EJMM Posted February 3, 2007 Posted February 3, 2007 When I place an Star Destyroyer, and test th map, all of it's harponts are at half health, I tried with the Generic one, the normal one, and the E3 one, but happens the same thing, why? http://miniprofile.xfire.com/bg/bg/type/2/Darksitheduardo.png
HK-47 Posted February 3, 2007 Posted February 3, 2007 Good question... When I place any unit to the playable factions, none of them appears in game... Did this happen in EaW Map Editor? (I never used it)
Droid803 Posted February 3, 2007 Posted February 3, 2007 Not in EaW. Only in FoC and only if you play as empire and only if you're still using the crappy old way of making maps by placing units directly. use multiplayerstructremarkers! If you mod in a marker that's for an ISD, MonCal, and an Aggressor, then, whatever faction you select, you'll get one of the ship for your faction to start (but requires minimalist coding) XD. So yea, its much better than just placing the unit. http://img.photobucket.com/albums/v423/kc1991/droid803sig.jpg"That was fun"
HK-47 Posted February 3, 2007 Posted February 3, 2007 When I'm doing maps, I use MultiplayerStructuresMarkers, but your idea of creating an marker to each unit is fantastic... It would let me finish a map that I was trying to do an unit spawner... :
EJMM Posted February 3, 2007 Author Posted February 3, 2007 I know about the marker way, I use it also, but I'm asking why it happens, not another way for doing this, the thing I'm planning to do isn't the same if I don't plae the unit directly http://miniprofile.xfire.com/bg/bg/type/2/Darksitheduardo.png
Droid803 Posted February 3, 2007 Posted February 3, 2007 There's no reason why it happens it just does.Its a glitch. http://img.photobucket.com/albums/v423/kc1991/droid803sig.jpg"That was fun"
EJMM Posted February 3, 2007 Author Posted February 3, 2007 Great... http://miniprofile.xfire.com/bg/bg/type/2/Darksitheduardo.png
EJMM Posted February 4, 2007 Author Posted February 4, 2007 Another question: Most of the particles can't be seen when you play or test the map, is there any way to change this?, like when I place the explosion or the lighting effects, they dissapear in the game... http://miniprofile.xfire.com/bg/bg/type/2/Darksitheduardo.png
Mr.Caine Posted February 4, 2007 Posted February 4, 2007 Well what i did was I copied some of the particales and placed them in props. I just copied a simple prop code and changed its model. It worked with fire and the earthquake effect. http://i10.photobucket.com/albums/a105/333Super/BESERKER.jpg
HK-47 Posted February 4, 2007 Posted February 4, 2007 I did the same as Mr.Caine to be able to put fire particles, heat distortion, and other cool effects...
Mr.Caine Posted February 4, 2007 Posted February 4, 2007 Yea, i had a little fun in the Mustafar map. I added the burned bodies from the disruptor effects in. I wanted to remake that map from the 2nd Dark forces level. http://i10.photobucket.com/albums/a105/333Super/BESERKER.jpg
Lord_of_the_Sith Posted February 4, 2007 Posted February 4, 2007 Ah yes the Talay Base after the massacre!I like the idea!!!
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