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Story Plot files in FOC


jedi_consulor
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I was just looking through these files and noticed that they don't have any intervention xml files in them

 

<?xml version="1.0" ?>

 

Story_Sandbox_12U_Underworld.XML

 

 

 

After the active plot line normally has a list of intervention xml files which the game then uses during that particular GC game.

 

My question is can you still use the same Intervention xml files from the Forces of corruption xml files ? (There are a lot of them in the FOC XML folder - but they appear to look like the same ones from the original EAW game. (Same Intervention names and such).

 

If anyone ones the answer to this please let me know ASAP. I would like to try and change the way the AI builds things and plays the game. etc..

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I'm pretty sure you can, (in a way already have) but I think they were deleted for a reason.

"I feel fantastic and I'm

Still Alive

and when you're dying I will be

Still Alive

and when you're dead I will be

Still Alive

STILL ALIVE"~GLaDOS

Anybody who thinks Palpatine is a sepratist knows NOTHING about star Wars

When in doubt- rocket it.

Dowload The Underworld's Might beta from Filefront!

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I don't know, but the FOC plot files don't have any intervention xml files listed. Which is why I needed to know if the existing ones from EAW (which are also in the FOC XML folder) by the way will be compatible. There are some Intervention files that are to do with the pirates, and then there's Vader's favour etc, that don't look suitable for the FOC files. But then you have the other ones for building structures and what have you that could be used.

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stupid lag.

 

I can't speak for petro on this one, but I'm under the belief they were cut out due to time constraints set by lucasarts, they didn't finish consortium so they left out completely.

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stupid lag.

 

I can't speak for petro on this one, but I'm under the belief they were cut out due to time constraints set by lucasarts, they didn't finish consortium so they left out completely.

Whoa.....

Makes you stop and think what could happen to the next line of games...

Another thing that makes me cry is that they took out the awsome Heroclashes. I added the Obi-wan vs Vader one back, but there are no anims for the others.

"I feel fantastic and I'm

Still Alive

and when you're dying I will be

Still Alive

and when you're dead I will be

Still Alive

STILL ALIVE"~GLaDOS

Anybody who thinks Palpatine is a sepratist knows NOTHING about star Wars

When in doubt- rocket it.

Dowload The Underworld's Might beta from Filefront!

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What! tHey took out hero clashes!

Damn. I'd thought they'd keep at least Vader vs Obi...and maybe add Yoda vas Emp, Luke vs Vader, etc Looks REALLY bad to just have two guys with lightsabers do random swings at one another...*pukes*

 

Time constraints...they suck.

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"That was fun"

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What! tHey took out hero clashes!

****. I'd thought they'd keep at least Vader vs Obi...and maybe add Yoda vas Emp, Luke vs Vader, etc Looks REALLY bad to just have two guys with lightsabers do random swings at one another...*pukes*

 

Time constraints...they suck.

I know. I looked at the attack anims in the ALO viewer, and Luke's animation seems to almost fit with one of Vaders. But it's nothing as good as the heroclashes. For my mod, I think I'll be a little creative. I think I can get a 'Force Dual' between Yoda and Palpy, where they "take turns" tossing each other into the air....But it still won't be as good as a heroclash.

Edited by 1upD

"I feel fantastic and I'm

Still Alive

and when you're dying I will be

Still Alive

and when you're dead I will be

Still Alive

STILL ALIVE"~GLaDOS

Anybody who thinks Palpatine is a sepratist knows NOTHING about star Wars

When in doubt- rocket it.

Dowload The Underworld's Might beta from Filefront!

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I was browsing through a few XML's and I found some stuff about a new rebel mini mission thing something about transporting a rebel suppoter to a imperial world safetly. I cant remember. There wasn't much detail but it seemed better than just GC normal conquer/build/conquer again stuff.  :P
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I do recall coming across some files myself - that trigger whether the AI builds things or not and what priority to do them in. It was written in language code. Things like if have enough space buildable what ever then build land forces type of stuff.

 

I forgot what files they were in, probably the AI stuff I guess. So I think they may of dumped all the Intervention stuff into those files what ever it was I looked at.

http://i37.photobucket.com/albums/e99/drone_pilot/JC_Sig.jpg

 

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I was browsing through a few XML's and I found some stuff about a new rebel mini mission thing something about transporting a rebel suppoter to a imperial world safetly. I cant remember. There wasn't much detail but it seemed better than just GC normal conquer/build/conquer again stuff.  :P

Are these finished/near finished?

"I feel fantastic and I'm

Still Alive

and when you're dying I will be

Still Alive

and when you're dead I will be

Still Alive

STILL ALIVE"~GLaDOS

Anybody who thinks Palpatine is a sepratist knows NOTHING about star Wars

When in doubt- rocket it.

Dowload The Underworld's Might beta from Filefront!

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Are these finished/near finished?

 

Yes, these were complete xml files. I'll try and find time to look for them again so I can see what they were properly this time.

 

Ok it seems what I was looking at in the FOC 1.01 files was the AI Goal Functions, and AI Goals all of the files that have that AI Goal path. They all have code that tells the AI to 'DO' things in the game at specific times in the game - a bit like the story plots function in the other files. The AI decides whether to build a structure, accumulate credits or remove - or corrupt a planet.

 

It's spread across different files in this section.

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I think so.

Would it be possible to reactivate it?

"I feel fantastic and I'm

Still Alive

and when you're dying I will be

Still Alive

and when you're dead I will be

Still Alive

STILL ALIVE"~GLaDOS

Anybody who thinks Palpatine is a sepratist knows NOTHING about star Wars

When in doubt- rocket it.

Dowload The Underworld's Might beta from Filefront!

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Heroclashes were the most awesome thing in EaW :(

And those missions were fun. Esp the Pirate ones (lol) where sometimes pirates attack you, or you get pirate units, but don';t you need to re-tailor the interventions to fit with the new galactic map?

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"That was fun"

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*brow furrows*

But...I saw...In gameobjectfiles.xml.....

 

What I mean to say is, Heroclash.XML is not in Gameobjectfiles.XML, meaning the game doesn't read it. I think, like I said, the anims match up.

"I feel fantastic and I'm

Still Alive

and when you're dying I will be

Still Alive

and when you're dead I will be

Still Alive

STILL ALIVE"~GLaDOS

Anybody who thinks Palpatine is a sepratist knows NOTHING about star Wars

When in doubt- rocket it.

Dowload The Underworld's Might beta from Filefront!

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*brow furrows*

But...I saw...In gameobjectfiles.xml.....

 

What I mean to say is, Heroclash.XML is not in Gameobjectfiles.XML, meaning the game doesn't read it. I think, like I said, the anims match up.

 

FoC does read from the EaW xmls though...could be a priority bug? I know if you copy the FoC Map Editor files into a Mod folder (to make modded maps), it (mostly) only reads EaW's files, not FoCs...

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http://i61.photobucket.com/albums/h65/NightshadowDragon/AoSW-JCW_Banner.jpg

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