Logan Felipe Posted March 10, 2007 Posted March 10, 2007 I see... BTW; did you get my second PM (referred to .3ds format of grimwolf's N1)? http://miniprofile.xfire.com/bg/sf/type/0/captainartenon.pnghttp://z4.invisionfree.com/The_Sith_Lords_EaW/index.php?act=Attach&type=post&id=5554600Alternate Sitehttp://i12.photobucket.com/albums/a245/loverdog/pffuserbar1.jpghttp://img228.imageshack.us/img228/6296/sweawuban0cg.pngPetition for Obsidian and Bioware to work on Knights of the Old Republic III together! 3926 Total Signatures and counting!SW Fanon Wiki entry - Captain Artenon"A fake news show on fox should have real news!" -Louis Black, The Daily Show.
Dark_Lord Posted March 10, 2007 Author Posted March 10, 2007 I see... BTW; did you get my second PM (referred to .3ds format of grimwolf's N1)? Yes I got it, but I forgot to answer.I´m going to send it to you, but there´s a Small Problem with the Model, so you have to wait a bit (The Engine Glow is flying around without the Model) ~SunAge~http://img98.imageshack.us/img98/2356/bannerdo0.gif
Logan Felipe Posted March 10, 2007 Posted March 10, 2007 Don't worry, I'm quite patient http://miniprofile.xfire.com/bg/sf/type/0/captainartenon.pnghttp://z4.invisionfree.com/The_Sith_Lords_EaW/index.php?act=Attach&type=post&id=5554600Alternate Sitehttp://i12.photobucket.com/albums/a245/loverdog/pffuserbar1.jpghttp://img228.imageshack.us/img228/6296/sweawuban0cg.pngPetition for Obsidian and Bioware to work on Knights of the Old Republic III together! 3926 Total Signatures and counting!SW Fanon Wiki entry - Captain Artenon"A fake news show on fox should have real news!" -Louis Black, The Daily Show.
Dark_Lord Posted March 11, 2007 Author Posted March 11, 2007 Many People asked me if I could add Mines in the GC, well now it´s done:http://img120.imageshack.us/img120/5057/swfoc2007031116573358dr4.th.jpg http://img156.imageshack.us/img156/6207/swfoc2007031116565138bx4.th.jpg The Mines give you credits, but you can only build one per Planet. Of course there Will be also Tibaner Gasmines and Tradecenters (they have the same effect) ~SunAge~http://img98.imageshack.us/img98/2356/bannerdo0.gif
HK-47 Posted March 11, 2007 Posted March 11, 2007 Nice.I saw in the screen that you have two Tartan icons in the build tab: are they Tartan Patrol Cruiser and Tartan Strike Cruiser? If you used my code, I have made some changes to it and if you want I can send it to you... It's more realistic now.
Dark_Lord Posted March 11, 2007 Author Posted March 11, 2007 No the second Tartan is a Tartan Repairship But it would be cool if you could send me the Code, because I want to add your Tartan Strike Cruiser ~SunAge~http://img98.imageshack.us/img98/2356/bannerdo0.gif
HK-47 Posted March 11, 2007 Posted March 11, 2007 Uh... My mistake than... I send you the code, but I only made that unit because I want to start seeing how starship codes works, and than I removed the default Tartan and the Acclamator from skirmish and if I'm not mistaken, the Acclamator was removed from GC too for balance issues. If you add some 280346073264064624 other units to the game it may be useless. Check PM.
Droid803 Posted March 11, 2007 Posted March 11, 2007 Nice adding those mines. Well, hope you make sure what-going-where makes sense http://img.photobucket.com/albums/v423/kc1991/droid803sig.jpg"That was fun"
Lord_of_the_Sith Posted March 11, 2007 Posted March 11, 2007 The mines in space are a really good add.Well done.
