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The problem with mods


MonkeyBiz
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Monkey, D803 made an entire playable faction without any new models. Of course, to make it look cooler, he did add two new skins in the end(he'll probably add more) but it was still awsome without any new models!

"I feel fantastic and I'm

Still Alive

and when you're dying I will be

Still Alive

and when you're dead I will be

Still Alive

STILL ALIVE"~GLaDOS

Anybody who thinks Palpatine is a sepratist knows NOTHING about star Wars

When in doubt- rocket it.

Dowload The Underworld's Might beta from Filefront!

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xml can go truly far if you have the imagination to support it.

 

yep *feverish attempts at xml continue...*

http://i61.photobucket.com/albums/h65/NightshadowDragon/RyuuKageSIG.jpg

 

http://i61.photobucket.com/albums/h65/NightshadowDragon/AoSW-JCW_Banner.jpg

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One question: Has any mod been able to change how the AI behaves ?

 

My experience with all the mods i played is that while they offer great new graphics/ships and tactic changes

the AI is as dumb as ever. Thats why eaw has quickly lost most of its appeal to me.

 

That part should be the real focus of modding now since graphics- and ship modelling is almost exhausted.

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LUA.

I've got the AI to build new units at most...

still never dared to mess with how they attack, or much about GC Goals...(I'm a skirmish player anyhow, I've played too much online skirmish, I'm an addict lolz. GC too tedious (for me))

http://img.photobucket.com/albums/v423/kc1991/droid803sig.jpg

"That was fun"

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