shak4l 01 Posted March 1, 2007 Posted March 1, 2007 Rubbish. AT ST was made to be garrisoned by the game developers. Your taking things out of context, Do you realise the actual size of the juggernaught to the size of an AT ST ? If the game dev's think they can be garrisoned by a Juggernaught I won't argue against it. Its a good idea. The FOC patch ALSO garrisons AT ST'sand Do you realise that half of juggernauts height is wheels? I know that jugg is supposed to carry small vehicles- but in fact this was about speeders, not walkers. Also not entire size of juggs interior is cargo bay...* AT-STs can be garrisoned with a pip value of 2.* Dark Trooper IIIs can be garrisoned at a pip value of 2. :-\What you think about raising AT ST pip value to 3...to add some realism.And DT III- lower pip value to 1
jedi_consulor Posted March 1, 2007 Author Posted March 1, 2007 Yes I DO realise that. Do you realise it's the game developers that wanted them garrisoned in the first place like this ? - The way I see it a Juggernaught is a giant vehicle its like an AT AT with out its legs -its on big weels. think about this logically. That IF you know anything about real battlefield tactics. - like in the 'real world' - what bloody army would make a legged walker like an AT ST 'WALK' miles to the battlefield ? - they don't. they have them transported in. Its too dangerous dropping them in via an Imperial lander. - Realistically the Lander could be targeted and destroyed. Juggernaughts I would imagine would be able to get small vehicles to the battlefield quicker than it would take for them to get there themselves 'walking' ! which is WHY I gave the Juggeranught a speed increase. I am not going to argue this any further, its logical to have a transport system for vehicles to drop them off by a battlefield deployment zone. No one in the right mind in the real world would get a AT ST or AT PT to walk all the way there into a battle zone. They are quite simply already deployed by a robust transport system. Good grief AT AT's could carry AT ST's ?! doesn't this give an idea of how big a giant vehicle like the Juggernaught must be ? Enough is enough about this. I'll increase the pip value to 3 that's all I want to hear bout this. As far as I am concerned they carry small vehicles for deployment nearby a battlefield zone. http://i37.photobucket.com/albums/e99/drone_pilot/JC_Sig.jpg Sote Mod Website @ http://sote-mod.com/forum/index.php?act=home
ARC Trooper 111 Posted March 2, 2007 Posted March 2, 2007 Will we have to have ALL the Alpha releases for the Alpha 5 Release to work?(Sorry,new to the whole 'Beta Tester' thing) http://img299.imageshack.us/img299/4186/arcsigfinalti2.jpg
Droid803 Posted March 2, 2007 Posted March 2, 2007 Well, I know noone wants to talk about the AT-ST thing anymore, but you know, shak4l 01, that a HAV/w A6 Juggernaut can carry 300 Troopers into battle. Now, something that big not being able to carry 6 AT-STs if its trooper hold is converted into a walker hold, that's BS. An AT-AT, with a meager trooper capacity of 40 can carry a pair of AT-STs into battle, and the Juggernaut's twice the size of an AT-AT! (as tall and twice as wide.) In addition, the Juggernaut in FoC is a dedicated transport variant, which means it converts the maximum area for a cargo hold rather than weapons systems, hence the light armament. Added: V-19 Speeder V-19 Speeder? Is that some sort of cross between a V-19 Torrent and a V-wing speeder? http://img.photobucket.com/albums/v423/kc1991/droid803sig.jpg"That was fun"
jedi_consulor Posted March 2, 2007 Author Posted March 2, 2007 @ARC - it's ok mate, I am uploading the entire mod again to a few servers that can handle the file size. I made major changes since Alpha build 4 - people really need to just re download the mod. You are not alone others will be downloading the Alpha for the first time as well @D803 - Thank YOU. You have better illustrated what I was thinking about this. Which is why in the SOTE game the Juggernaught's size was reflected as such in comparison to an AT AT. Plus its quite true what you said about the AT AT - they reckoned you could also put a few Scout Walkers into an AT AT as well if you took its legs off ! Its pretty simple a Juggernaught should be able to carry a few Scout Walkers. So I'll put the pip value at 3 - it can then carry a compliment of 4. Plus a pip value of 2 for the AT PT. I'll be doing some last minute adjustments, but then later on today look in your in boxes for the download link guys. The V-19 Air Speeder, it's pretty cool - has s-foils the wings can open and close. Doesn't look anything like a V-Wing though. I'll post some pictures later. Or some one else can once they get the mod. http://i37.photobucket.com/albums/e99/drone_pilot/JC_Sig.jpg Sote Mod Website @ http://sote-mod.com/forum/index.php?act=home
