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Re: Mod - SOTE (TBR)


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ok, well some explanations:

 

Gottu - Urban Combat Specialist

Idow - Urban Combat Specialist

 

- these two can swap weapons. heavy repeater blaster, for grenade attack, and proximity mines

 

 

Frorral - Wilderness Fighter Specialist - this guy can run fast, plus can use a stim pack

 

Kasck - Infiltrator. - heh this guy is able to capture enemy vehicles. plus can swap weapons for a grenade attack.

 

That Gauntlet class SSD is the Allegiance Class ? - we do have the Eclipse SSD in the game though - as it comes with FOC anyway. What time line was this class of SD built in for a start ?

 

also added: Swap Trooper one with a speeder Bike - one with out. Buildable on Swamp worlds. Millennium Falcon and Outrider both can fire missiles.

Edited by jedi_consulor

http://i37.photobucket.com/albums/e99/drone_pilot/JC_Sig.jpg

 

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http://sote-mod.com/forum/index.php?act=home

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We shouldn't have it because of balance, timeline and we already have unit using Allegiance model.

 

That Gauntlet class SSD is the Allegiance Class ? - we do have the Eclipse SSD in the game though - as it comes with FOC anyway. What time line was this class of SD built in for a start ?

The Allegiance/Gauntlet class SD is from dark empire series- and I think we already discussed that we're not put anything from DE comics (at filefront thread).

EDIT: JC, are swamp troopers a reskin that is on EaW heaven??

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Hmm well if they were supposed to escort the Eclipse - that's one thing, - another is game balance - it would mean a fleet like that would be unstoppable ! - maybe its stupid to put it's escorts in the mod.

 

I am using the model and skin made by 1UpD Clone V1 pack - yes, he's credited in the readme file - he also allowed me to use his code and work for the Darth Vader Light Saber throw ability - which I haven't finished working on yet. So you have the Swamp Trooper with out Bike and one with bike. I made it so they are buildable on Swamp worlds.

http://i37.photobucket.com/albums/e99/drone_pilot/JC_Sig.jpg

 

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We shouldn't have it because of balance, timeline and we already have unit using Allegiance model.

The Allegiance/Gauntlet class SD is from dark empire series- and I think we already discussed that we're not put anything from DE comics (at filefront thread).

Nothing from DE comics? Well,then you should remove the Eclipse ;D

Also,the Alligance isn't the ship class,it's the only named Gauntlet class.

http://img299.imageshack.us/img299/4186/arcsigfinalti2.jpg
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Nothing from DE comics? Well,then you should remove the Eclipse ;D

Timeline of SotE ends right before events from DE comics, that's why we don't plan to put anything from DE period to mod.

BTW Eclipse was constructed during events of original movie trilogy, but it was hidden at byss.

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Constructed. That means you should have mabye a prop at Byss. Not the entire working thing! See what I mean?(DON'T REMOVE THE ECLIPSE!) I know JC is trying to keep the mod as cannon as possible ,but ,come on, 1 more ship type. You could make only 4 Gauntlets to be active at one time.(That's how many there were guarding the Eclipse.)

EDIT:Happy now?! ;D

Edited by ARC Trooper 111
http://img299.imageshack.us/img299/4186/arcsigfinalti2.jpg
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You could make only 4 of them to be active at one time.(That's how many there were.)

Eclipse was only 1. When it was destroyed, Eclipse II was built, but that was in DE times.

Also, 4 is number of Sovereign-class SSDs (they was in AGD also;) )that was under construction during DE times- but project was cancelled. Case of Allegiances and other stuff from DE is closed, I'll say- there's a mod based on DE times in production and it will be great also ;)

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Constructed. That means you should have mabye a prop at Byss. Not the entire working thing! See what I mean?(DON'T REMOVE THE ECLIPSE!) I know JC is trying to keep the mod as cannon as possible ,but ,come on, 1 more ship type. You could make only 4 of them to be active at one time.(That's how many there were guarding the Eclipse.)

 

4 of those type of ships active at one time would mean any fleet trying to engage them - especially all together would be suicide ! - it would be crazy. What if an Imperial player uses the eclipse and 4 Allegiance class SD's - Gauntlet as you call them. Nothing would stop this fleet.  :-\

 

A5 Juggernaut is being tested at the moment, its mostly working, but there's a bug in the animations where the vehicle is at full stop the wheels still keep turning around. (At a very slow turn) not full speed. Lasers and rockets working fine though.. even has rotating turrets :)

 

Armaments: Dual Turret Laser Cannon, Anti Infantry Lasers and Missile Launchers. Abilities: FOW Ping (Map revealer) and Rocket Attack.

