jedi_consulor Posted March 11, 2007 Author Posted March 11, 2007 The Toskan and R41 Star Chaser are SMG Team models. The credit's in the readme file credit SMG Team for use of models and skins etc from SAU 3.0 I haven't listed everything yet I have used from this group. Raziel only told me to credit the 'SMG' Team for the use of their stuff. I have re done the Tector Class hardpoints for the last time, I have replaced many hardpoints with Point Laser Cannons. I'll re do the SD's next. But I have already lost 2 days worth of work re doing space units ! - The Tector Class SD has its own Damage To Armour settings as well, to reflect it has heavier Armour and better shields. http://i37.photobucket.com/albums/e99/drone_pilot/JC_Sig.jpg Sote Mod Website @ http://sote-mod.com/forum/index.php?act=home
Daft_vader_pff Posted March 11, 2007 Posted March 11, 2007 (edited) Here is a screen of the new A6 Juggernaut modelhttp://i178.photobucket.com/albums/w266/Daft_vader/SOTEJugg-1.jpg EDIT: Sorry, my mistake, it's ment to be the A6 Edited March 11, 2007 by Daft_vader_pff http://i55.photobucket.com/albums/g154/codeuser/omgbar_membercopy.jpg
jedi_consulor Posted March 11, 2007 Author Posted March 11, 2007 That's news to me - is this model finished already ? and its an A6 Juggernaught we were adding not an A5 http://i37.photobucket.com/albums/e99/drone_pilot/JC_Sig.jpg Sote Mod Website @ http://sote-mod.com/forum/index.php?act=home
Daft_vader_pff Posted March 11, 2007 Posted March 11, 2007 Well, thryre pratically the same excluding the weaponary differences http://i55.photobucket.com/albums/g154/codeuser/omgbar_membercopy.jpg
Lord_of_the_Sith Posted March 11, 2007 Posted March 11, 2007 Hey JC I am still waiting for my task to be assigned on the new campaign.
shak4l 01 Posted March 11, 2007 Posted March 11, 2007 I have re done the Tector Class hardpoints for the last time, I have replaced many hardpoints with Point Laser Cannons. I'll re do the SD's next. But I have already lost 2 days worth of work re doing space units ! - The Tector Class SD has its own Damage To Armour settings as well, to reflect it has heavier Armour and better shields.I have good news- hardpoints on mon cals are OK Well, thryre pratically the same excluding the weaponary differencesNo, they're not same. A6 is longer, have different placement of sensor mast, don't have side turrets, different cockpits exterior shapes...should I continue ?However, nice model but it is A5, not A6.
Daft_vader_pff Posted March 11, 2007 Posted March 11, 2007 Avenger Modelled it, Codeuser Skinned and Animated it http://i55.photobucket.com/albums/g154/codeuser/omgbar_membercopy.jpg
Lord_of_the_Sith Posted March 11, 2007 Posted March 11, 2007 Hey boys our mod is great. I like playing it!!What need to be fixed a bit is scale in my opinion.More Feedback to come.
jedi_consulor Posted March 11, 2007 Author Posted March 11, 2007 @LOS I sent you a PM for the new work I have for you ok, I can see us having 3 different Juggernaughts at this rate LOL .. I intentionally added an A6 not an A5 - but so much trouble has gone into that model for SOTE's use it will be added to the game. I will work it out where people can use this version. http://i37.photobucket.com/albums/e99/drone_pilot/JC_Sig.jpg Sote Mod Website @ http://sote-mod.com/forum/index.php?act=home
Lord_of_the_Sith Posted March 11, 2007 Posted March 11, 2007 Ok thx. This should not take long. ;D I will make it based on A5 version.
