HK-47 Posted February 2, 2007 Posted February 2, 2007 (edited) I spent some hours today doing Mygeeto Land/Space/Destroyed maps, after that I made the code for the planet, making the entries in text file, and adding it to the GC Equal Footing... Now I was happy and going to test, but the game crashes in the "Star Wars EaW: FoC - Loading" screen and it says that it's expecting some strange bugs and tells me to check Planets.xml. Since I'm not a good coder, I didn't find some major mistake... Here's Mygeeto code: <Planet Name="Mygeeto"> <Zoomed_Terrain_Index>5</Zoomed_Terrain_Index> <Text_ID>TEXT_OBJECT_STAR_SYSTEM_MYGEETO</Text_ID> <Loop_Idle_Anim_00>Yes</Loop_Idle_Anim_00> <Always_Instantiate_Galactic>yes</Always_Instantiate_Galactic> <Galactic_Model_Name>W_planet_Ice01.alo</Galactic_Model_Name> <Destroyed_Galactic_Model_Name>W_planet_Asteroids.alo</Destroyed_Galactic_Model_Name> <GUI_Model_Name>W_planet_Ice01.alo</GUI_Model_Name> <Mass>1.0</Mass> <Scale_Factor>1.8</Scale_Factor> <Mouse_Collide_Override_Sphere_Radius> 19.77 </Mouse_Collide_Override_Sphere_Radius> <Show_Name>Yes</Show_Name> <Name_Adjust>-12, -12, 0.1</Name_Adjust> <Behavior>SELECTABLE, PLANET, PRODUCTION</Behavior> <Pre_Lit>no</Pre_Lit> <Political_Control>0</Political_Control> <Camera_Aligned>yes</Camera_Aligned> <Facing_Adjust>0.0, 0.0, 0.0</Facing_Adjust> <Terrain>Artic</Terrain> <Planet_Credit_Value>150</Planet_Credit_Value> <Planet_Destroyed_Credit_Value>75</Planet_Destroyed_Credit_Value> <Galactic_Position>155.0, 350.0, 10.0</Galactic_Position> <Special_Structures_Land>5</Special_Structures_Land> <Special_Structures_Space>2</Special_Structures_Space> <Max_Space_Base>5</Max_Space_Base> <The_Force>Neutral</The_Force> <Force_Strength>0.0</Force_Strength> <Land_Tactical_Map> _Land_Planet_Mygeeto_00.ted </Land_Tactical_Map> <Space_Tactical_Map>_Space_Planet_Mygeeto_00.ted</Space_Tactical_Map> <Destroyed_Space_Tactical_Map>_destroyed_planet_mygeeto_00.ted<Destroyed_Space_Tactical_Map/> <Planet_Surface_Accessible> Yes </Planet_Surface_Accessible> <Planet_Capture_Bonus_Reward> 2500 </Planet_Capture_Bonus_Reward> <Planet_Slice_Difficulty_Rating>0</Planet_Slice_Difficulty_Rating> <Planet_Tech_Availability_Rating>1</Planet_Tech_Availability_Rating> <Planet_Slice_Affinity_Types /> <Planet_Black_Market_Modifier>-500</Planet_Black_Market_Modifier> <Describe_Population>TEXT_PLANET_MYGEETO_INFO_POP</Describe_Population> <Describe_Wildlife>TEXT_PLANET_MYGEETO_INFO_WL</Describe_Wildlife> <Describe_Terrain>TEXT_PLANET_MYGEETO_INFO_TER</Describe_Terrain> <Describe_Weather>TEXT_PLANET_MYGEETO_INFO_WEA</Describe_Weather> <Describe_Tactical>TEXT_PLANET_MYGEETO_INFO_TAC</Describe_Tactical> <Describe_Advantage>TEXT_PLANET_MYGEETO_INFO_ADV</Describe_Advantage> <Describe_History>TEXT_PLANET_MYGEETO_INFO_HIS</Describe_History> <Planet_Ability_Name>TEXT_PLANET_MYGEETO_INFO_ADV</Planet_Ability_Name> <Planet_Ability_Description>TEXT_PLANET_MYGEETO_ENCYC</Planet_Ability_Description> <Encyclopedia_Text>TEXT_PLANET_MYGEETO_ENCYC</Encyclopedia_Text> <Encyclopedia_Weather_Icon>i_pa_weather_snow.tga</Encyclopedia_Weather_Icon> <Encyclopedia_Weather_Name>TEXT_WEATHER_NAME_SNOW</Encyclopedia_Weather_Name> <Encyclopedia_Weather_Info>TEXT_TACTICAL_WEATHER_OBJECTIVE_SNOW</Encyclopedia_Weather_Info> <Planet_Ability_Icon>i_pa_high_credit_value.tga</Planet_Ability_Icon> <Native_Icon_Name>load_urban.tga</Native_Icon_Name> <Additional_Population_Capacity>5</Additional_Population_Capacity> <Planet_Corruption_Removal_Base_Cost>1500</Planet_Corruption_Removal_Base_Cost> </Planet> Could some one review the code and help? ??? EDIT: Forgot, I found the problem:_destroyed_planet_mygeeto_00.tedinstead of:_destroyed_planet_mygeeto_00.ted Edited February 2, 2007 by HK-47
HK-47 Posted February 2, 2007 Author Posted February 2, 2007 Now I need help: where do I need to put the map file for the planet? Or it needs to have an specific name?Because the two planets that I added in my game stay loading and when it finishes and I click the 'Play' buttom, it starts loading again... The maps names entries in the planets codes appears to be OK (since I used CTRL+C CTRL+V)... ???