 

JC

http://i37.photobucket.com/albums/e99/drone_pilot/JC_Sig.jpg

 

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A5 Juggernaut is being tested at the moment, its mostly working, but there's a bug in the animations where the vehicle is at full stop the wheels still keep turning around. (At a very slow turn) not full speed. Lasers and rockets working fine though.. even has rotating turrets :)

 

Armaments: Dual Turret Laser Cannon, Anti Infantry Lasers and Missile Launchers. Abilities: FOW Ping (Map revealer) and Rocket Attack.

It's bad with these wheel anims >:(

But nice armament...Can't wait to use it ;D

Can it crush other vehicles?

 

EDIT: JC, do we need any more staff member? Maybe skinner/modeller?

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4 of those type of ships active at one time would mean any fleet trying to engage them

 

I think ARC Trooper wanted to say that you should make 4 Gauntlet cruisers buildable, because he said that was the number of that kind of vessels that were guarding the Eclipse; and not 4 Eclipses.

 

;)

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hmm the problem IS - is that I have used the Allegiance model for the Tector Class SD in the game. It was the only model with out a hangar. I could not very well do a Tector class SD based on the ISD model. I should imagine however, that the size comparisons are quite different.

http://i37.photobucket.com/albums/e99/drone_pilot/JC_Sig.jpg

 

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I think ARC Trooper wanted to say that you should make 4 Gauntlet cruisers buildable, because he said that was the number of that kind of vessels that were guarding the Eclipse; and not 4 Eclipses.

 

;)

LOL I didn't noticed that ARC edited his post...anyway I'm still against putting Gauntlet-class to mod.

 

I should imagine however, that the size comparisons are quite different.

Yep, Tector is 1,6 km, Allegiance (Gauntlet) is approx. 2,2-3,2 km

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Woah Woah Waoh.

 

New Model for the A5?

 

I though you were just using that B5 model upscaled...

 

Allegiance SSDs, they're not exactly tough. I mean, the Allegiance itself was destroyed by a strike force in...no time at all. Its shields were out, but hey, the rebels/NR have that ION CANNON right?

 

Doesn't matter if the Tector and Allegiance use the same model, handles that perfectly. Besides, the Allegiance model shouldn't be used for the Tector anyhow. The Tector has no ventral bulb nor hangar, while the Allegiance has a ventral bulb only. You could probably just remove the Tector-class altogether and relace it with four buildable Allegiance/Gaunlet classes. If someone just fills in the hangar and cuts off the ventral bulb aff an ISD model (shouldn't be too hard in MAX, I mean, you have to warlords source models...), then it'd look...much better.

 

Just my 2 credits.

http://img.photobucket.com/albums/v423/kc1991/droid803sig.jpg

"That was fun"

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I think your right Droid, and its what Daft Vader and I were discussing on MSN chat the other day. We figured that it would be better to get an ISD MKI - put it into max and remove the hangar by like placing a plate over it or some thing to cover it up. This way it would better resemble a Tector SD than using the Allegiance model.

 

I might ask some one to do this in max for me in the future, but as far as now is concerned in the alpha's it doesn't matter as it can be a place holder for a new model.

 

Yes its a new Juggernaut model :) it's mostly working, it lacks a death clone though - the issue with the wheels was fixed. It doesn't deploy - as there wasn't any animation's done for that either. Although I did not intend using our version to deploy troops anyway. Were using the B5 for this alone. Plus the A5 is an old unit that is unlocked on one planet only. (Rothana)

 

I cleared this with Avenger, so I can so a couple of early screen shots of what I have been messing with in the game.

 

http://i37.photobucket.com/albums/e99/drone_pilot/A5_Juggernaut_profile.jpg

 

Plus I did the hardpoints so they can be targeted. They lack any kind of emit damage though. But its fun to blow its turrets off lol plus the skin probably need touching up more - its a bit too light in colour.

 

http://i37.photobucket.com/albums/e99/drone_pilot/A5_Juggernaut_profile2.jpg

Edited by jedi_consulor

http://i37.photobucket.com/albums/e99/drone_pilot/JC_Sig.jpg

 

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Alpha 6 is nearly ready for testers to use. If any one who has had a copy of the alpha's in the past cannot receive this update please PM me and let me know.

 

Change log update:

 

=====================================================================================

Alpha Release 6

======================

 

 

Added: Preybird fighter - for the Empire. Tech Level 5 Starbase lvl 3

Added: Tyrant Cruiser - Missle Cruiser for the Empire built only at Kuat.

