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Re: Mod - SOTE (TBR)


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The Toskan and R41 Star Chaser are SMG Team models. The credit's in the readme file credit SMG Team for use of models and skins etc from SAU 3.0 I haven't listed everything yet I have used from this group. Raziel only told me to credit the 'SMG' Team for the use of their stuff. :)

 

I have re done the Tector Class hardpoints for the last time, I have replaced many hardpoints with Point Laser Cannons. I'll re do the SD's next. But I have already lost 2 days worth of work re doing space units ! - The Tector Class SD has its own Damage To Armour settings as well, to reflect it has heavier Armour and better shields.

http://i37.photobucket.com/albums/e99/drone_pilot/JC_Sig.jpg

 

Sote Mod Website @

 

http://sote-mod.com/forum/index.php?act=home

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I have re done the Tector Class hardpoints for the last time, I have replaced many hardpoints with Point Laser Cannons. I'll re do the SD's next. But I have already lost 2 days worth of work re doing space units ! - The Tector Class SD has its own Damage To Armour settings as well, to reflect it has heavier Armour and better shields.

I have good news- hardpoints on mon cals are OK :)

 

Well, thryre pratically the same excluding the weaponary differences

No, they're not same. A6 is longer, have different placement of sensor mast, don't have side turrets, different cockpits exterior shapes...should I continue ;)?

However, nice model but it is A5, not A6.

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@LOS I sent you a PM for the new work I have for you :)

 

ok, I can see us having 3 different Juggernaughts at this rate LOL .. I intentionally added an A6 not an A5 - but so much trouble has gone into that model for SOTE's use it will be added to the game. I will work it out where people can use this version.

http://i37.photobucket.com/albums/e99/drone_pilot/JC_Sig.jpg

 

Sote Mod Website @

 

http://sote-mod.com/forum/index.php?act=home

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Hmmm, I was thinking about making A5 available for both rebels and imps on rothana (cause it's old, CW stuff). Who agrees?

 

Daft, do you know that it have "crusher" box on model or not? Check out in alo viewer if you can.

 

And JC what 3 juggs... A5, stock B5 and what...LOL. Now I'll suggest to remove earlier A6- rescaled stock B5.

And current scaling is OK, it is almost impossible to scale things as they was in "real"

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hmm no I actually want my A6 Juggernaught  :o lol its great - really it is  :P ok its a rescaled B5 but hey - I like it I went to some trouble to do this for the game. I have no problem with three Juggernaughts in the game. Yes sure A5 can be used by rebels too as a captured vehicle. They can use the AT TE also. From Rothana only.

http://i37.photobucket.com/albums/e99/drone_pilot/JC_Sig.jpg

 

Sote Mod Website @

 

http://sote-mod.com/forum/index.php?act=home

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Well this is my final attempt at doing the ISD MKII hardpoints. because of the way the hardpoints are I did it basically like this:

 

http://i37.photobucket.com/albums/e99/drone_pilot/ISDMKII_hps.jpg

 

I can only fit in 2 ion cannons in that part of the ship where people suggested, as the other hardpoints are dual firing points - meaning there would be up to 8 ion cannons in that section of the ship, which does not seem to work out - so this is how I have done it.

http://i37.photobucket.com/albums/e99/drone_pilot/JC_Sig.jpg

 

Sote Mod Website @

 

http://sote-mod.com/forum/index.php?act=home

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A new campaign?! That would be very nice! Would it be for the Rebels or for the Empire or both?! That's very hard... Hope you find someway to give sounds to the 'holo people'...  :D Good luck!

The Juggernaut new model rocks...

Hey JC, I think you should make some ships weaker, like the Quasar-Fire carrier. What do you think about adding the TIE Oppressor?  ;D It rocks...

Nice ISD MkII too... Does it's hardpoints have break-offs?

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yes, its going to be called 'Revenge of the Empire' -its a special prelude campaign to the Shadow of the Empire Campaign in the game.

 

Rebels starting planet Yavin IV

 

Empire Starting planet: Courscant

 

Rebels and Empire only. No ZC

 

Rebels key planets are Yavin IV, Ord Mantell and Hoth and Bespin as well as Mon Calamari

 

why would you want the Quasar to be even weaker ? I don't want the rebel ships to be too weak - good grief the game wont last 2 minutes !

 

JC

http://i37.photobucket.com/albums/e99/drone_pilot/JC_Sig.jpg

 

Sote Mod Website @

 

http://sote-mod.com/forum/index.php?act=home

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YAY, no ZC!

 

I didn't mean to specify Rebel Units should be weaker. I took the Quasar just as example. You could lower it shields, because I thought the BFII Frigate should be able to took it out (again just as example). And don't you think Toscan Fighters are a bit overpowered too?

 

And I have a suggestion to you: in the GC map SotE or in Equal Footing or in any other that the Rebels start with some planets in the left side of the galaxy and some planets in the right side, they just can't remove the corruption in theright side, unless you make your way trought ZC planets. You could put some hero that can remove corruption spawning in that side...  ;)

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hmm. you mean the Victory MKII Frigate being able to take out a Quasar Carrier - hmm..

 

oh the campaigns are coded by Lord of the Sith - you need to put your question to him, because its him who would do the coding for this.

http://i37.photobucket.com/albums/e99/drone_pilot/JC_Sig.jpg

 

Sote Mod Website @

 

http://sote-mod.com/forum/index.php?act=home

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Hey, another suggestion (I'm playing SotE right now  ;D): you could set the AI to spread less corruption  ;D - the ZC corrupts my worlds everytime, I remove corruption and it's there again - lots of sabotages...  :P
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I know about that, its a pain the butt. I will work on the AI to stop doing that.. I do not know why it prefers to build these types more than any other. I'll work on that though.

http://i37.photobucket.com/albums/e99/drone_pilot/JC_Sig.jpg

 

Sote Mod Website @

 

http://sote-mod.com/forum/index.php?act=home

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