jedi_consulor Posted March 11, 2007 Author Posted March 11, 2007 hmm I'll look at them. I have done some messing with the AI - the consortium are a bit slower at trying to corrupt planets now, just a bit slower mind. But its more playable. I also decided to try reducing their starting credits, for some reason the ZC favours building starbases and saboteur's LOL http://i37.photobucket.com/albums/e99/drone_pilot/JC_Sig.jpg Sote Mod Website @ http://sote-mod.com/forum/index.php?act=home
shak4l 01 Posted March 11, 2007 Posted March 11, 2007 hmm no I actually want my A6 Juggernaught lol its great - really it is ok its a rescaled B5 but hey - I like it I went to some trouble to do this for the game. I have no problem with three Juggernaughts in the game. Yes sure A5 can be used by rebels too as a captured vehicle. They can use the AT TE also. From Rothana only.I meant that rebels could have A5 "buildable", not "capturable"- or even rebel-only unit, and A6 imperial-only. And make A5 capable of crushing vehicles also!! ;DABout ISD mkII hardpoints: if you can't do it in another way, then good. BTW mkII don't have many ion cannons at all. What do you think about adding the TIE Oppressor? ;D It rocks...Nice ISD MkII too... Does it's hardpoints have break-offs?TIE oppressor is non-canon And there are enough fighters for empireISDs don't have break-offs.
jedi_consulor Posted March 11, 2007 Author Posted March 11, 2007 hmm no you misunderstand me, I said 'captured' not capturable. Meaning they can use A5 Juggernaughts by building them on Rothana only. Empire will use solely the A6. Yes that's the best I can do with the ISD MKII - only has one Ion Cannons either side mind you. But I doubled it's firing rate to make up for it a bit. If I had placed them in other parts of the ship - it would not be right. I have re done the MKI as well. It should satisfy your needs for the ship now as well. http://i37.photobucket.com/albums/e99/drone_pilot/JC_Sig.jpg Sote Mod Website @ http://sote-mod.com/forum/index.php?act=home
Daft_vader_pff Posted March 11, 2007 Posted March 11, 2007 That for the Juggernauts will work http://i55.photobucket.com/albums/g154/codeuser/omgbar_membercopy.jpg
shak4l 01 Posted March 11, 2007 Posted March 11, 2007 hmm no you misunderstand me, I said 'captured' not capturable. Meaning they can use A5 Juggernaughts by building them on Rothana only. Empire will use solely the A6.Oh, that's good. Take note that A5 should have weaker armor than A6.Yes that's the best I can do with the ISD MKII - only has one Ion Cannons either side mind you. But I doubled it's firing rate to make up for it a bit. If I had placed them in other parts of the ship - it would not be right. I have re done the MKI as well. It should satisfy your needs for the ship now as well.Ok, I'll not bug you about ISDs no more ;D They are correct now.
Logan Felipe Posted March 11, 2007 Posted March 11, 2007 Does anyone know if the AT-TE is for Public use?If not, is there a way I can ask fro permission? http://miniprofile.xfire.com/bg/sf/type/0/captainartenon.pnghttp://z4.invisionfree.com/The_Sith_Lords_EaW/index.php?act=Attach&type=post&id=5554600Alternate Sitehttp://i12.photobucket.com/albums/a245/loverdog/pffuserbar1.jpghttp://img228.imageshack.us/img228/6296/sweawuban0cg.pngPetition for Obsidian and Bioware to work on Knights of the Old Republic III together! 3926 Total Signatures and counting!SW Fanon Wiki entry - Captain Artenon"A fake news show on fox should have real news!" -Louis Black, The Daily Show.