Droid803 Posted February 2, 2007 Posted February 2, 2007 Data/Art/Maps http://img.photobucket.com/albums/v423/kc1991/droid803sig.jpg"That was fun"
HK-47 Posted February 2, 2007 Author Posted February 2, 2007 (edited) Uh? I put exactly in this location... Perhaps because the files can also be found in custom maps...? Edit: I removed them from CustomMaps folder and it still stays loading forever... Do I need to put an specific name in the maps? Or make an entry in another xml?I can't find the problem, since both of the planets (Mygeeto and Peragus XII) have the same problem and the maps are OK. Edited February 2, 2007 by HK-47
Droid803 Posted February 3, 2007 Posted February 3, 2007 The maps have all the nescesscary markers?Are the maps set to "Singleplayer" not "Multiplayer"? http://img.photobucket.com/albums/v423/kc1991/droid803sig.jpg"That was fun"
HK-47 Posted February 3, 2007 Author Posted February 3, 2007 They're set to Singleplayer, and:Peragus: has the space station marker, has two orbital special structures position markers (and in Peragus' code I changed the line about orbital special structures to two too).Mygeeto: both space and destructed planet map have three attacking forces markers, and three defending forces markers, space station marker and two orbital special structures markers (corresponding to Mygeeto's code). The land map has two command posts with pop. cap. of 3, and two command posts with pop. cap. of 2; three in base special structures markers, two out base special structures markers (corresponding to Mygeeto's code). I'm starting to go mad... :-\
Daft_vader_pff Posted February 3, 2007 Posted February 3, 2007 Reinforcement Points, when added, are on a Default Affiliation Rebels, it has to be Changed to Neutral http://i55.photobucket.com/albums/g154/codeuser/omgbar_membercopy.jpg
HK-47 Posted February 3, 2007 Author Posted February 3, 2007 I changed... And I changed everything (buildpads, sensor array, etc to neutral)...Is there some other place that you need to do an entry to planets work? Because I took a look in some mods that add planets (like z3r0x one) and I the code appears to be correct...
Daft_vader_pff Posted February 3, 2007 Posted February 3, 2007 Markers, EG Attacker Entry Position. U need 10 Defending Forces Position Markers so teh Enemy can have 10 units http://i55.photobucket.com/albums/g154/codeuser/omgbar_membercopy.jpg
HK-47 Posted February 3, 2007 Author Posted February 3, 2007 (edited) Ahh thanks... but this is in landmaps, right? Because in the game space maps there are only 3 defender position...In space maps, I said that I put attacking forces markers, I meant that I put attacker entry position. And in the space maps, Are these markers all that I need to it work: space station position marker (I don't remmember if this is the right name), 3 attacker entry positions markers, 3 defending forces positions markers, and 1 or 2 orbital special structure position markers? EDIT: is there some specific direction that the Attacker entry position (in space) needs to be? Because I noticed in game maps that depending in the map layout and position, they look like that were put in such directions on purpose (when I say the Marker direction, I mean the Z angle box)... Edited February 3, 2007 by HK-47
Daft_vader_pff Posted February 3, 2007 Posted February 3, 2007 The Flag bit should Face the Enemies Space Station http://i55.photobucket.com/albums/g154/codeuser/omgbar_membercopy.jpg
HK-47 Posted February 3, 2007 Author Posted February 3, 2007 What? I didn't get it... You said the Attacker entry flag must be in the same direction of the space station position marker?