Added: Demolisher Cruiser for the Consortium. (Similar to Broadside cruiser)

Added: A5 Juggernaut built on Rothana only.

Added: Swamp Trooper (Empire) - buildable on Swamp planets only.

Added: Katarn Commandos. Group of 4 Specialist commandos accompanies Kyle Katarn.

Added: Inquisitor Jerec to GC built at coruscant. DarkJedi cab be built when his ship is in Orbit. (Vengeance-Class SSD)

 

Added: TIE Raptor built only on corulag (Z3r0x code)

Added: New Venator Destroyer with new hardpoints and turrets.

Added: A6 Juggernaught

Added: Crucible Star Destroyer with Black Eight Squadron.

Added: New AT-TE for Empire. Rebels still have the older model for comparison and skin decal difference.

 

Changed: Level 5 Starbases spawn 1 capitalship for defense of station and planet.

Changed: Interdictor Destroyer build limited to 5 per time

Changed: Interdictor Cruiser build limited to 4 per time. - because these ships were few in number.

Changed: TIE Hunter now only buildable at these locations: Bakura, Byss, AetenII, The_Maw

Changed: Darth Vader can be built at tech level 2 Starbase level 2. Requirement: Large Shipyard. Planets: Kuat, Fondor, Byss or Hoth.

Changed: Dodonna removed from Mon Calamari. Can be built at Tech level 1 Starbase level 1

 

Changed: Executor now has escort of Star Destroyer MKI and MKII (4 ships) for Death Squadron. - (Experimental)

 

Changed: Imperial Fleet commander's get Star Destroyer MKI for their ship. They no longer need to attach to an existing ship. 3 can be built at any one time.

 

And re built after they are killed.

 

Changed Rebel Fleet commanders. 3 can be built at any one time. They now have there own MC80-A plus Nebulon B Escort. Once killed, they can be re built

 

again. -This is a control measure to prevent spamming of Fleet Commanders and their MC80A ships.

 

Changed: Han Solo Skirmish Tech level to Level 0 - can be built stright away.

Changed: Kyle Katarn to Skirmish Tech Level 2 - because he has Commando team and makes them more powerful. Changed from Tech 1

 

Changed: Acclamator Assaultship starting unit to Imperial Strike Cruiser to all starting units in all campaigns for FOC.

 

Changed: TX-130T Laser projectile length and projectile damage.

Changed: Mediator Cruiser scale - .53 down to .4

Changed: Hardpoints on ISD MKII - fixed mix up on projectile hardpoints. - changed to Ion Cannons.

Changed: Hardpoints on ISD MKI

Changed: Hardpoints on Tector Class SD

Changed: AI to corrupt planets slower.

Changed: AT ST MKII only built on Rothana - player uses standard AT ST every where else.

Changed: Juggernaught A6 to be built on Rothana only.

Changed: AT ST garrison points to 3 from 2

Changed: AT PT - can now be garrisoned with pip value of 2

Changed: DarkTrooper MKIII garrisoned with pip value of 2

Changed: 2-M tank's projectile size.

 

Changed: Fighter Compliments. Squadron sizes adjusted. 3 Flight Groups of 12 fighters for some Squadrons. 2 Flight Groups of 3 and 4 fighters for bombers.

 

Changed: Spawn times for Starbases and Capital and Frigate's

Changed: Tactical pop cap for space battles.

Changed: Ground Infantry Squad icons for Rebel Infantry and Imperial StormTroopers. More will follow..

 

Bug Fix: Missing Description for Mediator Battleship.

Bug Fix: Missing Description for AT-PT

Bug Fix: A-Wing Squadron Offset - causes icon and squadron to appear far away from each other.

Edited by jedi_consulor

http://i37.photobucket.com/albums/e99/drone_pilot/JC_Sig.jpg

 

Sote Mod Website @

 

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Ooo, these Jugg is nice, can't wait to crush the puny resistance of imps/pirates/others ;D

BTW you told that A5 is for rebels only ??? (on pic it seems to be imperial)

 

I think your right Droid, and its what Daft Vader and I were discussing on MSN chat the other day. We figured that it would be better to get an ISD MKI - put it into max and remove the hangar by like placing a plate over it or some thing to cover it up. This way it would better resemble a Tector SD than using the Allegiance model.

 

I might ask some one to do this in max for me in the future, but as far as now is concerned in the alpha's it doesn't matter as it can be a place holder for a new model.

Well, it would be cool to have correct tector.

But problem is (at least I guess) that the hardpoints (and bones so...) should be similar to frankie's ISD mkI (cause tector is in fact another variant of ISD).

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