Dark_Lord Posted March 19, 2007 Author Posted March 19, 2007 I have some Informations for you: The Mod is doing well. Jedi Lu joined my Modteam and is making the Units for the CIS- wait I didn´t said anything about the CIS before in this Forum, right?Well in Version 2 there will be as a 4th playable Faction the CIS.In the last few days a made the XMLs a bit more structure (Well this just for me, to find Codes etc. more quickly), made many Balacing Changes and added a new Capital ship for the Underworld.It´s the Leviathan. If you wonder: why the Leviathan, read this:- it´s one of my favorite ships- I think it´s a good new ship for the Underworld- Of course if also a good explanation why Tyber Zan use this ship, you will know why when you play the Version 1 Some Screens:http://img115.imageshack.us/img115/1299/swfoc2007031919440118zd5.th.jpg http://img501.imageshack.us/img501/1650/swfoc2007031920300269lj3.th.jpg http://img340.imageshack.us/img340/6479/swfoc2007031919435589gt7.th.jpg http://img115.imageshack.us/img115/2904/swfoc2007031919400523so3.th.jpg ~SunAge~http://img98.imageshack.us/img98/2356/bannerdo0.gif
Dark_Lord Posted March 27, 2007 Author Posted March 27, 2007 Informations:At the moment I´m working on balacing things for the Version 1 (Beta2).I just noticed, that all my new Ships need English Texts.As you know, I´m not perfect in english, so it would be great if someone could make them for me.If anybody is intereset, just tell me... ~SunAge~http://img98.imageshack.us/img98/2356/bannerdo0.gif
Mr.Caine Posted March 27, 2007 Posted March 27, 2007 Looks nice but I'm a bit iffy about the Underworld using 4,000 year old ships... http://i10.photobucket.com/albums/a105/333Super/BESERKER.jpg
HK-47 Posted March 27, 2007 Posted March 27, 2007 Well, Sith Interdiction Ships are cool, but as Mr. Caine said, in some point of view it really sounds strange. Unless you put it as a very weak ship (like an Acclamator or worst , or being it buildable in Skirmish Merchant Docks - like the Z95, you can build them there, but they are a... uh, just spend credits...), but than, some modified cargo ship would be better...
Mr.Caine Posted March 27, 2007 Posted March 27, 2007 I don't know why the Accumulator is so weak, Its a pretty powerful assault ship... http://i10.photobucket.com/albums/a105/333Super/BESERKER.jpg
Dark_Lord Posted March 29, 2007 Author Posted March 29, 2007 I have again some Informations I´m mainly finished (only some Texts are still needed) with the work for Version 1 (Beta 2), but i´ve to wait for the Icons.After Lord of the Sith finished them, it´s going to be realise An well here is something new for the Mod:Now there is the possibility to build a mobile Landing Zone in the Mobile Building Vehicle http://img107.imageshack.us/img107/7126/swfoc2007032920563480jx8.th.jpg http://img444.imageshack.us/img444/755/swfoc2007032920573827ks0.th.jpg http://img518.imageshack.us/img518/410/swfoc2007032920575331fk6.th.jpg http://img444.imageshack.us/img444/3188/swfoc2007032920583015qj9.th.jpg Great ideas, man. You rock. THX ~SunAge~http://img98.imageshack.us/img98/2356/bannerdo0.gif
1upD Posted March 29, 2007 Posted March 29, 2007 Sweet! How do you code things as reinforcement points without...er...being reinforcement points? "I feel fantastic and I'mStill Aliveand when you're dying I will beStill Aliveand when you're dead I will beStill AliveSTILL ALIVE"~GLaDOSAnybody who thinks Palpatine is a sepratist knows NOTHING about star WarsWhen in doubt- rocket it.Dowload The Underworld's Might beta from Filefront!