Daft_vader_pff Posted March 11, 2007 Posted March 11, 2007 Send a PM to Avenger http://i55.photobucket.com/albums/g154/codeuser/omgbar_membercopy.jpg
jedi_consulor Posted March 11, 2007 Author Posted March 11, 2007 Here's a progress update for Alpha 6 .. =====================================================================================Alpha Release 6====================== Added: Inquisitor Jerec to GC built at coruscant. DarkJedi cab be built when his ship is in Orbit. (Vengeance-Class SSD)Added: TIE Raptor built only on corulag (Z3r0x code)Added: New Venator Destroyer with new hardpoints and turrets.Added: A6 JuggernaughtAdded: Crucible Star Destroyer with Black Eight Squadron.Added: New AT-TE for Empire. Rebels still have the older model for comparison and skin decal difference. Changed: Acclamator Assaultship starting unit to Imperial Strike Cruiser to all starting units in all campaigns for FOC. Changed: TX-130T Laser projectile length and projectile damage.Changed: Mediator Cruiser scale - .53 down to .4 Changed: Hardpoints on ISD MKII - fixed mix up on projectile hardpoints. - changed to Ion Cannons.Changed: Hardpoints on ISD MKIChanged: Hardpoints on Tector Class SDChanged: AI to corrupt planets slower.Changed: AT ST MKII only built on Rothana - player uses standard AT ST every where else.Changed: Juggernaught A6 to be built on Rothana only.Changed: AT ST garrison points to 3 from 2Changed: AT PT - can now be garrisoned with pip value of 2Changed: DarkTrooper MKIII garrisoned with pip value of 2Changed: 2-M tank's projectile size.Changed: Fighter Compliments. Squadron sizes adjusted. 3 Flight Groups of 12 fighters for some Squadrons. 2 Flight Groups of 3 and 4 fighters for bombers.Changed: Spawn times for Starbases and Capital and Frigate'sChanged: Tactical pop cap for space battles.Changed: Ground Infantry Squad icons for Rebel Infantry and Imperial StormTroopers. More will follow.. Bug Fix: Missing Description for Mediator Battleship.Bug Fix: Missing Description for AT-PTBug Fix: A-Wing Squadron Offset - causes icon and squadron to appear far away from each other. @Logan - DV is right as far as that is concerned, you need to ask Avenger mate. http://i37.photobucket.com/albums/e99/drone_pilot/JC_Sig.jpg Sote Mod Website @ http://sote-mod.com/forum/index.php?act=home
Daft_vader_pff Posted March 11, 2007 Posted March 11, 2007 I didn't see a bug with the A-Wing http://i55.photobucket.com/albums/g154/codeuser/omgbar_membercopy.jpg
shak4l 01 Posted March 11, 2007 Posted March 11, 2007 (edited) @Logan FelipeYou don't need Avenger's permission, just give credit to Avenger and other authors of this model (I posted them somewhere earlier)CiS permission update-readEDIT: authors of AT TE are Psyk0Sith and Neomarz, Avenger only converted and animated it. I didn't see a bug with the A-WingThere was one with green icon of squadron being away from fighters. Edited March 11, 2007 by shak4l 01
HK-47 Posted March 11, 2007 Posted March 11, 2007 Nice changes for Alpha 6.After playing a bit more with the Rebels, I saw that you're right, Empire has lots of fighters now... :-\ But Wookieepedia doesn't say that the Oppressor is non-cannon.
jedi_consulor Posted March 11, 2007 Author Posted March 11, 2007 Some of the fighters for the empire will be made none buildable in later versions - they are buildable for now - for testing purposes, so things like the TIE Hunter and Imperial Gunboat's won't be buildable for example. http://i37.photobucket.com/albums/e99/drone_pilot/JC_Sig.jpg Sote Mod Website @ http://sote-mod.com/forum/index.php?act=home
shak4l 01 Posted March 11, 2007 Posted March 11, 2007 Some of the fighters for the empire will be made none buildable in later versions - they are buildable for now - for testing purposes, so things like the TIE Hunter and Imperial Gunboat's won't be buildable for example.Hmmm...both TIE hunter and gunboat have hyperdrives Making them not buildable is...well, un-canon but if you have other plan... But Wookieepedia doesn't say that the Oppressor is non-cannon.Maybe, but it appeared only in SW galaxies.
