avail. Something is never quite right. I read a post on petroglyph by swgbex about attaching a capital ship to a company so they would build together but it requires using the regular transport for the ground. The post was kinda vague about how this is written into the XML. I know the models for land and space can be different for units in the transport XML file, but this is not the same thing. Any advice?
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An acclamator for every squad? This seems kinda unbalanced...

 

Maybe you should replace squads with armies in GC...That would make sense.

"I feel fantastic and I'm

Still Alive

and when you're dying I will be

Still Alive

and when you're dead I will be

Still Alive

STILL ALIVE"~GLaDOS

Anybody who thinks Palpatine is a sepratist knows NOTHING about star Wars

When in doubt- rocket it.

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Well, not a squad. I'm trying to make a special ground company that uses the acclamator as a space transport and then uses the regular lander for ground deployment. So far I have gotten closest by using telling the company to use the Acclamator as it's transport. Works fine in space but it crashes at the land battle screen.

 

Need some way to differentiate space transport from ground transport in the groundcompany XML. Or maybe a way to for go the acclamator as transport idea all together and just attach the company to a hardpoint on the acclamator. Would that work? Attach a ground company to ship's hardpoint?

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Hmmm, I've been having alot of difficulties with this idea. It is my first attempt at modding and I've learned alot over the past few days. I may be doing something else wrong but the tag doesn't seem to work. Is it only useable with FoC? I'm using original EaW.
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Which one?

 

Transporting ground units and heroes in ships have never been an issue for me...(except that my imperial guards refuse to land...grrr!)

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"That was fun"

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I am telling a stormtrooper company to use the acclamator as it's transport. The problem is two fold. I have not actually tried (nor do I want to) landing the company with the actual acclamator. However how do I assign a different transport for the landing? For this I used the landing transport variant tag mentioned above. The code looks like this:

 

Acclamator_Assault_Carrier

Imperial_Landing_Craft

 

I initially tried:

 

Acclamator_Assault_Carrier

Imperial_Landing_Craft

 

I changed the name of the Acclamator and may reintroduce it as a seperate non-troop carrying vessel later. Right now I just want to get this mechanism working so I can use a accurate clone army for the first two tech levels. I'd like to get an LAATi gunship as the actual lander (and bombing run-with Acclamator in orbit, or maybe just an artillery-like strike for the acclamator bombing run...) but I will settle for the imperial lander for the time being. It's the coding mechanism I'm after right now.

 

By the way D803 your help has been great. From my searches on the web your the guy I was hoping to talk to about this.

Edited by Kodor
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Imperial_Landing_Craft_Landing is supposed to be in the Acclamator's file. Sorry I wasn't clear on that.

 

You need Acclamator_Assault_Carrier in the company.

 

THELAAT/i may need an animation for Landing and Takeoff if it is to work..You can actually have the acclamator itself come down and bomb the surface Low-Level Orbital Bombardment style (by changing the bomber into an acclamator

http://img.photobucket.com/albums/v423/kc1991/droid803sig.jpg

"That was fun"

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I see a problem, a acclamator would be bigger than some maps when it is landing.

That's not the problem. Not at all.

 

There are no ANIMS for the acclamator to land.

"I feel fantastic and I'm

Still Alive

and when you're dying I will be

Still Alive

and when you're dead I will be

Still Alive

STILL ALIVE"~GLaDOS

Anybody who thinks Palpatine is a sepratist knows NOTHING about star Wars

When in doubt- rocket it.

Dowload The Underworld's Might beta from Filefront!

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