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Re: Editing Existing Maps


R2-Opus2
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As anyone knows who've read the first impressions thread for FOC, one of my hangups in both land and space maps are the placements of build pads/space turret pads and ground turbolaser turrets. 

 

Anyway, once I finish the musical computer shuffle here at the house (should be situated by Monday), I'll have a better PC to begin playing and messing around with both EAW and FOC editors at better length.

 

I was wondering for those who've been doing this awhile now, especially with the EAW editor (and anyone who've now moved on to seeing what the FOC editor can do), I wanted to know if there's a way to make tweaks to the stock maps to allow for what I wanted to do.  I'm hoping to make them seem more tactically fun to play in either GC or skirmish mode.  I realize the stock maps for space and land are sometimes different between GC, skirmish and mulitplayer so I figured I'd start with GC, and eventually tweak the skirmish ones.

 

I'm really new to this stuff so I thought I'd test the waters one small step at a time with minor alterations before tackling creating a brand spanking new map, so any thought's tips and suggestions are welcome. 

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Hello!

I'm new to this stuff too, but I think you can sure modify the game's stock maps, just download the Meg Extractor (I got mine in EaW Nexus) and then open the maps you wish to modify. After you did  everything you wanted in the map, save it (can be with the same name), and if you want it to replace the stock one, put it in Data/Art/Maps and they should work.

I agree with you, there are a lot of things that can be improved in the stock maps, since in terms of details to things like Secundary Structures placements and base placements.

If you want any suggestion...  ;)

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As anyone knows who've read the first impressions thread for FOC, one of my hangups in both land and space maps are the placements of build pads/space turret pads and ground turbolaser turrets. 

 

Anyway, once I finish the musical computer shuffle here at the house (should be situated by Monday), I'll have a better PC to begin playing and messing around with both EAW and FOC editors at better length.

 

I was wondering for those who've been doing this awhile now, especially with the EAW editor (and anyone who've now moved on to seeing what the FOC editor can do), I wanted to know if there's a way to make tweaks to the stock maps to allow for what I wanted to do.  I'm hoping to make them seem more tactically fun to play in either GC or skirmish mode.  I realize the stock maps for space and land are sometimes different between GC, skirmish and mulitplayer so I figured I'd start with GC, and eventually tweak the skirmish ones.

 

I'm really new to this stuff so I thought I'd test the waters one small step at a time with minor alterations before tackling creating a brand spanking new map, so any thought's tips and suggestions are welcome.   

Oh, this is pretty much the ONLY thing I do with the map editor. Get a MEG extractor, extract maps.MEG, put the files in \data\art\maps, and edit.

Edited by 1upD

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Ah ok then, so I will need that extractor after all.  I'd thought you could pretty well browse anything through the editor and access it that way.  That's cool though, it'll help me with my first couple of to-do lists next week.

 

I think I already know the first map I want to tweak, Hypori.  I haven't yet played that map in GC mode to see what the differences are between that and skirmish by way of build pad/turbolaser turret placement, but I already know the skirmish one could use some work.

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  • 2 weeks later...

Update:  I got my new computer all straightened out a little later than expected, both games are installed and run really well so far.  I didn't get a chance to redownload the editors or the extractor yet, that may have to wait a bit longer since I'm looking to get my broadband hooked up.  No sense getting making maps when all you have to upload or download with is a 56k connection :-\

 

I'll refer back to this post when I'm all set.

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