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Posted
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Proposed extended units list for SOTE Alpha 4 - Beta

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Howlrunner

Titan Heavy Cruiser

Demolisher*

Bayonet Cruiser

Bothan Cruiser

Carrack Cruiser

CC7700 Cruiser

Corellian Destroyer

Corellian Frigate

Corellian Gunship

Dreadnaught*

Eidolon Cruiser

Harrow Destroyer

Heavy Corvette

Praetor Battle Cruiser

Vengence SSD*

Liberator Cruiser

Majestic Cruiser

Mandator Cruiser

MC40

MC75

Imperial Missile Boat

Nebulon B2 Frigate

Preybird Star fighter

MC90B

Strident*

T-Wing

Chiss Watch Keeper

 

 

Rebel Spec Force Rangers

Storm Commandos

Swamp Troopers

Indiginous Infantry

Mandalorian Mercs

Coruscant Red Guards

Rebel Commandos

Rebel Infantry Officer / Squad Commander

Imperial Infantry Officer /Squad Commander

 

* - means I might NOT add them at all.

 

oh by the way Nar Shaddaa during my tests is tricky to use in GC. People might think its buggy, however its not so much as a bug but as the fact that its too close to Nal Hutta. So when your trying to move fleets to one place or another between those locations, it might end up on either Nal Hutta or Nar Shaddaa. Its also a bit tricky to select one place or the other. But not if you use the GC map preview - I am going to try and sort this out better in a future build of SOTE.

http://i37.photobucket.com/albums/e99/drone_pilot/JC_Sig.jpg

 

Sote Mod Website @

 

http://sote-mod.com/forum/index.php?act=home

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Posted

Great!  :D

 

BTW, did your code for Nar Shaddaa work well??? Because I tried to add Mygeeto to my game with 2 or 3 different codes but it didn't work - but the maps worked fine in the game's planets... Could you PM Nar Shaddaa code? I'd change it to fit Mygeeto and the text entries, just to see what was the problem...  ::)

Posted (edited)

Sorry if this was already asked, but does your mod made a more realistic scale to both space and land units?

 

EDIT: Oh nevermind, I forgot to check the topic's 1st page...  :P

 

Any idea of a release date?

Edited by HK-47
Posted

hmm no - its called shadow of the empire its not 'shadows of the empire' it uses some things from that story but is loosely based in that time line until 10 ABY. As Shadows of the Empire is with in our Time line a similar title was used. However the story line is not exclusively about that book, or the game.

 

JC

http://i37.photobucket.com/albums/e99/drone_pilot/JC_Sig.jpg

 

Sote Mod Website @

 

http://sote-mod.com/forum/index.php?act=home

Posted

Hi!!

I propose Emperor's Elite Guard - build to Yinchorr,Carida,Byss and Coruscant.

add Death Commandos - (Noghri ) personal assassins of Emperor Palpatine.

http://img502.imageshack.us/img502/5701/znaked4.jpg
Posted

Cheers  :D:P

 

Back to the Katarn Commando's thing we were talking about on FF ? - like with the Storm Commando's we could limit the build of these on certain planets OR - not have them buildable at all and just have them available when Kyle is built as an Infringing hero.

 

Lt. Page was mentioned but wouldn't that push the tech level of the Commando's up more like at Tech 5 ? where as I think I have the Storm Commando's at Tech 4 - so you see that wouldn't match up in the time line.

http://i37.photobucket.com/albums/e99/drone_pilot/JC_Sig.jpg

 

Sote Mod Website @

 

http://sote-mod.com/forum/index.php?act=home

Posted

distribute Katarn Commando's on two groups,- 6 members  in every team

 

Kyle Katarn -Team 1 (Katarn Commando's)

 

3 or tech lvl 2

3

1?

1?

0

R_Ground_Officer_Academy,R_Ground_Research_Facility or Rebel_Command_Center?

 

Lt.Page -Team 2 (Page Commando's )

 

4

4

1?-->

1?

0

R_Ground_Officer_Academy,R_Ground_Research_Facility or Rebel_Command_Center?

 

TimeLine and TechLvl.

TimeLine      0  (0-3ABY)  tech lvl 0

TL              1  (-3ABY)    tech lvl 1

TL              2  (-4ABY)    tech lvl 2

TL              3  (5-6Aby)    tech lvl 3

TL              4  (7-8AbY)  tech lvl 4

TL              5  (9-10ABY)  tech lvl 5

http://img502.imageshack.us/img502/5701/znaked4.jpg
Posted (edited)

Cheers  :D:P

 

Back to the Katarn Commando's thing we were talking about on FF ? - like with the Storm Commando's we could limit the build of these on certain planets OR - not have them buildable at all and just have them available when Kyle is built as an Infringing hero.

 

Lt. Page was mentioned but wouldn't that push the tech level of the Commando's up more like at Tech 5 ? where as I think I have the Storm Commando's at Tech 4 - so you see that wouldn't match up in the time line.

Just make katarn's commando come with him, and NOT buildable alone.

Don't add Lt. Page- Katarn fits better to a timeline ;)

And stay with name "storm commandos"

 

P.S hello everyone :)

And Fosh big cheers for moving thread to this board ;D

Edited by shak4l 01
Posted

http://i37.photobucket.com/albums/e99/drone_pilot/JC_Sig.jpg

 

Sote Mod Website @

 

http://sote-mod.com/forum/index.php?act=home

Posted

Just make katarn's commando come with him, and NOT buildable alone.

Don't add Lt. Page- Katarn fits better to a timeline ;)

And stay with name "storm commandos"

 

P.S hello everyone :)

 

 

 

 

Actually I agree. Pages Commando's is a bit of a squeeze in the time line. Plus complicates the coding of such a unit of soldiers.

 

(Introducing) Rogue Squadron - For Land Battles.

 

 

I have done away with the buildable X-Wing and turned them into an elite Land Squadron led by Wedge Antilles. Buildable on certain planets - will reveal which later after I tested them. Comes in a squad of three fighters, one of which is Wedge. He will appear as a hero as well, and is available for skirmish at tech lvl 3

 

They will be pretty much be able to do the same things they did when the X-Wing Was a buildable land fighter. but with a few more features too.

 

Y-Wings have been re done too and made better. I got my idea's while playing other SW games, so bear with me.. :) Same with the TIE Bomber. I haven't decided what to do with the TIE fighter GC yet.

http://i37.photobucket.com/albums/e99/drone_pilot/JC_Sig.jpg

 

Sote Mod Website @

 

http://sote-mod.com/forum/index.php?act=home

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