HK-47 Posted January 22, 2007 Posted January 22, 2007 I'm working in a Bespin land map, and I wanted to put flying Cloud Cars across the map like in the Underworld mission on Bespin, but when I go play the map in the game, they only stay stopped in the same place. Than I made an entry in Props_Urban.xml, and copied the Cloud Car code from Props_Story, and changed the following line:<Cinematic_Object_Only> No </Cinematic_Object_Only>But it still doesn't work. Can someone help me here?
DragonShadow Posted January 23, 2007 Posted January 23, 2007 Have you tried opening that mission in the FoC Map Editor? Maybe the properties were changed from the default for that map... http://i61.photobucket.com/albums/h65/NightshadowDragon/RyuuKageSIG.jpg http://i61.photobucket.com/albums/h65/NightshadowDragon/AoSW-JCW_Banner.jpg
HK-47 Posted January 23, 2007 Author Posted January 23, 2007 Yes, I did, but they're the same thing... ???
1upD Posted January 23, 2007 Posted January 23, 2007 I noticed the Rancor and Sarlaac weren't in the maps in the original game. They got taken out of FoC... But they were there in EaW, and they weren't in the map editor! "I feel fantastic and I'mStill Aliveand when you're dying I will beStill Aliveand when you're dead I will beStill AliveSTILL ALIVE"~GLaDOSAnybody who thinks Palpatine is a sepratist knows NOTHING about star WarsWhen in doubt- rocket it.Dowload The Underworld's Might beta from Filefront!
DragonShadow Posted January 23, 2007 Posted January 23, 2007 I noticed the Rancor and Sarlaac weren't in the maps in the original game. They got taken out of FoC... But they were there in EaW, and they weren't in the map editor! Yeah they were. http://i61.photobucket.com/albums/h65/NightshadowDragon/RyuuKageSIG.jpg http://i61.photobucket.com/albums/h65/NightshadowDragon/AoSW-JCW_Banner.jpg
Lord_of_the_Sith Posted January 25, 2007 Posted January 25, 2007 It would be nice to see the cars flying around.If you succed in this, you may star thinging of something like this for Nar Shadda map and Coruscant where sky traffic is high and would be nice to see things flying around! ;D
HK-47 Posted January 25, 2007 Author Posted January 25, 2007 (edited) If you succed in this, you may star thinging of something like this for Nar Shadda map and Coruscant where sky traffic is high and would be nice to see things flying around! Yeah, I already have this in mind, and if this succed, I think could be done fliyng props of TIEs, X-Wings and Starvipers for background in land battles. : But how do I add in the Idle Animation code (is it already done, I mean)? Only with modding the xmls or need some modeling, animation stuff in this? ??? Edited January 25, 2007 by HK-47
Dr. Nick Posted January 25, 2007 Posted January 25, 2007 I don't think the fighters HAVE and idle anim... http://i55.photobucket.com/albums/g154/codeuser/sigcopy.jpghttp://i12.photobucket.com/albums/a245/loverdog/pffuserbar2.jpg[3:52:33 PM] Arbiter says: Paracetamoxyfrusebendroneomycin would cure all of his diseases....[3:52:47 PM] Arbiter says: Except with the side effect of probable death.
HK-47 Posted January 29, 2007 Author Posted January 29, 2007 Dr. Nick, z3r0x, or anyone else that understand this thing, could you explain better how to add this idle anim or if I can get it from another unit like an indigenous unit or an airspeeder? ???
HK-47 Posted February 1, 2007 Author Posted February 1, 2007 I took a look in the Models.meg and found three animations that belongs to the Cloud Car:W_cloud_car_idle_00.alaW_cloud_car_cinematic_00.alaW_cloud_car_fly_00.ala I think this animations would work (since it works in the game mission), but I don't know how to... test. Any help?
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