Droid803 Posted February 3, 2007 Posted February 3, 2007 Attacker Entry Position should face the enemy space station or it'll look funny hyperspacing in. Defending forcers position should face the enemy fleet or it'll look funny when your forces appear. http://img.photobucket.com/albums/v423/kc1991/droid803sig.jpg"That was fun"
HK-47 Posted February 3, 2007 Author Posted February 3, 2007 D803 suggested me to test the maps in the game's planets... Well, the maps work fine... So the problem is the code... And changed somethings in Peragus code and now it works fine... But Mygeeto is still not working...If someone that already added a planet to the game with success could review the code, I would be so happy... : Here's the code: <Planet Name="Mygeeto"> <Zoomed_Terrain_Index>4</Zoomed_Terrain_Index> <Text_ID>TEXT_OBJECT_STAR_SYSTEM_MYGEETO</Text_ID> <Loop_Idle_Anim_00>Yes</Loop_Idle_Anim_00> <Always_Instantiate_Galactic>yes</Always_Instantiate_Galactic> <Galactic_Model_Name>W_planet_Ice01.alo</Galactic_Model_Name> <Destroyed_Galactic_Model_Name>W_planet_Asteroids.alo</Destroyed_Galactic_Model_Name> <GUI_Model_Name>W_planet_Ice01.alo</GUI_Model_Name> <Mass>1.0</Mass> <Scale_Factor>1.8</Scale_Factor> <Mouse_Collide_Override_Sphere_Radius> 19.77 </Mouse_Collide_Override_Sphere_Radius> <Show_Name>Yes</Show_Name> <Name_Adjust>-12, -12, 0.1</Name_Adjust> <Behavior>SELECTABLE, PLANET, PRODUCTION</Behavior> <Pre_Lit>no</Pre_Lit> <Political_Control>0</Political_Control> <Camera_Aligned>yes</Camera_Aligned> <Facing_Adjust>0.0, 0.0, 0.0</Facing_Adjust> <Terrain>Artic</Terrain> <Planet_Credit_Value>150</Planet_Credit_Value> <Planet_Destroyed_Credit_Value>75</Planet_Destroyed_Credit_Value> <Galactic_Position>155.0, 350.0, 10.0</Galactic_Position> <Special_Structures_Land>5</Special_Structures_Land> <Special_Structures_Space>2</Special_Structures_Space> <Max_Space_Base>5</Max_Space_Base> <The_Force>Neutral</The_Force> <Force_Strength>0.0</Force_Strength> <Land_Tactical_Map> _Land_Planet_Mygeeto_00.ted </Land_Tactical_Map> <Space_Tactical_Map>_Space_Planet_Mygeeto_00.ted</Space_Tactical_Map> <Destroyed_Space_Tactical_Map>_Destroyed_Planet_Mygeeto_00.ted</Destroyed_Space_Tactical_Map> <Planet_Surface_Accessible> Yes </Planet_Surface_Accessible> <Planet_Capture_Bonus_Reward> 2000 </Planet_Capture_Bonus_Reward> <Planet_Slice_Difficulty_Rating>3</Planet_Slice_Difficulty_Rating> <Planet_Tech_Availability_Rating>5</Planet_Tech_Availability_Rating> <Planet_Slice_Affinity_Types /> <Planet_Black_Market_Modifier>-500</Planet_Black_Market_Modifier> <Describe_Population>TEXT_PLANET_MYGEETO_INFO_POP</Describe_Population> <Describe_Wildlife>TEXT_PLANET_MYGEETO_INFO_WL</Describe_Wildlife> <Describe_Terrain>TEXT_PLANET_MYGEETO_INFO_TER</Describe_Terrain> <Describe_Weather>TEXT_PLANET_MYGEETO_INFO_WEA</Describe_Weather> <Describe_Tactical>TEXT_PLANET_MYGEETO_INFO_TAC</Describe_Tactical> <Describe_Advantage>TEXT_PLANET_MYGEETO_INFO_ADV</Describe_Advantage> <Describe_History>TEXT_PLANET_MYGEETO_INFO_HIS</Describe_History> <Planet_Ability_Name>TEXT_PLANET_MYGEETO_INFO_ADV</Planet_Ability_Name> <Planet_Ability_Description>TEXT_PLANET_MYGEETO_ENCYC</Planet_Ability_Description> <Encyclopedia_Text>TEXT_PLANET_MYGEETO_ENCYC</Encyclopedia_Text> <Encyclopedia_Weather_Icon>i_pa_weather_snow.tga</Encyclopedia_Weather_Icon> <Encyclopedia_Weather_Name>TEXT_WEATHER_NAME_SNOW</Encyclopedia_Weather_Name> <Encyclopedia_Weather_Info>TEXT_TACTICAL_WEATHER_OBJECTIVE_SNOW</Encyclopedia_Weather_Info> <Planet_Ability_Icon>i_pa_high_credit_value.tga</Planet_Ability_Icon> <Native_Icon_Name>load_urban.tga</Native_Icon_Name> <Additional_Population_Capacity>5</Additional_Population_Capacity> <Planet_Corruption_Removal_Base_Cost>1500</Planet_Corruption_Removal_Base_Cost> </Planet>
1upD Posted February 3, 2007 Posted February 3, 2007 Is your Mygeeto going to be free release? "I feel fantastic and I'mStill Aliveand when you're dying I will beStill Aliveand when you're dead I will beStill AliveSTILL ALIVE"~GLaDOSAnybody who thinks Palpatine is a sepratist knows NOTHING about star WarsWhen in doubt- rocket it.Dowload The Underworld's Might beta from Filefront!