jedi_consulor Posted March 2, 2007 Author Posted March 2, 2007 OK, Alpha 5 is uploaded. Check your in boxes if you were expecting to receive the alpha build from me. Please don't complain its 133MB to download, even if you have downloaded this before you still need to download the full version. I made all kinds of changes that affect the models and textures folder as well as the scripts and xmls. What I didn't mention was: There is still a bug with the Hutt Fighter. DO NOT use the weaken enemy effect with this fighter. It will crash the game.. Only Dash Rendar has this ability now anyway. Things I mentioned.. Darth Vaders 'Throw Saber Ability' is not complete, do not report this as a bug. I also found an exception error in Skirmish while playing the Empire side. I think it was after I called for an orbital bombardment. Need to be tested by others and confirmed. If others can find this bug too I can find what's wrong with this - or if its a unit causing the crash itself. (After being hit by the Orbital Bombardment). I missed the addition of the K-Wing Land version in the last build, this has now been properly added to Alpha 5. (Tested it was working ok). Removed the hyperspace trade routes between Mandalore and some worlds. This is because Mandalore was in the wrong location from FOC's galactic map. The trade routes would have ran through some planets ! - so I removed them. Remember this game is for GC play only not story mode play. JC http://i37.photobucket.com/albums/e99/drone_pilot/JC_Sig.jpg Sote Mod Website @ http://sote-mod.com/forum/index.php?act=home
HK-47 Posted March 2, 2007 Posted March 2, 2007 Downloading... Blargh I need a faster internet connection... Hey, I have another suggestion (this one I did to my FoC game), it may be a *bit* useless, but since your mod really cares about 'realism', what do you think about changing the AT-STs transport shuttle to the AT-AT Barge, instead of the Sentinel Lander?? ;D
jedi_consulor Posted March 2, 2007 Author Posted March 2, 2007 I think I already did that, BUT, I'll re check that.. Make sure its set to the AT AT barge. http://i37.photobucket.com/albums/e99/drone_pilot/JC_Sig.jpg Sote Mod Website @ http://sote-mod.com/forum/index.php?act=home
HK-47 Posted March 2, 2007 Posted March 2, 2007 I downloaded the mod but I didn't test most of it yet, although I experienced a 'bug' when I clicked to exit the game. The screen stood black, I waited more than usual and it didn't quit to Windows, I CTRL+ALT+DEL and ordered to finish the program (although without seeing any window ).I'll report if that happens again... Maybe it's not an error with the mod, just because I had some XMLs of my personnel minimod opened that time...
HK-47 Posted March 2, 2007 Posted March 2, 2007 Hey, I noted some things:- Isn't the land fighters scale a bit small??- And you should resize Luke's transport X-Wing in land, since it's more than 2 times bigger than the other X-Wings...
jedi_consulor Posted March 2, 2007 Author Posted March 2, 2007 HK - I haven't looked at any of those things yet to do with the size of fighters on land battles. I can't comment on any other bug to do with this: I experienced a 'bug' when I clicked to exit the game. The screen stood black, I waited more than usual and it didn't quit to Windows, I CTRL+ALT+DEL and ordered to finish the program (although without seeing any window Never at all happened to me while testing in all the builds I have had. The problems could be else where but not the mod. But its NEVER done this on my computer mate. And you should resize Luke's transport X-Wing in land, since it's more than 2 times bigger than the other X-Wings well I must of probably re sized his fighter at some point. There is the problem of scaling things so they can be selected and played properly though. Since why the land fighter might seem a bit small. But your right - what scale would you like to suggest for them ? http://i37.photobucket.com/albums/e99/drone_pilot/JC_Sig.jpg Sote Mod Website @ http://sote-mod.com/forum/index.php?act=home
HK-47 Posted March 2, 2007 Posted March 2, 2007 Well, it wasn't caused by the mod, it was because I had some other things runing that conflict with. In the last two times it quit well, without bugs.
