Logan Felipe Posted April 19, 2007 Posted April 19, 2007 Well, Sith Interdiction Ships are cool, but as Mr. Caine said, in some point of view it really sounds strange. Unless you put it as a very weak ship (like an Acclamator or worst , or being it buildable in Skirmish Merchant Docks - like the Z95, you can build them there, but they are a... uh, just spend credits...), but than, some modified cargo ship would be better... Actually, if you check the screens, you'll notice that it has new weaponry (yellow and purple rather than red). This suggests that Zann would have refitted the cruiser with modern weaponry. I'll Download the mod soon. Looks good! Especially the varied blaster fires rates. http://miniprofile.xfire.com/bg/sf/type/0/captainartenon.pnghttp://z4.invisionfree.com/The_Sith_Lords_EaW/index.php?act=Attach&type=post&id=5554600Alternate Sitehttp://i12.photobucket.com/albums/a245/loverdog/pffuserbar1.jpghttp://img228.imageshack.us/img228/6296/sweawuban0cg.pngPetition for Obsidian and Bioware to work on Knights of the Old Republic III together! 3926 Total Signatures and counting!SW Fanon Wiki entry - Captain Artenon"A fake news show on fox should have real news!" -Louis Black, The Daily Show.
Dark_Lord Posted April 22, 2007 Author Posted April 22, 2007 Maybe you all noticed, that there are some little bugs in the Mod.Because of that I´m going to make a little patch, witch correct them. If you find a Bug, please tell me- I want to fix all Bugs of Version 1 with the Patch. Known Bugs:-Agressorfighters are to strong (fixed)-N1 Starfighter is to big (fixed)-Nebulon B has only one Hardpoint-Laserturrents of the SD turning to slow/incorrecht (fixed)-Venator has an old, not working transport Unit code (fixed) ~SunAge~http://img98.imageshack.us/img98/2356/bannerdo0.gif
Dark_Lord Posted June 20, 2007 Author Posted June 20, 2007 Well it seem that I forgot to do sth.^^Sorry for my long Absence, I had or let me bether say I have a lot of stress in my RL so I wasn´t able to work on the Mod like I wanted.But I finished the Version 1.1 last week. It contains many Bugfixes and new Stuff. Here is a small Changelock of Version 1.1:-Bugfixes: -Agressorfighters are to strong -N1 Starfighter is to big -Nebulon B has only one Hardpoint -Laserturrents of the SD turning to slow/incorrect -Venator has an old, not working transport Unit code-New Stuff -New Venator SD Modell -New Hardpoint and Attackpointer Icons -New bunker Modell -New Projectiles -New Hardpoint and Attackpointer Icons-Rework of Thrawns ISD DownloadModdbRapidShareInstallation:Open the „Expanded Galaxy Mod Setup“- Folder and push the Setup Icon. Choose your FoC Mod Folder as goal for the Installation. After this you just have to put the .Bat File into your FoC Folderto start the Mod or just use the SMG ModLauncher I also started working on Version 2 of the Mod, well I just want to say: You´ll love it... ~SunAge~http://img98.imageshack.us/img98/2356/bannerdo0.gif
Dark_Lord Posted November 20, 2007 Author Posted November 20, 2007 Well, it seems that I've gone for a while...I'm still working on the mod, the work had slown down a bit because of my Reallife, but I'm still modding! Currently I'm working on a Version 2 of the Mod. The second Version is going to have al lot more stuff.Not only new ships, new Gameplay Experience and many more... So far now there are a lot of change since Version 1.1- I'm going to post them soon.But to make it short here are some news:- new fraction (CIS) has been added (with fully working AI)- many new ships- new Planets- new special Units- new special structures- ...- ... Hope you are still interested.... greetings ~SunAge~http://img98.imageshack.us/img98/2356/bannerdo0.gif
Dark_Lord Posted December 6, 2007 Author Posted December 6, 2007 Well I seems I don´t have any big update for you, sorry.(Don´t think, that there wouldn´t be enough information to post. The Problem is:I don´t have enough time to post them...) But well here you have some Stuff, hope you like it. I´m going to post some more"word" the next days. Little Video that shows the new GC and the new faction (Cis):Expanded Galaxy Little Video that shows the new Eclipse Superweapon of the ConsortiumEclipse(Model by Lord_x) http://www.abload.de/img/swfoc2007-12-0617-56ztn.jpghttp://www.abload.de/img/swfoc2007-12-0617-56klg.jpg Model by EvillejediRigged by N3bulu5Coded by me^^ ~SunAge~http://img98.imageshack.us/img98/2356/bannerdo0.gif
Droid803 Posted December 6, 2007 Posted December 6, 2007 What is that unit with the fire coming out of the sides? Did you mess up coding the emit damage particles or something O_o Looks cool tho http://img.photobucket.com/albums/v423/kc1991/droid803sig.jpg"That was fun"
Dark_Lord Posted December 7, 2007 Author Posted December 7, 2007 What is that unit with the fire coming out of the sides? Did you mess up coding the emit damage particles or something O_o Looks cool tho Thats the Dreadnought MK II. No the code is fine, I just wanted to show the "damage particles" ~SunAge~http://img98.imageshack.us/img98/2356/bannerdo0.gif
Dark_Lord Posted December 30, 2007 Author Posted December 30, 2007 I wrote a short Newsflash for the Moddbprofile, maybe you are also interested: There is going to be al lot more content than in the first Modversion. Besides a total new and expanded Galaxy Map, we are going to make every single Faction unique- the Gameplay of each is going to be different. And just as a reminder: We have a 4th fully playble Faction: The CIS. We are also going to add a lot more tactical experiece to the GC, like new special structures and Builddefinition and of course new units and vehicles for the battles. So stay tuned for more I´m possible going to post some new pics soon, there is a lot I want to show you.If you are interested you can visit our new Forum: http://www.pg-dn.com/forums/index.php?showforum=4Till now it´s German only, but it could be basicly also in Englisch... ~SunAge~http://img98.imageshack.us/img98/2356/bannerdo0.gif
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