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Dark_Lord´s Expanded Galaxy Mod


Dark_Lord
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I see...

 

BTW; did you get my second PM (referred to .3ds format of grimwolf's N1)?

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I see...

 

BTW; did you get my second PM (referred to .3ds format of grimwolf's N1)?

 

Yes I got it, but I forgot to answer.

I´m going to send it to you, but there´s a Small Problem with the Model, so you have to wait a bit ;) (The Engine Glow is flying around without the Model)

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Don't worry, I'm quite patient :)

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Many People asked me if I could add Mines in the GC, well now it´s done:

http://img120.imageshack.us/img120/5057/swfoc2007031116573358dr4.th.jpg http://img156.imageshack.us/img156/6207/swfoc2007031116565138bx4.th.jpg

 

The Mines give you credits, but you can only build one per Planet. Of course there Will be also Tibaner Gasmines and Tradecenters (they have the same effect)

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Nice.

I saw in the screen that you have two Tartan icons in the build tab: are they Tartan Patrol Cruiser and Tartan Strike Cruiser? If you used my code, I have made some changes to it and if you want I can send it to you... It's more realistic now.  ;)

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Uh... My mistake than... I send you the code, but I only made that unit because I want to start seeing how starship codes works, and than I removed the default Tartan and the Acclamator from skirmish and if I'm not mistaken, the Acclamator was removed from GC too for balance issues. If you add some 280346073264064624 other units to the game it may be useless.  :P

Check PM.

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I have some Informations for you:

 

The Mod is doing well. Jedi Lu joined my Modteam and is making the Units for the CIS- wait I didn´t said anything about the CIS before in this Forum, right?

Well in Version 2 there will be as a 4th playable Faction the CIS.

In the last few days a made the XMLs a bit more structure (Well this just for me, to find Codes etc. more quickly), made many Balacing Changes and added a new Capital ship for the Underworld.

It´s the Leviathan.

 

If you wonder: why the Leviathan, read this:

- it´s one of my favorite ships

- I think it´s a good new ship for the Underworld

- Of course if also a good explanation why Tyber Zan use this ship, you will know why when you play the Version 1 ;)

 

Some Screens:

http://img115.imageshack.us/img115/1299/swfoc2007031919440118zd5.th.jpg http://img501.imageshack.us/img501/1650/swfoc2007031920300269lj3.th.jpg http://img340.imageshack.us/img340/6479/swfoc2007031919435589gt7.th.jpg http://img115.imageshack.us/img115/2904/swfoc2007031919400523so3.th.jpg

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Informations:

At the moment I´m working on balacing things for the Version 1 (Beta2).

I just noticed, that all my new Ships need English Texts.

As you know, I´m not perfect in english, so it would be great if someone could make them for me.

If anybody is intereset, just tell me...

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Well, Sith Interdiction Ships are cool, but as Mr. Caine said, in some point of view it really sounds strange. Unless you put it as a very weak ship (like an Acclamator or worst  :P, or being it buildable in Skirmish Merchant Docks - like the Z95, you can build them there, but they are a... uh, just spend credits...), but than, some modified cargo ship would be better...  ;)
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I have again some Informations

 

I´m mainly finished (only some Texts are still needed) with the work for Version 1 (Beta 2), but i´ve to wait for the Icons.

After Lord of the Sith finished them, it´s going to be realise

 

An well here is something new for the Mod:

Now there is the possibility to build a mobile Landing Zone in the Mobile Building Vehicle

 

 

http://img107.imageshack.us/img107/7126/swfoc2007032920563480jx8.th.jpg http://img444.imageshack.us/img444/755/swfoc2007032920573827ks0.th.jpg http://img518.imageshack.us/img518/410/swfoc2007032920575331fk6.th.jpg http://img444.imageshack.us/img444/3188/swfoc2007032920583015qj9.th.jpg

 

Great ideas, man.  You rock.

 

THX

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Sweet! How do you code things as reinforcement points without...er...being reinforcement points?

"I feel fantastic and I'm

Still Alive

and when you're dying I will be

Still Alive

and when you're dead I will be

Still Alive

STILL ALIVE"~GLaDOS

Anybody who thinks Palpatine is a sepratist knows NOTHING about star Wars

When in doubt- rocket it.

Dowload The Underworld's Might beta from Filefront!

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You have to give the turret what it givbes some lines of code in the Reinforcement point code...and that's all... (I think).

Since I've made reinforcement point units before.

The turret it builds IS a reinforcement point...

http://img.photobucket.com/albums/v423/kc1991/droid803sig.jpg

"That was fun"

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Hi, I want to search again for some Help

 

Positions needed:

1x Animator (For Death Animations)

1x Skinner (For Space and Land Textures)

1x Mapper (For New Planet and Skirmish Maps)

 

Edit:

I don´t if you are interested, but know the mod has a Englisch Forum.

Just have a look:

http://expanded-galaxymod.de.ki/

Edited by Dark_Lord
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  • 2 weeks later...

It´s done ;)

 

Note:

This is the First Version of the Mod. This is only the beginning of this Mod. I just released it to get some Feedback.

I hope you like it ;)

 

Version1 Informations

 

1. New order of the Planets

New Sektororder of the Planets

 

2. New Galaxy Maps

Till now there are 3 new maps

 

3. New structures and units on some Planets

 

Empire:

-Imperial Guard (Coruscant)

-Mustafarian(Mustafar)

-Superbattledroids (Geonosis)

-Dark Jedi (Korriban)

-AT-TE

-Escort Carrier (All Planets)

-Repairship (All Planets)

-Venator (All Planets)

-Legacy SD

 

 

 

Rebels:

-Gungans (Naboo)

-Wookiees (Kaschyyk)

-Superbattledroids (Geonosis)

-Mc40 (Moncalamarie)

-Rebellcarrier (All Planets)

-Repairship (All Planets)

-Venator (All Planets)

-Procurator Korvette (Hoth)

 

 

Consortium

-Mandalorian (Mandalore)

-Geonosian (Geonosis)

-Superbattledroids (Geonosis)

-Dark Jedi (Korriban)

-Aggressor fighter

-Repairship (All Planets)

-Venator (All Planets)

-Leviathan

 

 

4. New Scale

New Scale of the ships and units

 

 

5. Other Stuff

-After the engines of a ship are destroyed, the ship can´t move any more

-Infantry Units of a squad don´t shoot by the same time.

-Bether AI

-News Creditstations

-New Creditbuildings in GC

-Mobile Landingzones

 

Download

Here is the first Downloadlink, there will be more soon (Eaw Filefront, Moddb and EaWhq)

(Modsize (rar): 19, 5 Mb)

DownloadLinks:

FileFront

Mod DB #1

Mod DB #2

 

Screens

http://img102.imageshack.us/img102/5473/swfoc2007030917284859al6.th.jpg http://img293.imageshack.us/img293/8180/swfoc2007030816374721vj8.th.jpg http://img120.imageshack.us/img120/5057/swfoc2007031116573358dr4.th.jpg http://img115.imageshack.us/img115/2904/swfoc2007031919400523so3.th.jpg http://img153.imageshack.us/img153/9355/swfoc2007033114050897nc0.th.jpg http://img444.imageshack.us/img444/3188/swfoc2007032920583015qj9.th.jpg

Edited by Dark_Lord
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