jedi_consulor Posted March 2, 2007 Author Posted March 2, 2007 All though I agree with you on most of that, the Juggernaut is by far NOT taller than an AT-AT. They are wider and a bit longer however. yes I would have thought so. I made the Juggernaught pretty big for scale - but its not as tall as an AT AT. am thinking of doing an A6 version of the Jugg, one that does not garrison troops - but has the rockets and other stuff. Plus heavier armour but slower. Keep the B5 Jugg as a proper trooper / Small vehicle deployment thing..? Thanks HK for letting me know about your shutdown bug. I am relieved to know it was not SOTE responsible. http://i37.photobucket.com/albums/e99/drone_pilot/JC_Sig.jpg Sote Mod Website @ http://sote-mod.com/forum/index.php?act=home
ARC Trooper 111 Posted March 2, 2007 Posted March 2, 2007 yes I would have thought so. I made the Juggernaught pretty big for scale - but its not as tall as an AT AT. am thinking of doing an A6 version of the Jugg, one that does not garrison troops - but has the rockets and other stuff. Plus heavier armour but slower. Keep the B5 Jugg as a proper trooper / Small vehicle deployment thing..?Yea,that sounds great. http://img299.imageshack.us/img299/4186/arcsigfinalti2.jpg
shak4l 01 Posted March 3, 2007 Posted March 3, 2007 yes I would have thought so. I made the Juggernaught pretty big for scale - but its not as tall as an AT AT. am thinking of doing an A6 version of the Jugg, one that does not garrison troops - but has the rockets and other stuff. Plus heavier armour but slower. Keep the B5 Jugg as a proper trooper / Small vehicle deployment thing..?Good idea, but it would be a bit hard to put a big load of weaponry of A6 to turrets on B5 >The true model of A6 with all of its turrets would be more than useful
Daft_vader_pff Posted March 3, 2007 Posted March 3, 2007 i agree with shak http://i55.photobucket.com/albums/g154/codeuser/omgbar_membercopy.jpg
jedi_consulor Posted March 3, 2007 Author Posted March 3, 2007 If I do an A6 version I will have to see if I can find some one who is - or has made the A6 type Juggernaught. We would have to get permission to use it. The B5 model can be used for now if I needed to, The current model already HAS the ability to switch to rockets. It would not take much more tweaking to add a few other things to it. Anyway - screen shots anyone ? - I'd like to see some of the new units if possible. If people think the land air units are too small please give some suggestions for scale as well. http://i37.photobucket.com/albums/e99/drone_pilot/JC_Sig.jpg Sote Mod Website @ http://sote-mod.com/forum/index.php?act=home
Daft_vader_pff Posted March 3, 2007 Posted March 3, 2007 i'd say to scale with the props i added for Ord-Mantell http://i55.photobucket.com/albums/g154/codeuser/omgbar_membercopy.jpg
HK-47 Posted March 3, 2007 Posted March 3, 2007 Anyway - screen shots anyone ? - I'd like to see some of the new units if possible I'm going to take some screens... Ah, do you know the unit preview cam? The one you select the unit and press C? Well, you need to find some way to 'fix' it, because since the scale is now in the 'correct', most fighters can not be seeing currently in that and such small ships as the BFII Frigate.
jedi_consulor Posted March 3, 2007 Author Posted March 3, 2007 (edited) never had problems with that HK, Do your best with what you have though. Its either realistic scale and hardly see a unit - OR have realistic scale - to be honest I have not had a problem using the 'C' key after selecting a unit ? - you should be able to get a close up still even with a small starfighter. I added the TIE Raptor to the game which will be only built on Dathomir. This was requested a while back and I just remembered about adding it. Will be at Tech 5 Starbase lvl 1 in the next build. I got this image of it using the 'C' key after selecting the unit - so see ? - it can be done with tiny units in the game http://i37.photobucket.com/albums/e99/drone_pilot/Raptor.jpg Edited March 3, 2007 by jedi_consulor http://i37.photobucket.com/albums/e99/drone_pilot/JC_Sig.jpg Sote Mod Website @ http://sote-mod.com/forum/index.php?act=home
Daft_vader_pff Posted March 3, 2007 Posted March 3, 2007 JC, do you want me to code the a5 juggernaut The Untitled mod has an a6 coded, with the current model so i can just adjust it so it has no transport, the a5 http://i55.photobucket.com/albums/g154/codeuser/omgbar_membercopy.jpg
jedi_consulor Posted March 3, 2007 Author Posted March 3, 2007 Yes sure DV - that would be great actually. Good Good ! let me know when your done and ready to send it over to me. http://i37.photobucket.com/albums/e99/drone_pilot/JC_Sig.jpg Sote Mod Website @ http://sote-mod.com/forum/index.php?act=home
shak4l 01 Posted March 3, 2007 Posted March 3, 2007 Anyway - screen shots anyone ? - I'd like to see some of the new units if possible.Will do I got this image of it using the 'C' key after selecting the unit - so see ? - it can be done with tiny units in the gameI was doing that for every in-game screen I took ;D It's quite useful.BTW TIE raptor is ugly Anyways, some renders:http://img85.imageshack.us/img85/3269/ewingrendertx4.jpghttp://img85.imageshack.us/img85/7381/kwingrenderdy9.jpghttp://img85.imageshack.us/img85/3902/vsdirenderrz3.jpghttp://img85.imageshack.us/img85/7783/isd1rendereo9.jpghttp://img85.imageshack.us/img85/7383/mc85rendersv4.jpg And Daft I see you liked that sig
Daft_vader_pff Posted March 3, 2007 Posted March 3, 2007 Hey JC, the jugg's ready There are a couple of problems, 1 you can't see the mass drivers firin'g but you can see the result and the rockets only fire straight on Go to MSN or X-Fire for teh xml's http://i55.photobucket.com/albums/g154/codeuser/omgbar_membercopy.jpg
jedi_consulor Posted March 3, 2007 Author Posted March 3, 2007 ok I'll look at the code for it, but I think I have some code of my own I did for a Juggernaught that does not deploy. http://i37.photobucket.com/albums/e99/drone_pilot/JC_Sig.jpg Sote Mod Website @ http://sote-mod.com/forum/index.php?act=home
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