HK-47 Posted February 3, 2007 Author Posted February 3, 2007 Sorry 1upD, but it's "exclusive" until a certain mod release... Actually it's my Bespin Refinery map heavily modified, and takes place on the Docks Sector of one of the large cities in Mygeeto... http://img100.imageshack.us/img100/9475/mygiiao1.png http://img257.imageshack.us/img257/8730/mygmz2.png I found some nice Mygeeto props made by Keeper of Faith in EaW Files and I'm currently adding some of them to see if it looks better...
Mr.Caine Posted February 4, 2007 Posted February 4, 2007 HK you inspire me to start mapping again. http://i10.photobucket.com/albums/a105/333Super/BESERKER.jpg
HK-47 Posted February 4, 2007 Author Posted February 4, 2007 Wow! Thanks! I'll be glad to see your Raxus Prime map finished... And, anyone that knows the problem in the planet code, please post! : The map works fine (I tested both land and space maps in Korriban and it worked with no problem), the prolem is just the code... :-\
Mikan Cyclone Posted February 4, 2007 Posted February 4, 2007 OH GOD MY EYES!! TOO BEAUTIFUL! MUST...TALK LIKE...SHATNER! http://i12.photobucket.com/albums/a245/loverdog/pffuserbar1.jpghttp://i74.photobucket.com/albums/i276/At-At_controller/leetspeak4cz1jr.gif
Mr.Caine Posted February 4, 2007 Posted February 4, 2007 I really dont know how to add maps to GC in FOC because of all the corruption options. http://i10.photobucket.com/albums/a105/333Super/BESERKER.jpg
HK-47 Posted February 4, 2007 Author Posted February 4, 2007 Thanks Mikan! If you want a beta of a very similar map, http://pff.swrebellion.com/index.php?topic=3910.25 (free marketing! ) I don't think the problem is the corruption options... Because I set this planet to have none (the lazy ZC will have to conquer if it wants lots of credits, instead of sending the defiler)...I'm starting to think that the problem is the:<Destroyed_Space_Tactical_Map>_Destroyed_Planet_Mygeeto_00.ted</Destroyed_Space_Tactical_Map>Since all of the game's planet have this line like:<Destroyed_Space_Tactical_Map/>...??? yet....
Droid803 Posted February 4, 2007 Posted February 4, 2007 Well...rty changing it to see if its that. and wow that mygeeto looks liek my mygeeto: industrial city for skirmish by god, that looks nice. You used Death-Star plating for the ground? O_O http://img.photobucket.com/albums/v423/kc1991/droid803sig.jpg"That was fun"
1upD Posted February 4, 2007 Posted February 4, 2007 HK you inspire me to start mapping again.Me tooMUST...TALK LIKE...SHATNER!ROFL!!! "I feel fantastic and I'mStill Aliveand when you're dying I will beStill Aliveand when you're dead I will beStill AliveSTILL ALIVE"~GLaDOSAnybody who thinks Palpatine is a sepratist knows NOTHING about star WarsWhen in doubt- rocket it.Dowload The Underworld's Might beta from Filefront!
HK-47 Posted February 4, 2007 Author Posted February 4, 2007 Hehe... Thanks guys...I'm going to try now...And yes, I used Death Star props... They looked good with the fog... D803, is your Mygeeto: Industrial City released?
HK-47 Posted February 4, 2007 Author Posted February 4, 2007 AAAAAAHHH!!!It doesn't work!!!!!!! >I'm starting to think in abandon Mygeeto and foward work to Cato Neimoidia or other interesting planet, because the damn code doesn't work! Tomorrow I'll try to do another code using another planet as example...
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