Daft_vader_pff Posted March 11, 2007 Posted March 11, 2007 I think that only few Fighter classes should be buildable because teh Ships spawn so many http://i55.photobucket.com/albums/g154/codeuser/omgbar_membercopy.jpg
HK-47 Posted March 11, 2007 Posted March 11, 2007 Sorry to go off-topic, but:Maybe, but it appeared only in SW galaxies.And what's the problem with that? Many things only appeared in EaW, and as example others only in KotOR II (like the Basilisk War Droid that resembles the StarViper) and they aren't non-cannon - I know some consider EaW non-canon, so I used KotOR II as example.
shak4l 01 Posted March 11, 2007 Posted March 11, 2007 And what's the problem with that? Many things only appeared in EaW, and as example others only in KotOR II (like the Basilisk War Droid that resembles the StarViper) and they aren't non-cannon - I know some consider EaW non-canon, so I used KotOR II as example.Well, SotE is a canon mod at most, notice that 2-M tank (vehicle that appeared only in EaW so far) was changed to TX-130T (vehicle that appeared in many sources), Most ships was replaced with new models with more hardpoints, some heroes removed. I don't consider KOTOR I&II as non-canon, but EaW is messing up with canon. Empire don't need another fighter anyways- maybe instead of another TIE variant it would be better to put A-9 vigilance or I-7 Howlrunner.BTW I have essential guide to droids and it don't shows that basilisk war droid resembles starviper.
Lord_of_the_Sith Posted March 11, 2007 Posted March 11, 2007 I prefer the number of fighters the Empire has now as it gives more variety and more fun!
jedi_consulor Posted March 12, 2007 Author Posted March 12, 2007 The TIE Hunter was a rare breed I think just as the pilots flying them. (Used by Storm Commandos) so this is the reasons for removing it from build tabs,. It should be made playable in the game via some other resource. The alternative is to have it only buildable at one planet. Being able to build lots of Gunboats is just the same as having lots of K-Wings I think. Too many can be over powerful, they need to be limited for better use. This make the player use them more wisely. I also have other ships that have limited build amounts - you haven't noticed ? - The Dominator (Interdictor Destroyer) and the Cruisers were only few a penny, the Empire did not have many of them. You want cannon, then certain ships no matter how nice they are have to be used in the game so there aren't too many of those types of ships. http://i37.photobucket.com/albums/e99/drone_pilot/JC_Sig.jpg Sote Mod Website @ http://sote-mod.com/forum/index.php?act=home
Lord_of_the_Sith Posted March 12, 2007 Posted March 12, 2007 Yes I am having fun with toys! Yes I have noticed but I was trying to point to realism too.
jedi_consulor Posted March 12, 2007 Author Posted March 12, 2007 ok guys I have finally added Katarn's Commando's to the game. Team Leader (Kyle Katarn) of course this period of history - before Page took over. Team consists of: Kyle Katarn: Gottu - Urban Combat SpecialistIdow - Urban Combat SpecialistForral - Wilderness Fighter SpecialistKasck - Infiltrator. Not fully tested as yet - but I do not for see any real problems with them. Any questions of course just ask http://i37.photobucket.com/albums/e99/drone_pilot/JC_Sig.jpg Sote Mod Website @ http://sote-mod.com/forum/index.php?act=home
ARC Trooper 111 Posted March 12, 2007 Posted March 12, 2007 (edited) Sweet. Also,will you add the Gauntlet-Class SSD? It was used as escort for the Eclipse, I think.http://starwars.wikia.com/wiki/Gauntlet_Star_Cruiser Edited March 12, 2007 by ARC Trooper 111 http://img299.imageshack.us/img299/4186/arcsigfinalti2.jpg
shak4l 01 Posted March 12, 2007 Posted March 12, 2007 No, we don't have Gauntlet class SD. It don't match timeline. However we are using model of it for Tector-class SD. @JCDOes any of katarn's commandos have rocket launcher/any other anti-tank weapon?
wolfshadow Posted March 12, 2007 Posted March 12, 2007 Heyas... Very excited to see the progress on this mod. Been following it quitely since I got FOC a while back.Any news on when there will be a version avalable for public download?
shak4l 01 Posted March 12, 2007 Posted March 12, 2007 Any news on when there will be a version avalable for public download? Final release may happen in mid April. Depends how much will we add and number of bugs to fix.
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