HK-47 Posted March 29, 2007 Posted March 29, 2007 Very cool! I see that you also added the cut Jamming Field device (the one on AT-AA)... Or am I mistaken? BTW you could tell us how you did that... : ;D
Droid803 Posted March 29, 2007 Posted March 29, 2007 You have to give the turret what it givbes some lines of code in the Reinforcement point code...and that's all... (I think).Since I've made reinforcement point units before.The turret it builds IS a reinforcement point... http://img.photobucket.com/albums/v423/kc1991/droid803sig.jpg"That was fun"
Dark_Lord Posted March 30, 2007 Author Posted March 30, 2007 You have to give the turret what it givbes some lines of code in the Reinforcement point code...and that's all... (I think).Since I've made reinforcement point units before.The turret it builds IS a reinforcement point...You are right ~SunAge~http://img98.imageshack.us/img98/2356/bannerdo0.gif
Dark_Lord Posted April 5, 2007 Author Posted April 5, 2007 (edited) Hi, I want to search again for some Help Positions needed:1x Animator (For Death Animations)1x Skinner (For Space and Land Textures)1x Mapper (For New Planet and Skirmish Maps) Edit:I don´t if you are interested, but know the mod has a Englisch Forum.Just have a look:http://expanded-galaxymod.de.ki/ Edited April 6, 2007 by Dark_Lord ~SunAge~http://img98.imageshack.us/img98/2356/bannerdo0.gif
THX1138_pff Posted April 7, 2007 Posted April 7, 2007 Id be willing to skin and map for your mod Dark_Lord http://i199.photobucket.com/albums/aa302/AdnamTHX1138/Sigs/THXJunoSig.png
Dark_Lord Posted April 15, 2007 Author Posted April 15, 2007 (edited) It´s done Note:This is the First Version of the Mod. This is only the beginning of this Mod. I just released it to get some Feedback.I hope you like it Version1 Informations 1. New order of the PlanetsNew Sektororder of the Planets 2. New Galaxy MapsTill now there are 3 new maps 3. New structures and units on some Planets Empire:-Imperial Guard (Coruscant)-Mustafarian(Mustafar)-Superbattledroids (Geonosis)-Dark Jedi (Korriban)-AT-TE-Escort Carrier (All Planets)-Repairship (All Planets)-Venator (All Planets)-Legacy SD Rebels:-Gungans (Naboo)-Wookiees (Kaschyyk)-Superbattledroids (Geonosis)-Mc40 (Moncalamarie)-Rebellcarrier (All Planets)-Repairship (All Planets)-Venator (All Planets)-Procurator Korvette (Hoth) Consortium-Mandalorian (Mandalore)-Geonosian (Geonosis)-Superbattledroids (Geonosis)-Dark Jedi (Korriban)-Aggressor fighter-Repairship (All Planets)-Venator (All Planets)-Leviathan 4. New ScaleNew Scale of the ships and units 5. Other Stuff-After the engines of a ship are destroyed, the ship can´t move any more-Infantry Units of a squad don´t shoot by the same time.-Bether AI-News Creditstations-New Creditbuildings in GC-Mobile Landingzones DownloadHere is the first Downloadlink, there will be more soon (Eaw Filefront, Moddb and EaWhq)(Modsize (rar): 19, 5 Mb)DownloadLinks:FileFrontMod DB #1Mod DB #2 Screenshttp://img102.imageshack.us/img102/5473/swfoc2007030917284859al6.th.jpg http://img293.imageshack.us/img293/8180/swfoc2007030816374721vj8.th.jpg http://img120.imageshack.us/img120/5057/swfoc2007031116573358dr4.th.jpg http://img115.imageshack.us/img115/2904/swfoc2007031919400523so3.th.jpg http://img153.imageshack.us/img153/9355/swfoc2007033114050897nc0.th.jpg http://img444.imageshack.us/img444/3188/swfoc2007032920583015qj9.th.jpg Edited April 15, 2007 by Dark_Lord ~SunAge~http://img98.imageshack.us/img98/2356/bannerdo0.gif
Dark_Lord Posted April 17, 2007 Author Posted April 17, 2007 Hi,I just want to ask for some feedback:Did anyone download the Mod and played it already?If yes: how did you like it? ~SunAge~http://img98.imageshack.us/img98/2356/bannerdo0.gif
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