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Posted

Hello, I am pretty new to modding eaw, and I had a few questions. I have added new planets, units, graphics, etc. However, the code I used for them was all someone else's. They all work fine with minor balancing issues. I am not trying to make a public mod, simply improve the game to my own tastes. The whole working thing stopped when I tried to make my own squad, however. So...

 

1.) What controls the green circles when selecting units? My squad, a squad of empire snipers, does not have the green circle when selected, so what do I need to add to see it?

 

2.) How can I fix a bug with aforementioned squad that happens when I put the squad into a bunker. The squad splits into 4 (4 troopers/squad). They each get their own health bar and are almost considered single, separate units. ie, if I put them back into the bunker it counts each as a squad and takes up a spot for each trooper in there.

 

3.) The sniper squad I have has a very large health bar, spanning the entire length of the squad in-game. How can I make it so that the health bar is around the size of a stormtroopers?

 

4.) Anyone know of a green stormtrooper skin? I took an icon and changed it to be green so I could differentiate between regular stormtroopers and my snipers. However, I can't really tell what a model/skin will look like until it is game, and I'm not sure there is a green skin I could use as a sniper. I would try to make my own, but I don't know enough about photoshop/skinning yet to be able to.

 

5.) When a dropship drops off my squad, they are all stacked on top of each other, and they move apart into squad formation only after given a move order. How can I fix this?

 

6.) How do I get the alo viewer to display a unit like it will show up in game? Many infantry models in the viewer appear to be blue/orange/green but definitely don't show up like that in game.

 

7.) Is there a bug with the FOC map editor? Mine gives me an exception every time I try to load it. The error is about (I think) MT_Commandbar.tga and an alpha edge_double 2048. Any insight would be appreciated.

 

That should do it for about now. Thanks for any help on any of those issues. If you want to see my code, just ask.

Posted

1) That would be something along the lines of GUI_Bounds_Scale or something like that...but I think most infantry that are in squads don't have one/need one since they have the squad.

 

2 & 3 & 5) you Probably aren't using the infantry locomotor, or haven't created a container for them.

 

7) Um...It does crash sometimes..but for me its only when it saves and I have like...um added too much stuff since the last manual save lol.

http://img.photobucket.com/albums/v423/kc1991/droid803sig.jpg

"That was fun"

Posted

Alright, tell me more about the locomotor, because I do have a container for them. Is this line what I need?

 

		<LandBehavior>SURFACE_FX,WALK_LOCOMOTOR,IDLE,TARGETING,WEAPON, STUNNABLE, REVEAL,HIDE_WHEN_FOGGED,DAMAGE_TRACKING, GARRISON_UNIT</LandBehavior>

Posted
If you want them in a squad use LAND_TEAM_INFANTRY_LOCOMOTOR rather than WALK_LOCOMOTOR...

http://img.photobucket.com/albums/v423/kc1991/droid803sig.jpg

"That was fun"

Posted

Well, I tried replacing walk locomotor with team infantry locomotor, and they couldn't walk.  So I put in the walk locomotor with the team one, and they can move.  They don't walk, but instead seem to glide very slowly.  Also, the green circle around the unit gets stretched into weird shapes when the units move around.  I have seen this in other mods, is there a way to fix it?  When the unit fires, a white thing appears at the end of the gun. Am I missing a file?

 

The models look good by the way.

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