jedi_consulor Posted March 11, 2007 Author Posted March 11, 2007 hmm no your making a new campaign for SOTE mate, not the A5 lol http://i37.photobucket.com/albums/e99/drone_pilot/JC_Sig.jpg Sote Mod Website @ http://sote-mod.com/forum/index.php?act=home
shak4l 01 Posted March 11, 2007 Posted March 11, 2007 Hmmm, I was thinking about making A5 available for both rebels and imps on rothana (cause it's old, CW stuff). Who agrees? Daft, do you know that it have "crusher" box on model or not? Check out in alo viewer if you can. And JC what 3 juggs... A5, stock B5 and what...LOL. Now I'll suggest to remove earlier A6- rescaled stock B5.And current scaling is OK, it is almost impossible to scale things as they was in "real"
jedi_consulor Posted March 11, 2007 Author Posted March 11, 2007 hmm no I actually want my A6 Juggernaught lol its great - really it is ok its a rescaled B5 but hey - I like it I went to some trouble to do this for the game. I have no problem with three Juggernaughts in the game. Yes sure A5 can be used by rebels too as a captured vehicle. They can use the AT TE also. From Rothana only. http://i37.photobucket.com/albums/e99/drone_pilot/JC_Sig.jpg Sote Mod Website @ http://sote-mod.com/forum/index.php?act=home
jedi_consulor Posted March 11, 2007 Author Posted March 11, 2007 lol oh - my fault then http://i37.photobucket.com/albums/e99/drone_pilot/JC_Sig.jpg Sote Mod Website @ http://sote-mod.com/forum/index.php?act=home
jedi_consulor Posted March 11, 2007 Author Posted March 11, 2007 Me ? - no... why would I worry.. http://i37.photobucket.com/albums/e99/drone_pilot/JC_Sig.jpg Sote Mod Website @ http://sote-mod.com/forum/index.php?act=home
jedi_consulor Posted March 11, 2007 Author Posted March 11, 2007 Well this is my final attempt at doing the ISD MKII hardpoints. because of the way the hardpoints are I did it basically like this: http://i37.photobucket.com/albums/e99/drone_pilot/ISDMKII_hps.jpg I can only fit in 2 ion cannons in that part of the ship where people suggested, as the other hardpoints are dual firing points - meaning there would be up to 8 ion cannons in that section of the ship, which does not seem to work out - so this is how I have done it. http://i37.photobucket.com/albums/e99/drone_pilot/JC_Sig.jpg Sote Mod Website @ http://sote-mod.com/forum/index.php?act=home
HK-47 Posted March 11, 2007 Posted March 11, 2007 A new campaign?! That would be very nice! Would it be for the Rebels or for the Empire or both?! That's very hard... Hope you find someway to give sounds to the 'holo people'... Good luck!The Juggernaut new model rocks...Hey JC, I think you should make some ships weaker, like the Quasar-Fire carrier. What do you think about adding the TIE Oppressor? ;D It rocks...Nice ISD MkII too... Does it's hardpoints have break-offs?
jedi_consulor Posted March 11, 2007 Author Posted March 11, 2007 yes, its going to be called 'Revenge of the Empire' -its a special prelude campaign to the Shadow of the Empire Campaign in the game. Rebels starting planet Yavin IV Empire Starting planet: Courscant Rebels and Empire only. No ZC Rebels key planets are Yavin IV, Ord Mantell and Hoth and Bespin as well as Mon Calamari why would you want the Quasar to be even weaker ? I don't want the rebel ships to be too weak - good grief the game wont last 2 minutes ! JC http://i37.photobucket.com/albums/e99/drone_pilot/JC_Sig.jpg Sote Mod Website @ http://sote-mod.com/forum/index.php?act=home
HK-47 Posted March 11, 2007 Posted March 11, 2007 YAY, no ZC! I didn't mean to specify Rebel Units should be weaker. I took the Quasar just as example. You could lower it shields, because I thought the BFII Frigate should be able to took it out (again just as example). And don't you think Toscan Fighters are a bit overpowered too? And I have a suggestion to you: in the GC map SotE or in Equal Footing or in any other that the Rebels start with some planets in the left side of the galaxy and some planets in the right side, they just can't remove the corruption in theright side, unless you make your way trought ZC planets. You could put some hero that can remove corruption spawning in that side...
jedi_consulor Posted March 11, 2007 Author Posted March 11, 2007 hmm. you mean the Victory MKII Frigate being able to take out a Quasar Carrier - hmm.. oh the campaigns are coded by Lord of the Sith - you need to put your question to him, because its him who would do the coding for this. http://i37.photobucket.com/albums/e99/drone_pilot/JC_Sig.jpg Sote Mod Website @ http://sote-mod.com/forum/index.php?act=home
HK-47 Posted March 11, 2007 Posted March 11, 2007 Hey, another suggestion (I'm playing SotE right now ;D): you could set the AI to spread less corruption ;D - the ZC corrupts my worlds everytime, I remove corruption and it's there again - lots of sabotages...
jedi_consulor Posted March 11, 2007 Author Posted March 11, 2007 I know about that, its a pain the butt. I will work on the AI to stop doing that.. I do not know why it prefers to build these types more than any other. I'll work on that though. http://i37.photobucket.com/albums/e99/drone_pilot/JC_Sig.jpg Sote Mod Website @ http://sote-mod.com/forum/index.php?act=home
HK-47 Posted March 11, 2007 Posted March 11, 2007 You need to rescale Vader's TIE Squadron, they're bigger than the others.
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